少年修仙传客户端代码仓库
client_Wu Xijin
2018-11-15 d5bf165ef28b530ed531aed097ad301278c5fcae
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using Snxxz.UI;
using UnityEngine;
 
public class GA_Pet : GActorNpcFight
{
    private H0435_tagPetAppear m_H0435;
    private HeadUpName m_HeadUpName;
 
    protected override void OnInit(GameNetPackBasic package)
    {
        base.OnInit(package);
 
        m_H0435 = package as H0435_tagPetAppear;
 
        if (m_H0435 == null)
        {
            return;
        }
 
        ActorInfo.moveSpeed = 1;
        ActorInfo.ownerSID = m_H0435.PlayerID;
        ActorInfo.serverBornPos = new Vector2(m_H0435.PosX, m_H0435.PosY);
 
        AdjustPos((ushort)m_H0435.PosX, (ushort)m_H0435.PosY);
 
        GActor _parent = GAMgr.Instance.GetBySID(m_H0435.PlayerID);
        if (_parent != null)
        {
            ActorInfo.moveSpeed = _parent.ActorInfo.moveSpeed;
        }
    }
 
    protected sealed override void OnMainModelLoaded()
    {
        base.OnMainModelLoaded();
 
        uint _parentSID = ServerInstID / 10;
        if (_parentSID != PlayerDatas.Instance.PlayerId)
        {
            GA_Player _player = GAMgr.Instance.GetBySID(_parentSID) as GA_Player;
            if (_player != null)
            {
                if (!_player.ShowOrHide)
                {
                    ShowOrHideModel(false);
                }
            }
        }
    }
 
    protected sealed override void OnUnit()
    {
        base.OnUnit();
    }
 
    public sealed override void RequestLifeBar() { }
    public sealed override void ReleaseLifeBar() { }
    public sealed override void RefreshLifeBar(ulong value)
    {
        //#if UNITY_EDITOR
        //        UnityEditor.EditorApplication.isPaused = true;
        //        UnityEngine.Debug.LogFormat("<color=red>异常的宠物刷新血量逻辑, 速速 @朝黄 .</color>");
        //        UnityEngine.Debug.LogWarningFormat("<color=red>异常的宠物刷新血量逻辑, 速速 @朝黄 .</color>");
        //        UnityEngine.Debug.LogErrorFormat("<color=red>异常的宠物刷新血量逻辑, 速速 @朝黄 .</color>");
        //#endif
    }
 
    public sealed override void RequestName() { }
    public sealed override void ReleaseName() { }
    public sealed override void RequestDialogueBubble()
    {
        // 非自己的宠物出现不BB
        if (ActorInfo.ownerSID != PlayerDatas.Instance.PlayerId)
        {
            return;
        }
 
        // 否则有出现BB逻辑
        if (m_DialogAppear)
        {
            NPCDialogueBubble.Recyle(m_DialogAppear);
        }
    }
 
    protected override void UpdateTimeDialogueBubble()
    {
        // 瞎BB逻辑
        if (Time.realtimeSinceStartup - m_LastTalkTime > 5)
        {
            if (m_DialogTiming != null)
            {
                NPCDialogueBubble.Recyle(m_DialogTiming);
            }
            m_DialogTiming = NPCDialogueBubble.TimingShow(NpcConfig.NPCID, MP_Name, CameraController.Instance.CameraObject);
            m_LastTalkTime = Time.realtimeSinceStartup;
        }
    }
 
    protected sealed override void OnUpdate() { }
    protected sealed override void OnLateUpdate() { }
    protected sealed override void OnFixedUpdate()
    {
        // 非自己的宠物出现不BB
        if (ActorInfo.ownerSID != PlayerDatas.Instance.PlayerId)
        {
            return;
        }
 
        // 宠物瞎BB逻辑
        if (Time.realtimeSinceStartup - m_LastTalkTime > 5)
        {
            if (m_DialogTiming != null)
            {
                NPCDialogueBubble.Recyle(m_DialogTiming);
            }
            m_DialogTiming = NPCDialogueBubble.TimingShow(NpcConfig.NPCID, MP_Name, CameraController.Instance.CameraObject);
            m_LastTalkTime = Time.realtimeSinceStartup;
        }
    }
 
    public sealed override bool CanAtked()
    {
        return false;
    }
 
    public sealed override bool CanAtkedRotate()
    {
        return false;
    }
 
    public sealed override bool CanPushedBack()
    {
        return false;
    }
 
    public sealed override bool CanHurted()
    {
        return false;
    }
 
    public sealed override bool CanDieFly()
    {
        return false;
    }
 
    public sealed override bool CanBeSelected()
    {
        return false;
    }
    public sealed override void OnSelect()
    {
        throw new System.NotImplementedException();
    }
    public sealed override void OnUnSelect()
    {
        throw new System.NotImplementedException();
    }
    public sealed override void OnClick()
    {
        throw new System.NotImplementedException();
    }
}