少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
using System;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class CrossServerOneVsOneWin : Window
    {
        [SerializeField] Image headImg;
        [SerializeField] Text nameText;
        [SerializeField] Text lvText;
        [SerializeField] Text rankText;
        [SerializeField] Text curScoreText;
        [SerializeField] Text honorText;
        [SerializeField] Image rankImg;
        [SerializeField] Slider scoreSlider;
        [SerializeField] Text scorePerText;
        [SerializeField] GameObject danLvUpObj;
        [SerializeField] Button rankAwardBtn;
        [SerializeField] GameObject rankAward_SelectImg;
        [SerializeField] Button arenaBtn;
        [SerializeField] GameObject arena_SelectImg;
        [SerializeField] Button seasonAwardBtn;
        [SerializeField] GameObject seasonAward_SelectImg;
        [SerializeField] Button honorStoreBtn;
        [SerializeField] GameObject honorStore_SelectImg;
        [SerializeField] Button lookDanLvBtn;
        public static int funcId = 0;
        CrossServerOneVsOnePlayerInfo playerInfo;
        CrossServerWin crossServerWin;
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            rankAwardBtn.AddListener(ClickRankAward);
            arenaBtn.AddListener(ClickArena);
            seasonAwardBtn.AddListener(ClickSeasonAward);
            honorStoreBtn.AddListener(ClickHonorStore);
            lookDanLvBtn.AddListener(ClickDanLv);
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
            PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfo;
        }
        protected override void OnActived()
        {
 
 
        }
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfo;
            funcId = 0;
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void UpdatePlayerInfo()
        {
            UpdateScore();
            UpdateRank();
        }
 
        private void UpdatePlayerData(PlayerDataType type)
        {
            if (type != PlayerDataType.CDBPlayerRefresh_Honor) return;
            UpdateHonor();
        }
 
 
        private void SetDisplay()
        {
            crossServerWin = WindowCenter.Instance.Get<CrossServerWin>();
            playerInfo = CrossServerOneVsOnePlayerInfo.Instance;
            var playerData = PlayerDatas.Instance.baseData;
            headImg.SetSprite(GeneralDefine.GetJobHeadPortrait(playerData.Job, 0));
            nameText.text = playerData.PlayerName;
            lvText.text = StringUtility.Contact("Lv.", playerData.LV);
            scoreSlider.minValue = 0;
            scoreSlider.maxValue = 1;
            UpdateScore();
            UpdateRank();
            UpdateHonor();
            switch (funcId)
            {
                case 0:
                case 1:
                    ClickArena();
                    break;
                case 2:
                    ClickRankAward();
                    break;
                case 3:
                    ClickSeasonAward();
                    break;
                case 4:
                    ClickHonorStore();
                    break;
            }
        }
 
        private void UpdateRank()
        {
            var arenaConfig = CrossServerArenaConfig.Get(playerInfo.DanLV);
            rankText.text = arenaConfig.Name;
            rankText.color = UIHelper.GetDanLVColor(playerInfo.DanLV);
            rankImg.SetSprite(arenaConfig.IconKey);
        }
 
        private void UpdateHonor()
        {
            honorText.text = UIHelper.GetMoneyCnt(18).ToString();
        }
 
        private void UpdateScore()
        {
            curScoreText.text = playerInfo.Score.ToString();
            int maxScore = 0;
            bool isMaxRank = playerInfo.TryGetMaxRank(out maxScore);
            danLvUpObj.SetActive(!isMaxRank);
            if (!isMaxRank)
            {
                var preUpScore = CrossServerArenaConfig.Get(playerInfo.DanLV - 1);
                int curScore = playerInfo.Score;
                if(preUpScore != null)
                {
                    curScore -= preUpScore.LVUpScore; 
                }
                scorePerText.text = StringUtility.Contact(curScore, "/", maxScore);
                scoreSlider.value = (float)curScore / maxScore;
            }
        }
        private void ClickHonorStore()
        {
            if (honorStore_SelectImg.activeInHierarchy) return;
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerOneVsOneHonorStoreWin>();
            honorStore_SelectImg.SetActive(true);
        }
 
        private void ClickSeasonAward()
        {
            if (seasonAward_SelectImg.activeInHierarchy) return;
 
            CloseSubWindows();
            WindowCenter.Instance.Open<SeasonRewardWin>();
            seasonAward_SelectImg.SetActive(true);
 
        }
 
        private void ClickDanLv()
        {
            WindowCenter.Instance.Open<CrossServerOneVsOneDanLVWin>();
        }
 
        private void ClickArena()
        {
            if (arena_SelectImg.activeInHierarchy) return;
 
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerOneVsOneArenaWin>();
            arena_SelectImg.SetActive(true);
        }
 
        private void ClickRankAward()
        {
            if (rankAward_SelectImg.activeInHierarchy) return;
 
            CloseSubWindows();
            WindowCenter.Instance.Open<SegmentRewardWin>();
            rankAward_SelectImg.SetActive(true);
        }
 
        private void CloseSubWindows()
        {
            WindowCenter.Instance.Close<CrossServerOneVsOneArenaWin>();
            WindowCenter.Instance.Close<CrossServerOneVsOneHonorStoreWin>();
            WindowCenter.Instance.Close<SeasonRewardWin>();
            WindowCenter.Instance.Close<SegmentRewardWin>();
            arena_SelectImg.SetActive(false);
            rankAward_SelectImg.SetActive(false);
            seasonAward_SelectImg.SetActive(false);
            honorStore_SelectImg.SetActive(false);
        }
    }
}