少年修仙传客户端代码仓库
client_Wu Xijin
2018-09-04 d9e6e5aac14261fad5bd18053b600bd513b45509
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using System.Collections;
using System;
using UnityEngine.Events;
using Snxxz.UI;
 
namespace Snxxz.UI
{
    public class TreasureRefineTips : MonoBehaviour
    {
        [SerializeField]
        private ScrollerController _danDrugCtrl;
 
        [SerializeField]
        private ScrollerController _treasureEffectCtrl;
 
        [SerializeField]
        private List<GameObject> _treasureAttrlist = new List<GameObject>();
 
        [SerializeField]
        private Image _refineMaterialIcon;
 
        [SerializeField]
        private Button _refineMaterialButton;
 
        [SerializeField]
        private Text _refineMaterialNumText;
 
        [SerializeField]
        private Button _chooseFireBtn;
 
        [SerializeField]
        private Text _furnaceLvText;
 
        [SerializeField]
        private Text _noEnoughLVText;
 
        [SerializeField]
        private Slider _successRateSlider;
 
        [SerializeField]
        private Text _successRateText;
 
        [SerializeField]
        private Text _allRefineLvText;
 
        [SerializeField]
        private Text _treasureNameText;
 
        [SerializeField]
        private Button _makeDanBtn;
 
        [SerializeField]
        private RawImage _treasureIcon;
 
        [SerializeField]
        private GameObject _refineMaterContent;
 
        [SerializeField] FurnaceFireChooseWin ChooseWin;
 
        private ToggleGroup _toggleGroup;
 
        private int blastFurnaceLv = 1; //炼丹炉等级
        private List<int> _collectedTreasurelist;
        private Dictionary<int,TreasureSkillData> _treasureSkillDict;
        private ItemConfig _chinItemModel;
        private TreasureRefineConfig _treasureModel;
        private int presentIndex = 0;
 
        BlastFurnaceModel _furnaceModel;
        BlastFurnaceModel FurnaceModel
        {
            get
            {
                return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
            }
        }
 
 
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel
        {
            get
            {
                return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
            }
        }
 
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
 
        private void Awake()
        {
            _danDrugCtrl.OnRefreshCell += RefreshDandrugCell;
            _treasureEffectCtrl.OnRefreshCell += RefreshTreasureEffectCell;
            _toggleGroup = _danDrugCtrl.GetComponent<ToggleGroup>();
            _chooseFireBtn.onClick.AddListener(OnClickChooseFire);
            _makeDanBtn.onClick.AddListener(OnClickMakeDan);
 
           playerPack.RefreshItemCountAct += RefreshItemCnt;
           FurnaceModel.RefreshSuccessRateEvent += ChangeSuccessRate;
           FurnaceModel.RefreshTreasureRefineEvent += CreateCell;
        }
 
        private void OnEnable()
        {
            _collectedTreasurelist =FurnaceModel.GetCollectedTreasureList();
            if (_collectedTreasurelist.Count > 0)
                presentIndex = _collectedTreasurelist[0];
     
            _furnaceLvText.text = Language.Get("BlastFurnace101",FurnaceModel.StoveLV);
            CreateCell();
        }
        private void RefreshItemCnt(PackType type, int index, int id)
        {
            CreateCell();
        }
 
        private void ChangeSuccessRate(float value)
        {
            int successRate = Mathf.RoundToInt((_treasureModel.SuccessRate + value) / 100);
            if (successRate <= 100)
            {
                _successRateText.text = successRate + "%";
                _successRateSlider.value = (_treasureModel.SuccessRate + value) / 10000;
            }
            else
            {
                _successRateText.text = 100 + "%";
                _successRateSlider.value = 1;
            }
 
