using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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namespace Snxxz.UI
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{
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public class CrossServerOneVsOneStartFightWin : Window
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{
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[SerializeField] Image roundImg;
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[SerializeField] UIEffect effect;
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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effect.OnComplete += OnCompleted;
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SetDisplay();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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effect.OnComplete -= OnCompleted;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void SetDisplay()
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{
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int roundNum = dungeonModel.mission.roundNum;
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switch(roundNum)
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{
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case 1:
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roundImg.SetSprite("CrossServer_30");
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break;
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case 2:
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roundImg.SetSprite("CrossServer_28");
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break;
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case 3:
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roundImg.SetSprite("CrossServer_29");
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break;
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}
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}
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private void OnCompleted()
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{
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CloseImmediately();
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}
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}
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}
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