少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class AlchemyUseDrugCell : CellView
    {
        [SerializeField] ItemCell m_Item;
        [SerializeField] Slider m_Slider;
        [SerializeField] Text m_UseCount;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Button m_Func;
        [SerializeField] Text m_FuncLabel;
 
        static Dictionary<int, int> propertys = new Dictionary<int, int>();
 
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public void Display(int itemId)
        {
            var count = packModel.GetItemCountByID(PackType.Item, itemId);
            var itemModel = new ItemCellModel(itemId, true, (ulong)count);
            m_Item.Init(itemModel);
            m_Item.button.SetListener(() =>
            {
                ItemTipUtility.Show(itemId);
            });
 
            m_Item.countText.gameObject.SetActive(count > 0);
            m_Item.countText.text = count.ToString();
 
            var eatTimes = 0;
 
            AlchemyDrugUseLimit drugUseLimit;
            if (model.TryGetAlchemyUseLimit(itemId, out drugUseLimit))
            {
                var useLimit = drugUseLimit.GetUseLimit();
                m_UseCount.text = StringUtility.Contact(drugUseLimit.eatTimes, "/", useLimit);
                m_Slider.value = Mathf.Clamp01((float)drugUseLimit.eatTimes / useLimit);
                eatTimes = drugUseLimit.eatTimes;
            }
 
            GetProperty(itemId, ref propertys);
 
            var index = 0;
            foreach (var key in propertys.Keys)
            {
                if (index < m_Propertys.Length)
                {
                    m_Propertys[index].gameObject.SetActive(true);
                    m_Propertys[index].DisplayUpper(key, propertys[key] * eatTimes);
                    index++;
                }
            }
            for (int i = index; i < m_Propertys.Length; i++)
            {
                m_Propertys[i].gameObject.SetActive(false);
            }
 
            var state = model.GetAlchemyDrugState(itemId);
            m_Func.SetInteractable(m_FuncLabel, state == 0 || state == 1);
            switch (state)
            {
                case 0:
                case 2:
                    m_FuncLabel.text = Language.Get("AlchemyDrugState_1");
                    break;
                case 1:
                case 3:
                    m_FuncLabel.text = Language.Get("AlchemyDrugState_2");
                    break;
            }
 
            m_Func.SetListener(() =>
            {
                OnFunc(itemId);
            });
        }
 
        private void OnFunc(int itemId)
        {
            var state = model.GetAlchemyDrugState(itemId);
            switch (state)
            {
                case 0:
                    var itemCount = packModel.GetItemCountByID(PackType.Item, itemId);
                    var list = packModel.GetItemsById(PackType.Item, itemId);
                    if (list != null && list.Count > 0)
                    {
                        int maxValue = itemCount;
                        AlchemyDrugUseLimit drugUseLimit;
                        if (model.TryGetAlchemyUseLimit(itemId, out drugUseLimit))
                        {
                            maxValue = Mathf.Min(itemCount, drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes);
                        }
 
                        if (maxValue > 1)
                        {
                            AlchemyDrugBatchUseWin.itemId = itemId;
                            WindowCenter.Instance.Open<AlchemyDrugBatchUseWin>();
                        }
                        else if (ItemOperateUtility.Instance.CheckItemUselimit(itemId))
                        {
                            var config = ItemConfig.Get(itemId);
                            if (config != null && config.Effect1 == 200)
                            {
                                ModelCenter.Instance.GetModel<ReikiRootModel>().reikiPointPromoteSymbol = true;
                            }
                            ItemOperateUtility.Instance.UseItem(list[0].guid);
                        }
                    }
                    break;
                case 1:
                    AlchemyDrugLimitWin.drugId = itemId;
                    WindowCenter.Instance.Open<AlchemyDrugLimitWin>();
                    break;
            }
        }
 
        static void GetProperty(int itemId, ref Dictionary<int, int> dict)
        {
            dict.Clear();
            var itemConfig = ItemConfig.Get(itemId);
            if (itemConfig == null)
            {
                return;
            }
            if (itemConfig.Effect1 != 0)
            {
                dict.Add(itemConfig.Effect1, itemConfig.EffectValueA1);
            }
            if (itemConfig.Effect2 != 0)
            {
                dict.Add(itemConfig.Effect2, itemConfig.EffectValueA2);
            }
            if (itemConfig.Effect3 != 0)
            {
                dict.Add(itemConfig.Effect3, itemConfig.EffectValueA3);
            }
            if (itemConfig.Effect4 != 0)
            {
                dict.Add(itemConfig.Effect4, itemConfig.EffectValueA4);
            }
            if (itemConfig.Effect5 != 0)
            {
                dict.Add(itemConfig.Effect5, itemConfig.EffectValueA5);
            }
        }
    }
}