少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 19, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class TeamChatWin : Window
    {
        [SerializeField] ChatSendComponent m_ChatSend;
        [SerializeField] ChatContentBehaviour m_ChatContent;
        [SerializeField] RectTransform m_NoTeamContainer;
        TeamModel team { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        ChatCenter chatCenter { get { return ModelCenter.Instance.GetModel<ChatCenter>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent;
            team.myTeamRefreshEvent += MyTeamRefresh;
            ChatCtrl.Inst.presentChatType = ChatInfoType.Team;
            m_ChatContent.chatType = ChatInfoType.Team;
            MyTeamRefresh();
            ChatCtrl.Inst.ViewChat(ChatInfoType.Team);
            ChatCtrl.Inst.lockUpdate = false;
            chatCenter.UpdateChatContentPos();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            var parent = WindowCenter.Instance.Get<SocialWin>();
            if (parent != null)
            {
                m_ChatSend.parent = parent;
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent;
            team.myTeamRefreshEvent -= MyTeamRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void WindowBeforeOpenEvent(Window win)
        {
            if(win is SocialWin)
            {
                m_ChatSend.parent = win;
            }
        }
 
        private void MyTeamRefresh()
        {
            m_ChatSend.gameObject.SetActive(team.myTeam.inTeam);
            m_NoTeamContainer.gameObject.SetActive(!team.myTeam.inTeam);
        }
    }
 
}