少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-14 d627ab75aaceae1d2d1653e4f10201212c1da0e8
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using System;
using UnityEngine;
using UnityEngine.UI;
 
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    public class BlastFurnaceWin : Window
    {
        #region 成员变量
        [SerializeField]
        private FunctionButton _lingDanTitle;
        [SerializeField]
        private FunctionButton _treasureRefineTitle;
        [SerializeField]
        private FunctionButton _storeTitle;
 
        [SerializeField]
        private FunctionButtonGroup _funcBtnGroup;
 
        [SerializeField]
        private Button _leftBtn;
 
        [SerializeField]
        private Button _rightBtn;
 
        [SerializeField]
        private Button _closeBtn;
 
        [SerializeField]
        private GameObject _lingDanTips;
 
        [SerializeField] GameObject attrDanTips;
 
        [SerializeField] GameObject storeTips;
        #endregion
 
        BlastFurnaceModel _furnaceModel;
        BlastFurnaceModel FurnaceModel
        {
            get
            {
                return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
            }
        }
 
        #region 实现抽象类
        protected override void AddListeners()
        {
            _lingDanTitle.onClick.AddListener(() => { OnClickLingDanTitle(); });
            _treasureRefineTitle.onClick.AddListener(() => { OnClickTreasureRefineTitle(); });
            _storeTitle.onClick.AddListener(() => { OnClickStoreTitle(); });
            _leftBtn.onClick.AddListener(OnClickLeftBtn);
            _rightBtn.onClick.AddListener(OnClickRightBtn);
            _closeBtn.onClick.AddListener(OnClickClose);
          
        }
 
        protected override void BindController()
        {
 
        }
 
        protected override void OnPreOpen()
        {
    
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            if (!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0)
            {
                if (FurnaceModel.lingDanRedpoint.state != RedPointState.None)
                {
                    functionOrder = _lingDanTitle.order;
                }
                else if (FurnaceModel.MakeDrugRedpoint.state != RedPointState.None)
                {
                    functionOrder = _treasureRefineTitle.order;
                }
            }
            _funcBtnGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
            switch (FurnaceModel.funcTitle)
            {
                case BlastFurnaceFuncTitle.MakeDan:
                    _lingDanTitle.state = TitleBtnState.Click;
                    break;
                case BlastFurnaceFuncTitle.AttrDan:
                    _treasureRefineTitle.state = TitleBtnState.Click;
                    break;
                case BlastFurnaceFuncTitle.DrugStore:
                    _storeTitle.state = TitleBtnState.Click;
                    break;
            }
          
        }
 
        protected override void OnPreClose()
        {
 
        }
        protected override void OnAfterClose()
        {
 
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
 
 
        #region 点击事件
 
 
        private void OnClickLingDanTitle()
        {
            FurnaceModel.funcTitle = BlastFurnaceFuncTitle.MakeDan;
            _lingDanTips.SetActive(true);
            attrDanTips.SetActive(false);
            storeTips.SetActive(false);
        }
 
   
        private void OnClickTreasureRefineTitle()
        {
            FurnaceModel.CheckMakeDrugRedPoint(false,true);
            FurnaceModel.funcTitle = BlastFurnaceFuncTitle.AttrDan;
            _lingDanTips.SetActive(false);
            attrDanTips.SetActive(true);
            storeTips.SetActive(false);
        }
 
 
        private void OnClickStoreTitle()
        {
            FurnaceModel.funcTitle = BlastFurnaceFuncTitle.DrugStore;
            _lingDanTips.SetActive(false);
            attrDanTips.SetActive(false);
            storeTips.SetActive(true);
        }
 
        private void OnClickRightBtn()
        {
            _funcBtnGroup.TriggerNext();
        }
 
        private void OnClickLeftBtn()
        {
            _funcBtnGroup.TriggerLast();
        }
 
        private void OnClickClose()
        {
            CloseImmediately();
        }
        #endregion
    }
}