少年修仙传客户端代码仓库
Client_PangDeRong
2018-08-18 d8f5ec41b079bda918a4af2574ca10a945b21805
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class RolePoint : Window
    {
 
        [SerializeField] Button closeBtn;
        [SerializeField] Button recomBtn;
        [SerializeField] Button confirmBtn;
        [SerializeField] Text surplusPt;
        [SerializeField] List<PropertyValue> m_Propertys;
        [SerializeField] NumKeyBoard keyBoard;
        [SerializeField] ClickScreenOtherSpace keyBoardClickOut;
 
        private Dictionary<int, Text> ptTextDic = new Dictionary<int, Text>();
        private int surplusCnt = 0;
        private Dictionary<int, int> ptValDic = new Dictionary<int, int>();
        private bool lockpak = false;
        private bool isSpeedUp = false;
        private static WaitForSeconds waitSpeedUp = new WaitForSeconds(0.5f);
        private static WaitForSeconds waitSpeedFaster = new WaitForSeconds(0.05f);
        private static WaitForSeconds waitSpeedSlow = new WaitForSeconds(0.2f);
        private const int WAITCNT = 1;
        private int presentAttrPoint = 0;
        RolePointModel m_Model;
        RolePointModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePointModel>());
            }
        }
 
        private void OnAddUp(GameObject go)
        {
            isSpeedUp = false;
            StopAllCoroutines();
        }
 
        private void OnMinusUp(GameObject go)
        {
            isSpeedUp = false;
            StopAllCoroutines();
        }
 
        private void OnPlayerInfoRefresh(PlayerDataRefresh refreshType)
        {
            switch (refreshType)
            {
                case PlayerDataRefresh.FreePoint:
                    {
                        OnRefreshAttr();
                    }
                    break;
                case PlayerDataRefresh.STR:
                case PlayerDataRefresh.PNE:
                case PlayerDataRefresh.PHY:
                case PlayerDataRefresh.CON:
                    {
                        OnRefreshPtAttr();
                    }
                    break;
                default:
                    {
                        foreach (var _property in m_Propertys)
                        {
                            _property.RefreshValue();
                        }
                    }
                    break;
            }
        }
 
        private void OnConfirmClick()
        {
            lockpak = true;
            foreach (int key in ptValDic.Keys)
            {
                if (ptValDic[key] > 0)
                {
                    model.SendAddPoint(key, ptValDic[key]);
                }
            }
        }
 
        private void OnRecomClick()
        {
            int freepoint = (int)PlayerDatas.Instance.baseData.FreePoint;
            int allfreept = freepoint;
            int pt = 0;
            Dictionary<int, float> recomDic = model.GetPointRecom(PlayerDatas.Instance.baseData.Job);
            Dictionary<int, int> createDic = model.GetPointCreate(PlayerDatas.Instance.baseData.Job);
            foreach (var key in recomDic.Keys)
            {
                allfreept += ((int)UIHelper.GetPropertyMapPlayerData((AttrEnum)key) - createDic[key]);
            }
            ptValDic.Clear();
            foreach (var key in createDic.Keys)
            {
                ptValDic.Add(key, 0);
                ptTextDic[1 * 5 + key].text = ptValDic[key].ToString();
            }
            foreach (var key in recomDic.Keys)
            {
                int expectpt = Mathf.RoundToInt(recomDic[key] * allfreept);
                int presentpt = expectpt - ((int)UIHelper.GetPropertyMapPlayerData((AttrEnum)key) - createDic[key]);
                if (presentpt > 0)
                {
                    if (pt + presentpt > freepoint)
                    {
                        presentpt = freepoint - pt;
                    }
                    pt += presentpt;
                    ptValDic[key] = presentpt;
                }
                ptTextDic[1 * 5 + key].text = ptValDic[key].ToString();
            }
 
            surplusCnt = freepoint - pt;
            surplusPt.text = surplusCnt.ToString();
            OnRefreshAdd();
        }
 
        private void OnMinusBtn(GameObject obj)
        {
            isSpeedUp = true;
            int index = int.Parse(obj.name);
            if (ptValDic.ContainsKey(index))
            {
                if (ptValDic[index] < 1) return;
                ptValDic[index]--;
                surplusCnt++;
                OnUpdatePoint(index);
            }
            StartCoroutine(OnSpeedUp(false, index));
        }
 
        private void OnAddBtn(GameObject obj)
        {
            isSpeedUp = true;
            int index = int.Parse(obj.name);
            if (ptValDic.ContainsKey(index))
            {
                if (surplusCnt < 1) return;
                ptValDic[index]++;
                surplusCnt--;
                OnUpdatePoint(index);
            }
            StartCoroutine(OnSpeedUp(true, index));
        }
 
        private void OnUpdatePoint(int index)
        {
            ptTextDic[1 * 5 + index].text = ptValDic[index].ToString();
            surplusPt.text = surplusCnt.ToString();
            OnRefreshAdd();
        }
 
