少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class AlchemyNotifyBehaviour : MonoBehaviour, IInGamePush
    {
        [SerializeField] Button m_Goto;
        [SerializeField] Button m_Close;
 
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
 
        private void Awake()
        {
            m_Goto.AddListener(Goto);
            m_Close.AddListener(Close);
        }
 
        public void Initialize()
        {
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
        }
 
        public void UnInitialize()
        {
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
        }
 
        private void PerSecond()
        {
            var isAlchemyComplete = false;
 
            int alchemyId;
            if (model.IsStoveAlcheming(AlchemyType.Normal, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2 && !model.alchemyNormalNotifySymbol)
                {
                    isAlchemyComplete = true;
                }
            }
            if (model.IsStoveAlcheming(AlchemyType.Fairy, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2 && !model.alchemyFairyNotifySymbol)
                {
                    isAlchemyComplete = true;
                }
            }
 
            if (isAlchemyComplete)
            {
                if (!gameObject.activeSelf)
                {
                    gameObject.SetActive(true);
                }
            }
            else
            {
                if (gameObject.activeSelf)
                {
                    gameObject.SetActive(false);
                }
            }
        }
 
        private void Goto()
        {
            int alchemyId;
            if (model.IsStoveAlcheming(AlchemyType.Normal, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2)
                {
                    model.alchemyNormalNotifySymbol = true;
                    gameObject.SetActive(false);
                    WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.AlchemyNormal);
                    return;
                }
            }
            if (model.IsStoveAlcheming(AlchemyType.Fairy, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2)
                {
                    model.alchemyFairyNotifySymbol = true;
                    gameObject.SetActive(false);
                    WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.AlchemyFairy);
                    return;
                }
            }
        }
 
        private void Close()
        {
            int alchemyId;
            if (model.IsStoveAlcheming(AlchemyType.Normal, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2)
                {
                    model.alchemyNormalNotifySymbol = true;
                }
            }
            if (model.IsStoveAlcheming(AlchemyType.Fairy, out alchemyId))
            {
                if (model.GetStoveState(alchemyId) == 2)
                {
                    model.alchemyFairyNotifySymbol = true;
                }
            }
 
            gameObject.SetActive(false);
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return gameObject.activeSelf;
        }
    }
}