//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, September 12, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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namespace Snxxz.UI
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{
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public class DungeonEnterInfo : MonoBehaviour
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{
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[SerializeField]
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Text surplusTimeText;
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[SerializeField]
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Button clearBtn;
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DungeonModel m_Model;
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DungeonModel model {
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get {
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
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}
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}
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DungeonEnterCoolDown dungeonEnter;
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public event Action OnCoolDowndComplete;
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private void Awake()
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{
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if (clearBtn != null)
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{
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clearBtn.onClick.AddListener(OnClearBtn);
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}
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}
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private void OnClearBtn()
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), UIHelper.ReplaceNewLine(Language.Get("FairyLand_Func11", dungeonEnter.clearCoolDownCost)), (bool isOk) =>
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{
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if (isOk)
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{
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if ( PlayerDatas.Instance.baseData.diamond >= dungeonEnter.clearCoolDownCost)
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{
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model.RequestClearEnterCD(dungeonEnter.mapId);
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}
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else
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{
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("GoldErr");
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return;
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}
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WindowCenter.Instance.Open<RechargeTipWin>();
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}
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}
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});
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}
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private void OnEnable()
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{
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var dungeonId = model.GetDungeonId(model.currentDungeon);
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var dungeonConfig = DungeonConfig.Get(dungeonId);
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dungeonEnter = model.GetEnterCoolDown(dungeonConfig.DataMapID);
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model.dungeonEnterCoolDownUpdate += UpdateDungeonEnterCD;
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}
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private void UpdateDungeonEnterCD()
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{
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if (dungeonEnter != null && dungeonEnter.suplursSeconds == 0)
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{
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gameObject.SetActive(false);
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}
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}
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private void OnDisable()
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{
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model.dungeonEnterCoolDownUpdate -= UpdateDungeonEnterCD;
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}
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private void LateUpdate()
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{
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TimeSpan timeSpan = dungeonEnter.endCoolDownTime - TimeUtility.ServerNow;
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surplusTimeText.text = StringUtility.Contact(Language.Get("FairyLand_Func12"), timeSpan.Minutes.ToString("D2"), ":",
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Mathf.Max(0, timeSpan.Seconds).ToString("D2"));
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if (timeSpan.Minutes <= 0 && timeSpan.Seconds <= 0)
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{
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gameObject.SetActive(false);
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if (OnCoolDowndComplete != null)
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{
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OnCoolDowndComplete();
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}
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}
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}
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}
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}
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