        IEnumerator OnSpeedUp(bool up, int index)
        {
            yield return waitSpeedUp;
            int upCnt = 0;
            while (isSpeedUp)
            {
                if (ptValDic.ContainsKey(index))
                {
                    if (up)
                    {
                        if (surplusCnt < 1) yield break;
                        ptValDic[index]++;
                        surplusCnt--;
                        OnUpdatePoint(index);
                    }
                    else
                    {
                        if (ptValDic[index] < 1) yield break;
                        ptValDic[index]--;
                        surplusCnt++;
                        OnUpdatePoint(index);
                    }
                }
                if (upCnt < WAITCNT)
                {
                    yield return waitSpeedSlow;
                }
                else
                {
                    yield return waitSpeedFaster;
                }
                upCnt++;
            }
        }
 
        private void OnPointValChange()
        {
            int index = presentAttrPoint + 1;
            surplusCnt += ptValDic[index];
            int num = int.Parse(keyBoard.Value);
            if (surplusCnt - num < 0) num = surplusCnt;
            ptValDic[index] = num;
            surplusCnt -= num;
            OnUpdatePoint(index);
            keyBoard.Value = num.ToString();
        }
 
        private void OnRefreshAdd()
        {
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("STR", ptValDic[2]);
            Equation.Instance.AddKeyValue("PNE", ptValDic[5]);
            Equation.Instance.AddKeyValue("PHY", ptValDic[3]);
            Equation.Instance.AddKeyValue("CON", ptValDic[4]);
            Dictionary<int, string> dic = model.GetPointAttrFormula(PlayerDatas.Instance.baseData.Job);
            foreach (var _type in dic.Keys)
            {
                float _value = Equation.Instance.Eval<float>(dic[_type]);
                GetProperty(_type).RefreshAdd(_value);
            }
        }
 
        void OnRefreshAttr()
        {
            if (model.rolePointAddAttrArray != null)
            {
                for (int i = 0; i < model.rolePointAddAttrArray.Length; i++)
                {
                    PlayerPropertyConfig cfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(model.rolePointAddAttrArray[i]);
                    ptTextDic[2 * 5 + model.rolePointAddAttrArray[i]].text = cfg.Name;
                    ptTextDic[0 * 5 + model.rolePointAddAttrArray[i]].text = UIHelper.GetPropertyMapPlayerData((AttrEnum)model.rolePointAddAttrArray[i]).ToString();
                    ptValDic[model.rolePointAddAttrArray[i]] = 0;
                    ptTextDic[1 * 5 + model.rolePointAddAttrArray[i]].text = ptValDic[model.rolePointAddAttrArray[i]].ToString();
                }
            }
 
            surplusCnt = (int)PlayerDatas.Instance.baseData.FreePoint;
            surplusPt.text = surplusCnt.ToString();
 
            OnRefreshAdd();
        }
 
        void OnRefreshPtAttr()
        {
            if (model.rolePointAddAttrArray != null)
            {
                for (int i = 0; i < model.rolePointAddAttrArray.Length; i++)
                {
                    ptTextDic[0 * 5 + model.rolePointAddAttrArray[i]].text = UIHelper.GetPropertyMapPlayerData((AttrEnum)model.rolePointAddAttrArray[i]).ToString();
                }
            }
        }
 
        private string GetAttrStr(AttrEnum type)
        {
            PlayerPropertyConfig cfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>((int)type);
            float value = UIHelper.GetPropertyMapPlayerData(type);
            return UIHelper.ReplacePercentage(value, cfg.ISPercentage) + (cfg.ISPercentage == 1 ? "%" : string.Empty);
        }
 
        protected override void BindController()
        {
            Text text;
            int i = 1;
            foreach (var key in model.GetPointCreate(PlayerDatas.Instance.baseData.Job).Keys)
            {
                text = transform.Find(string.Format("Bgm/RightBox/AddAttrNumText{0}", i)).GetComponent<Text>();
                ptTextDic.Add(0 * 5 + key, text);
                text = transform.Find(string.Format("Bgm/RightBox/DotImg{0}/DotText{0}", i)).GetComponent<Text>();
                text.name = (i).ToString();
                ptTextDic.Add(1 * 5 + key, text);
                text = transform.Find(string.Format("Bgm/RightBox/AddAttrText{0}", i)).GetComponent<Text>();
                ptTextDic.Add(2 * 5 + key, text);
                i++;
            }
            Button btn;
            i = 1;
            foreach (var key in model.GetPointCreate(PlayerDatas.Instance.baseData.Job).Keys)
            {
                btn = transform.Find(string.Format("Bgm/RightBox/MinusButton{0}", i)).GetComponent<Button>();
                btn.name = key.ToString();
                UIEventTrigger.Get(btn.gameObject).OnDown = OnMinusBtn;
                UIEventTrigger.Get(btn.gameObject).OnUp = OnMinusUp;
                i++;
            }
            i = 1;
            foreach (var key in model.GetPointCreate(PlayerDatas.Instance.baseData.Job).Keys)
            {
                btn = transform.Find(string.Format("Bgm/RightBox/AddsButton{0}", i)).GetComponent<Button>();
                btn.name = key.ToString();
                UIEventTrigger.Get(btn.gameObject).OnDown = OnAddBtn;
                UIEventTrigger.Get(btn.gameObject).OnUp = OnAddUp;
                i++;
            }
        }
 
