少年修仙传客户端代码仓库
client_Wu Xijin
2018-09-04 d9e6e5aac14261fad5bd18053b600bd513b45509
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using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ActivityPushCell : CellView
    {
        [SerializeField] Text nameText;
        [SerializeField] Text weekDayText;
        [SerializeField] Text timeText;
        [SerializeField] PushSwitchBtn pushBtn;
        [SerializeField] GameObject bgObj;
 
        SetPrivateModel privateModel { get { return ModelCenter.Instance.GetModel<SetPrivateModel>(); } }
 
        public void SetModel(int dailyId)
        {
            string title = "";
            string weekDay = "";
            string openTime = "";
            privateModel.GetDailyInfoById(dailyId,out title,out weekDay,out openTime);
            nameText.text = title;
            weekDayText.text = weekDay;
            timeText.text = openTime;
            int index = privateModel.GetSwitchIndexById(dailyId);
            pushBtn.SetInit(index,privateModel.GetSwitchStateByIndex(index));
            pushBtn.switchBtn.RemoveAllListeners();
            pushBtn.switchBtn.AddListener(() =>
            {
                if (pushBtn.onObj.activeInHierarchy)
                {
                    pushBtn.RefreshSwitchUI(false);
                    privateModel.RefreshPushSet(pushBtn.switchIndex, false);
                    privateModel.RemoveActivityPush(dailyId);
                }
                else
                {
                    pushBtn.RefreshSwitchUI(true);
                    privateModel.RefreshPushSet(pushBtn.switchIndex, true);
                    privateModel.AddActivityPush(dailyId);
                }
            });
 
            if(this.index % 2 == 0)
            {
                bgObj.SetActive(true);
            }
            else
            {
                bgObj.SetActive(false);
            }
        }
    }
}