using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class CrossServerWin : OneLevelWin
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{
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, ClickArenaFunc);
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SetFunctionListener(1, ClickBossFunc);
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}
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private void ClickBossFunc()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<CrossServerBossWin>();
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functionOrder = 1;
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}
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private void ClickArenaFunc()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<CrossServerOneVsOneWin>();
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functionOrder = 2;
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}
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}
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}
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