using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class ActivityPushCell : CellView
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{
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[SerializeField] Text nameText;
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[SerializeField] Text weekDayText;
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[SerializeField] Text timeText;
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[SerializeField] PushSwitchBtn pushBtn;
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[SerializeField] GameObject bgObj;
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SetPrivateModel privateModel { get { return ModelCenter.Instance.GetModel<SetPrivateModel>(); } }
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public void SetModel(int dailyId)
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{
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string title = "";
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string weekDay = "";
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string openTime = "";
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privateModel.GetDailyInfoById(dailyId,out title,out weekDay,out openTime);
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nameText.text = title;
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weekDayText.text = weekDay;
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timeText.text = openTime;
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int index = privateModel.GetSwitchIndexById(dailyId);
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pushBtn.SetInit(index,privateModel.GetSwitchStateByIndex(index));
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pushBtn.switchBtn.RemoveAllListeners();
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pushBtn.switchBtn.AddListener(() =>
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{
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if (pushBtn.onObj.activeInHierarchy)
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{
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pushBtn.RefreshSwitchUI(false);
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privateModel.RefreshPushSet(pushBtn.switchIndex, false);
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privateModel.RemoveActivityPush(dailyId);
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}
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else
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{
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pushBtn.RefreshSwitchUI(true);
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privateModel.RefreshPushSet(pushBtn.switchIndex, true);
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privateModel.AddActivityPush(dailyId);
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}
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});
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if(this.index % 2 == 0)
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{
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bgObj.SetActive(true);
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}
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else
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{
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bgObj.SetActive(false);
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}
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}
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}
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}
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