少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 08, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ComposeWin : OneLevelWin
    {
        ComposeWinModel ComposeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
        SelectEquipModel selectModel { get { return ModelCenter.Instance.GetModel<SelectEquipModel>(); } }
 
        #region Built-in
        protected override void AddListeners()
        {
            base.AddListeners();
 
            SetFunctionListener(0, OnClickWingsCompose);
            SetFunctionListener(1, OnClickTicketCompose);
            SetFunctionListener(2, OnClickEquipCompose);
            SetFunctionListener(4, OnClickItemCompose);
            SetFunctionListener(5, GatherSoulCompose);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
 
            ComposeModel.ResetModel();
            if (WindowJumpMgr.Instance.IsJumpState && ComposeModel.secondType == 0)
            {
                if (ComposeModel.CurComposeModel != null)
                {
                    ComposeModel.SetJumpToModel((ComposeFuncType)ComposeModel.CurComposeModel.firstType,
                        ComposeModel.CurComposeModel.secondType, ComposeModel.CurComposeModel.thirdType);
                    switch ((ComposeFuncType)ComposeModel.CurComposeModel.firstType)
                    {
                        case ComposeFuncType.Wings:
                            functionOrder = 0;
                            break;
                        case ComposeFuncType.Ticket:
                            functionOrder = 1;
                            break;
                        case ComposeFuncType.Equip:
                            functionOrder = 2;
                            break;
                        case ComposeFuncType.Item:
                            functionOrder = 3;
                            break;
                        case ComposeFuncType.GatherSoul:
                            functionOrder = 4;
                            break;
                    }
                }
            }
            else
            {
                ComposeModel.SetCurComposeModel(null);
            }
        }
 
        protected override void OnActived()
        {
            if (functionOrder == 0 && !WindowJumpMgr.Instance.IsJumpState)
            {
                if (ComposeModel.composeToolRed.state == RedPointState.Simple)
                {
                    functionOrder = 3;
                }
            }
 
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            ComposeModel.ResetJumpToModel();
            selectModel.ClearSelectModel();
            base.OnPreClose();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                ComposeModel.SetCurComposeModel(null);
            }
 
            base.OnAfterClose();
        }
 
        #endregion
 
        private void OnClickItemCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeToolsWin>();
            functionOrder = 4;
        }
 
        private void OnClickEquipCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeEquipWin>();
            functionOrder = 2;
        }
 
        private void OnClickTicketCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeTicketWin>();
            functionOrder = 1;
        }
 
        private void OnClickWingsCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeWingsWin>();
            functionOrder = 0;
        }
 
        private void GatherSoulCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<GatherSoulComposeWin>();
            functionOrder =5;
        }
 
    }
 
}