        protected override void AddListeners()
        {
            closeBtn.onClick.AddListener(CloseClick);
            confirmBtn.onClick.AddListener(OnConfirmClick);
            recomBtn.onClick.AddListener(OnRecomClick);
            keyBoard.onValueChange.AddListener(OnPointValChange);
            keyBoard.onConfirm.AddListener((bool _isConfirm) =>
            {
                if (_isConfirm)
                {
                    keyBoard.gameObject.SetActive(false);
                }
            });
            keyBoardClickOut.AddListener(() =>
            {
                keyBoard.gameObject.SetActive(false);
            });
            foreach (var key in model.GetPointCreate(PlayerDatas.Instance.baseData.Job).Keys)
            {
                Text text = ptTextDic[1 * 5 + key];
                UIEventTrigger.Get(text.gameObject).OnNoParamsClick = () =>
                {
                    int _key = int.Parse(text.name);
                    presentAttrPoint = _key;
                    keyBoard.gameObject.SetActive(true);
                    keyBoard.max = (uint)surplusCnt + (uint)ptValDic[_key + 1];
                    keyBoard.min = 0;
                    RectTransform parent = text.rectTransform.parent as RectTransform;
                    keyBoard.transform.localPosition = parent.localPosition.SetY(parent.localPosition.y - parent.rect.height / 2);
                };
            }
        }
 
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayerInfoRefresh;
            keyBoard.gameObject.SetActive(false);
            var _dict = model.GetPointAttrFormula(PlayerDatas.Instance.baseData.Job);
            int i = 0;
            foreach (var _type in _dict.Keys)
            {
                m_Propertys[i].property = _type;
                i++;
            }
            OnRefreshAttr();
            isSpeedUp = false;
        }
 
        protected override void OnAfterOpen()
        {
            HandleAchievement();
        }
 
        protected override void OnPreClose()
        {
            if (!WindowCenter.Instance.CheckOpen<RolePanel>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayerInfoRefresh;
            isSpeedUp = false;
            StopAllCoroutines();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void HandleAchievement()
        {
            if (AchievementGoto.achievementType == AchievementGoto.RolePoint)
            {
                var _effect = AchievementGuideEffectPool.Require(1);
                _effect.transform.SetParentEx(recomBtn.transform,Vector3.zero,Vector3.zero,Vector3.one);
                AchievementGoto.achievementType = 0;
            }
        }
 
        private PropertyValue GetProperty(int _type)
        {
            return m_Propertys.Find((x) =>
            {
                return x.property == _type;
            });
        }
 
        [Serializable]
        public class PropertyValue
        {
            private int m_Property;
            public int property
            {
                get
                {
                    return m_Property;
                }
                set
                {
                    m_Property = value;
                    Refresh();
                }
            }
            [SerializeField] Text m_PropertyTypeTxt;
            [SerializeField] Text m_PropertyValueTxt;
            [SerializeField] Text m_PropertyAddValue;
 
            public void Refresh()
            {
                var _propCfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(property);
                if (_propCfg != null)
                {
                    m_PropertyTypeTxt.text = _propCfg.Name;
                    RefreshValue();
                    RefreshAdd(0);
                }
            }
 
            public void RefreshValue()
            {
                var _propCfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(property);
                if ((AttrEnum)property == AttrEnum.ATK)
                {
                    m_PropertyValueTxt.text =StringUtility.Contact(UIHelper.ReplaceLargeNum((ulong)PlayerDatas.Instance.extersion.MINATK),
                        "-", UIHelper.ReplaceLargeNum((ulong)PlayerDatas.Instance.extersion.MAXATK));
                }
                else
                {
                    m_PropertyValueTxt.text = UIHelper.ReplaceLargeNum((ulong)UIHelper.GetPropertyMapPlayerData((AttrEnum)property));
                }
            }
 
            public void RefreshAdd(float _value)
            {
                m_PropertyAddValue.gameObject.SetActive(_value != 0);
                if (_value > 0)
                {
                    m_PropertyAddValue.text = StringUtility.Contact("+", _value);
                }
            }
        }
    }
}