//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, April 01, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class TipOperateButton : MonoBehaviour
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{
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[SerializeField] Button m_Button;
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[SerializeField] Text m_Title;
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ItemOperateType operateType;
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string guid;
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public void SetActive(bool active)
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{
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this.gameObject.SetActive(active);
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}
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public void Bind(ItemOperateType type, string guid)
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{
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operateType = type;
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this.guid = guid;
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switch (type)
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{
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case ItemOperateType.putAway:
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this.m_Title.text = "上架";
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break;
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case ItemOperateType.sell:
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this.m_Title.text = "出售";
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break;
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case ItemOperateType.makeUse:
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this.m_Title.text = "使用";
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break;
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default:
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this.m_Title.text = "";
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break;
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}
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m_Button.SetListener(() =>
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{
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WindowCenter.Instance.Close<EquipTipWin>();
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EquipTipUtility.Operate(operateType, this.guid);
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});
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}
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}
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}
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