        }
 
        private void CreateCell()
        {
            _danDrugCtrl.Refresh();
            if(_collectedTreasurelist.Count > 0)
            {
                int i = 0;
                int length = _collectedTreasurelist.Count;
                for(i = 0; i < length; i++)
                {
                    _danDrugCtrl.AddCell(ScrollerDataType.Header, _collectedTreasurelist[i]);
                }
            }
            _danDrugCtrl.Restart();
        }
 
        private void RefreshDandrugCell(ScrollerDataType type, CellView cell)
        {
            //TreasureConfig treasureModel = Config.Instance.Get<TreasureConfig>(cell.index);
            //Treasure treasure = null;
            //FurnaceModel.sTreasureModel.TryGetTreasure(cell.index, out treasure);
            //TreasureRefineConfig nextRefineModel = null;
     
            //if (FurnaceModel.treasureRefineDict.ContainsKey((uint)cell.index))
            //{
            //    nextRefineModel = TreasureRefineConfig.GetTreasureRefineModel(cell.index,FurnaceModel.treasureRefineDict[(uint)cell.index]+1);
            //    if(nextRefineModel == null)
            //        nextRefineModel = TreasureRefineConfig.GetTreasureRefineModel(cell.index,FurnaceModel.treasureRefineDict[(uint)cell.index]);
            //}
            //else
            //{
            //    nextRefineModel = TreasureRefineConfig.GetTreasureRefineModel(cell.index,1);
            //}
           
            //if (treasureModel == null || treasure == null || nextRefineModel == null)
            //    return;
 
            //DandrugCell dandrugCell = cell.GetComponent<DandrugCell>();
            //if (dandrugCell == null)
            //    dandrugCell = cell.gameObject.AddComponent<DandrugCell>();
            //dandrugCell.cellToggle.isOn = false;
            //dandrugCell.cellToggle.group = _toggleGroup;
            //dandrugCell.nameText.text = treasureModel.Name;
            //dandrugCell.cellIcon.SetSprite(treasureModel.Icon);
            //if(treasure.level > 0)
            //{
            //    dandrugCell.treasureText.gameObject.SetActive(true);
            //    dandrugCell.treasureText.text = Language.Get("BlastFurnace105", treasure.level);
            //}
            //else
            //{
            //    dandrugCell.treasureText.gameObject.SetActive(false);
            //}
            
            //if(FurnaceModel.StoveLV < nextRefineModel.BlastFurnaceLV)
            //{
            //    dandrugCell.lockText.gameObject.SetActive(true);
            //    dandrugCell.lockText.text = Language.Get("BlastFurnace104", nextRefineModel.BlastFurnaceLV);
            //}
            //else
            //{
            //    dandrugCell.lockText.gameObject.SetActive(false);
            //}
 
            //dandrugCell.cellToggle.onValueChanged.RemoveAllListeners();
            //dandrugCell.cellToggle.onValueChanged.AddListener((bool isOn)=> { OnClickDandrugCell(isOn,cell, nextRefineModel,treasure); });
            //if (presentIndex == cell.index)
            //{
            //    dandrugCell.cellToggle.isOn = true;
            //}  
 
        }
 
 
        private void OnClickDandrugCell(bool isOn,CellView cell,TreasureRefineConfig nextRefineModel,Treasure treasure)
        {
        }
 
        private void SetTreasureAttrStr(int[] attrIds, int[] attrValues,int[] nextAttrValues)
        {
            int i = 0;
            for(i = 0; i < attrIds.Length; i++)
            {
                _treasureAttrlist[i].SetActive(true);
                Text curAtrText = _treasureAttrlist[i].transform.Find("curAttrValueText").GetComponent<Text>();
                Text nextText = _treasureAttrlist[i].transform.Find("nextAttrValueText").GetComponent<Text>();
                GameObject arrow = _treasureAttrlist[i].transform.Find("arrowImage").gameObject;
                if(attrValues != null)
                {
                    curAtrText.text =FurnaceModel.GetTreasureAttrStr(attrIds[i], attrValues[i], true);
                }
                else
                {
                    curAtrText.text =FurnaceModel.GetTreasureAttrStr(attrIds[i],0, true);
                }
              
                if (nextAttrValues != null)
                {
                    arrow.SetActive(true);
                    nextText.gameObject.SetActive(true);
                    nextText.text =FurnaceModel.GetTreasureAttrStr(attrIds[i], nextAttrValues[i],false);
                }
                else
                {
                    arrow.SetActive(false);
                    nextText.gameObject.SetActive(false);
                }
            }
 
