//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, August 11, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class BattleHintWin : Window
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{
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[SerializeField] Image m_BattleHint;
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[SerializeField] ScaleTween m_BattleHintTween;
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[SerializeField, Header("保留时间")] float m_KeepTime = 2f;
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bool inBattleHint = false;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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inBattleHint = false;
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m_BattleHintTween.gameObject.SetActive(false);
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}
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protected override void OnActived()
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{
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base.OnActived();
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DisplayBattleHint();
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BattleHint.Instance.battleHintUpdate += BattleHintUpdate;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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BattleHint.Instance.battleHintUpdate -= BattleHintUpdate;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void BattleHintUpdate()
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{
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if (!inBattleHint)
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{
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DisplayBattleHint();
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}
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}
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void DisplayBattleHint()
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{
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string iconKey = string.Empty;
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if (BattleHint.Instance.TryGetBattleHint(out iconKey))
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{
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inBattleHint = true;
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m_BattleHint.SetSprite(iconKey);
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m_BattleHint.SetNativeSize();
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m_BattleHintTween.gameObject.SetActive(true);
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m_BattleHintTween.SetStartState();
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m_BattleHintTween.Play(OnBattleHintTweenComplete);
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}
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}
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void OnBattleHintTweenComplete()
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{
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StartCoroutine(Co_Complete());
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}
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IEnumerator Co_Complete()
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{
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yield return WaitingForSecondConst.GetWaitForSeconds(m_KeepTime);
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inBattleHint = false;
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m_BattleHintTween.gameObject.SetActive(false);
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DisplayBattleHint();
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}
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}
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}
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