using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TableConfig;
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using UnityEngine;
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namespace Snxxz.UI
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{
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public class DogzModel : Model
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{
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public override void Init()
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{
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ParseConfig();
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}
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public override void UnInit()
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{
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}
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#region 配置
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private Dictionary<int, Dictionary<int, int>> m_DogzEquipLimit = new Dictionary<int, Dictionary<int, int>>(); //装备位 品质限制
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public int DogzAssistDefaultCnt { get; private set; } //助战神兽总数
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public int DogzAssistMaxCnt { get; private set; }//助战神兽最大数
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public int AddAssistItem { get; private set; } //增加助战神兽总数的物品Id
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public int[] AddAssistItemCnt { get; private set; } //增加助战神兽总数的物品数量
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public Dictionary<int, int> m_DogzEquipStrenLimit { get; private set;} //神兽装备强化上限 品质 强化等级
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void ParseConfig()
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{
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var _dogzCfgs = ConfigManager.Instance.GetAllValues<DogzConfig>();
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for (int i = 0; i < _dogzCfgs.Count; i++)
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{
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var _dict = new Dictionary<int, int>();
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for(int j = 0; j < _dogzCfgs[i].EquipPlaceColorList.Length; j++)
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{
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_dict.Add(j+1, _dogzCfgs[i].EquipPlaceColorList[j]);
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}
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m_DogzEquipLimit.Add(_dogzCfgs[i].ID, _dict);
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}
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var _funcCfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("DogzAssist");
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int[] assistDogz = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical1);
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DogzAssistDefaultCnt = assistDogz[0];
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DogzAssistMaxCnt = assistDogz[1];
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AddAssistItem = int.Parse(_funcCfg.Numerical2);
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AddAssistItemCnt = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical3);
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m_DogzEquipStrenLimit = ConfigParse.GetDic<int, int>(_funcCfg.Numerical4);
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dogzAssists = new List<int>();
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}
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/// <summary>
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/// 获得格子可以穿戴的装备限制 神兽Id 格子索引
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/// </summary>
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/// <param name="_dogzId"></param>
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/// <param name="_index"></param>
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/// <returns></returns>
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public int GetDogzEquipLimitByIndex(int _dogzId, int _index)
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{
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if (m_DogzEquipLimit.ContainsKey(_dogzId))
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{
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var _dict = m_DogzEquipLimit[_dogzId];
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if (_dict.ContainsKey(_index))
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{
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return _dict[_index];
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}
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}
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return 0;
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}
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/// <summary>
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/// 得到神兽格子对应的装备部位
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/// </summary>
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/// <param name="_index"></param>
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/// <returns></returns>
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public static string GetDogzPartNameByIndex(int _index)
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{
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switch (_index)
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{
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case 0:
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return "兽角";
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case 1:
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return "魔眼";
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case 2:
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return "獠牙";
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case 3:
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return "兽爪";
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case 4:
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return "鳞甲";
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default:
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return string.Empty;
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}
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}
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public static string GetItemColorName(int _itemColor)
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{
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switch (_itemColor)
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{
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case 0:
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case 1:
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return "白色";
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case 2:
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return "蓝色";
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case 3:
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return "紫色";
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case 4:
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return "橙色";
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case 5:
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return "红色";
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default:
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return string.Empty;
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}
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}
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#endregion
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public int GetAssistItemCnt()
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{
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return AddAssistItemCnt[0];
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}
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public int presentSelectDogz { get; set; } //当前选中的神兽id
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public event Action UpdateSelectDogzEvent;
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public void SetSelectDogz(int _id)
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{
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presentSelectDogz = _id;
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if (UpdateSelectDogzEvent != null)
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{
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UpdateSelectDogzEvent();
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}
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}
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#region 协议
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public List<int> dogzAssists { get; private set; } //当前助战神兽列表
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public event Action UpdateAssistDogzEvent;
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public void UpdateAssistDogz()
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{
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dogzAssists.Clear();
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if (UpdateAssistDogzEvent != null)
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{
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UpdateAssistDogzEvent();
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}
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}
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/// <summary>
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/// 获得神兽穿戴的装备数据
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/// </summary>
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private Dictionary<int, List<DogzEquipData>> m_DogzEquipDict = new Dictionary<int, List<DogzEquipData>>();
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public List<DogzEquipData> GetDogzEquips(int _dogzId)
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{
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List<DogzEquipData> _list = null;
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m_DogzEquipDict.TryGetValue(_dogzId,out _list);
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return _list;
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}
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/// <summary>
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/// 获得当前格子穿戴的装备
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/// </summary>
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/// <param name="_dogzId"></param>
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/// <param name="_index"></param>
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/// <param name="_equipData"></param>
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/// <returns></returns>
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public bool TryGetDogzEquip(int _dogzId, int _index, out DogzEquipData _equipData)
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{
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_equipData = default(DogzEquipData);
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List<DogzEquipData> _list = GetDogzEquips(_dogzId);
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if (_list == null)
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{
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return false;
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}
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var index = _list.FindIndex((x) =>
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{
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return x.Index == _index;
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});
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if (index != -1)
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{
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_equipData = _list[index];
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return true;
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}
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return false;
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}
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#endregion
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#region 装备详细信息
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public DogzEquipData viewDetailData { get; private set; }
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public bool viewDetailCompare { get; private set; }
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public void ViewDetail(int _itemId, bool compare = false)
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{
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viewDetailData = new DogzEquipData(_itemId);
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viewDetailCompare = compare;
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if (!WindowCenter.Instance.CheckOpen<DogzDetailsWin>())
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{
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WindowCenter.Instance.Open<DogzDetailsWin>();
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}
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}
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public int DogzEquipScore(DogzEquipData data)
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{
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return 0;
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}
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#endregion
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}
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}
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