        }
 
        private void RefreshAllTreasureLv()
        {
            string s = "";
            if (FurnaceModel.GetAllTreasureRefineLv() < _treasureModel.AllTreasureLV)
            {
                 s = UIHelper.GetTextColorByItemColor(TextColType.Red, FurnaceModel.GetAllTreasureRefineLv().ToString()) + "/" + _treasureModel.AllTreasureLV;
            }
            else
            {
                s = UIHelper.GetTextColorByItemColor(TextColType.Green, FurnaceModel.GetAllTreasureRefineLv().ToString()) + "/" + _treasureModel.AllTreasureLV;
            }
 
            _allRefineLvText.text = Language.Get("BlastFurnace112",s);
        }
 
        private void RefreshMaterial()
        {
            _chinItemModel = Config.Instance.Get<ItemConfig>(FurnaceModel.nextRefineMaterialID);
            if (_chinItemModel == null)
                return;
 
            SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptItem);
            if (singlePack == null) return;
 
             int haveMaterCount = singlePack.GetItemCountByID(FurnaceModel.nextRefineMaterialID);
            if (haveMaterCount >=FurnaceModel.nextRefineMaterialNum)
            {
                _refineMaterialNumText.text = UIHelper.GetTextColorByItemColor(TextColType.White, haveMaterCount.ToString()) + "/" +FurnaceModel.nextRefineMaterialNum;
            }
            else
            {
                _refineMaterialNumText.text = UIHelper.GetTextColorByItemColor(TextColType.Red, haveMaterCount.ToString()) + "/" +FurnaceModel.nextRefineMaterialNum;
            }
            _refineMaterialIcon.SetSprite(_chinItemModel.IconKey);
        }
 
        private void CreateEffectCell(Dictionary<int,TreasureSkillData> treasureSkillDict)
        {
            _treasureEffectCtrl.Refresh();
            if(treasureSkillDict.Count > 0)
            {
                foreach(var key in treasureSkillDict.Keys)
                {
                    _treasureEffectCtrl.AddCell(ScrollerDataType.Header,key);
                }
            }
            _treasureEffectCtrl.Restart();
        }
 
        private void RefreshTreasureEffectCell(ScrollerDataType type, CellView cell)
        {
            SkillConfig tagChinSkill = Config.Instance.Get<SkillConfig>(cell.index);
            if (tagChinSkill == null)
                return;
            TreasureEffectCell effectCell = cell.GetComponent<TreasureEffectCell>();
            if (effectCell == null)
                effectCell = cell.gameObject.AddComponent<TreasureEffectCell>();
 
            effectCell.skillIcon.SetSprite(tagChinSkill.IconName);
            effectCell.nameText.text = tagChinSkill.SkillName;
            effectCell.lvText.text = StringUtility.Contact(_treasureSkillDict[cell.index].treasureLv, Language.Get("L1047"));
          
            effectCell.skillBtn.RemoveAllListeners();
            effectCell.skillBtn.onClick.AddListener(() => { OnClickSkillBtn(cell.index); });
            if (_treasureSkillDict[cell.index].islock)
            {
                effectCell.lockGo.SetActive(true);
            }
            else
            {
                effectCell.lockGo.SetActive(false);
               
            }
        }
 
        private void OnClickMakeDan()
        {
           FurnaceModel.SendRefineTreasureQuest((uint)_treasureModel.TreasureID, (uint)FurnaceModel.fireId);
            ChangeSuccessRate(0);
        }
 
        private void OnClickSkillBtn(int skillId)
        {
            TreasureConfig treasureModel = Config.Instance.Get<TreasureConfig>(_treasureModel.TreasureID);
            SkillDetails.ShowSkillDetails(skillId, SkillDetails.SkillSourceType.BlastFurnace, 0, treasureModel.Name);
        }
 
        private void OnClickChooseFire()
        {
            ChooseWin.gameObject.SetActive(true);
        }
    }
}