using System;
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using System.Collections.Generic;
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using TableConfig;
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namespace Snxxz.UI
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{
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public class RolePointModel : Model
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{
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public override void Init()
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{
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ParseConfig();
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FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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}
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public override void UnInit()
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{
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}
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private void OnFuncStateChangeEvent(int func)
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{
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if ((FuncOpenEnum)func == FuncOpenEnum.AddPoint)
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{
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UpdateRedPoint();
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}
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}
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private Dictionary<int, Dictionary<int, string>> rolePointFormulaDic = new Dictionary<int, Dictionary<int, string>>();
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public Dictionary<int, string> GetPointAttrFormula(int job)
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{
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Dictionary<int, string> dic;
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rolePointFormulaDic.TryGetValue(job, out dic);
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return dic;
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}
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public bool ContainsProperty(int _type)
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{
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var _dict = GetPointAttrFormula(PlayerDatas.Instance.baseData.Job);
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return _dict.ContainsKey(_type);
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}
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public int[] rolePointAddAttrArray { get; private set; }
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private Dictionary<int, Dictionary<int, float>> rolePointRecomDic = new Dictionary<int, Dictionary<int, float>>();
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public Dictionary<int, float> GetPointRecom(int job)
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{
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Dictionary<int, float> dic;
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rolePointRecomDic.TryGetValue(job, out dic);
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return dic;
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}
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private Dictionary<int, Dictionary<int, int>> roleCreatePointDic = new Dictionary<int, Dictionary<int, int>>();
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public Dictionary<int, int> GetPointCreate(int job)
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{
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Dictionary<int, int> dic;
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roleCreatePointDic.TryGetValue(job, out dic);
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return dic;
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}
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private void ParseConfig()
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{
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FuncConfigConfig cfg;
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for (int i = 1; i <= 3; i++)
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{
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cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("PointAttr{0}", i));
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if (cfg != null)
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{
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Dictionary<int, string> dic = ConfigParse.GetDic<int, string>(cfg.Numerical1);
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rolePointFormulaDic.Add(i, dic);
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}
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cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("PointAdd{0}", i));
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if (cfg != null)
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{
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Dictionary<int, float> dic = ConfigParse.GetDic<int, float>(cfg.Numerical1);
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rolePointRecomDic.Add(i, dic);
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}
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cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("CreatRolePoint{0}", i));
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if (cfg != null)
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{
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Dictionary<int, int> dic = ConfigParse.GetDic<int, int>(cfg.Numerical1);
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roleCreatePointDic.Add(i, dic);
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}
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}
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cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("PointAddAttr");
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rolePointAddAttrArray = ConfigParse.GetMultipleStr<int>(cfg.Numerical1);
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}
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Redpoint redpoint = new Redpoint(10101, 1010101);
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Redpoint roleRedPoint = new Redpoint(101, 10101);
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Redpoint mainRoleRedpoint = new Redpoint(1, 101);
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public Redpoint addPointRedpoint
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{
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get { return redpoint; }
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}
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public void UpdateRedPoint()
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{
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if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AddPoint))
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{
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return;
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}
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redpoint.state = PlayerDatas.Instance.baseData.FreePoint > 0 ? RedPointState.Simple : RedPointState.None;
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}
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public void SendAddPoint(int type, int point)
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{
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C0301_tagCAddPoint addPack = new C0301_tagCAddPoint();
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addPack.Type = (byte)type;
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addPack.Point = (ushort)point;
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GameNetSystem.Instance.SendInfo(addPack);
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}
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}
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}
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