少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, August 29, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DungeonFairyFeastHintWin : Window
    {
        [SerializeField] Button m_FairyFeast;
        [SerializeField] Text m_FairyFeastBtnTxt;
        [SerializeField] Button m_QuestionRank;
        [SerializeField] Text m_QuestionRankBtnTxt;
        [SerializeField] DungeonTargetBehaviour m_TargetBehaviour;
        [SerializeField] RectTransform m_ContainerHint;
        [SerializeField] RectTransform m_ContainerRank;
        [SerializeField] FairyFeastRankBehaviour[] m_RankBehaviours;
        [SerializeField] FairyFeastRankBehaviour m_TopRank;
        [SerializeField] DungeonMultipleTaskWin.SelectEffect m_SelectEffect;
        [SerializeField] Button m_OpenTransmit;
        [SerializeField] Button m_GotoFeast;
        [SerializeField] RectTransform m_ContainerQuestion;
        [SerializeField] Text m_QuestionTime;
 
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        FairyFeastModel fairyFeastModel { get { return ModelCenter.Instance.GetModel<FairyFeastModel>(); } }
        FairyModel fairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
 
        int currentSelect = 0;
        bool nearNpc = false;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_FairyFeast.onClick.AddListener(() =>
            {
                Select(0);
            });
            m_QuestionRank.onClick.AddListener(() =>
            {
                Select(1);
            });
            m_OpenTransmit.onClick.AddListener(OpenTransmit);
            m_GotoFeast.onClick.AddListener(OnGotoFeast);
        }
 
        protected override void OnPreOpen()
        {
            nearNpc = false;
            Select(0);
            model.updateMissionEvent += UpdateMissionEvent;
            PrepareHandler.Instance.OnShowCollectIcon += OnArriveCollectNPC;
            PrepareHandler.Instance.OnHideCollectIcon += OnLeaveCollectNpc;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            DisplayTransmit();
            DisplayGotoFeast();
            DisplayQuestionTime();
        }
 
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.updateMissionEvent -= UpdateMissionEvent;
            PrepareHandler.Instance.OnShowCollectIcon -= OnArriveCollectNPC;
            PrepareHandler.Instance.OnHideCollectIcon -= OnLeaveCollectNpc;
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void Select(int _index)
        {
            var _color = m_FairyFeast.targetGraphic.color;
            _color.a = _index == 1 ? m_SelectEffect.unselectAlpha : m_SelectEffect.selectAlpha;
            m_FairyFeast.targetGraphic.color = _color;
            m_FairyFeastBtnTxt.color = _index == 1 ? m_SelectEffect.unSelectTextColor : m_SelectEffect.selectTextColor;
 
            _color = m_QuestionRank.targetGraphic.color;
            _color.a = _index == 0 ? m_SelectEffect.unselectAlpha : m_SelectEffect.selectAlpha;
            m_QuestionRank.targetGraphic.color = _color;
            m_QuestionRankBtnTxt.color = _index == 0 ? m_SelectEffect.unSelectTextColor : m_SelectEffect.selectTextColor;
 
            m_TargetBehaviour.gameObject.SetActive(_index == 0);
            m_ContainerHint.gameObject.SetActive(_index == 0);
            m_ContainerRank.gameObject.SetActive(_index == 1);
            currentSelect = _index;
            if (_index == 0)
            {
                m_TargetBehaviour.Init(31230);
            }
            else
            {
                DisplayRank();
            }
        }
 
        private void UpdateMissionEvent()
        {
            if (currentSelect == 1)
            {
                DisplayRank();
            }
            DisplayTransmit();
            DisplayGotoFeast();
        }
 
        void DisplayRank()
        {
            var index = 0;
            if (model.mission.familyPartyRank != null && model.mission.familyPartyRank.Length > 0)
            {
                List<FairyFeastRank> list = new List<FairyFeastRank>(model.mission.familyPartyRank);
                list.Sort(Compare);
                for (int i = 0; i < m_RankBehaviours.Length; i++)
                {
                    if (i < list.Count)
                    {
                        var data = list[i];
                        m_RankBehaviours[i].Display(UIHelper.ServerStringTrim(data.name), data.cnt);
                        index++;
                    }
                }
            }
            for (int i = index; i < m_RankBehaviours.Length; i++)
            {
                m_RankBehaviours[i].Display(Language.Get("CeremoneyOutOfPrint"), 0);
            }
 
            var topName = model.mission.familyPartyTop.name;
            m_TopRank.Display(string.IsNullOrEmpty(topName) ?
                Language.Get("CeremoneyOutOfPrint") : topName, string.IsNullOrEmpty(topName) ? 0 : model.mission.familyPartyTop.cnt);
        }
 
        int Compare(FairyFeastRank x, FairyFeastRank y)
        {
            return x.rank.CompareTo(y.rank);
        }
 
        private void OnArriveCollectNPC(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = true;
                DisplayGotoFeast();
                DisplayTransmit();
            }
        }
 
        private void OnLeaveCollectNpc(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = false;
                DisplayGotoFeast();
                DisplayTransmit();
            }
        }
 
        private void DisplayTransmit()
        {
            var mission = model.mission;
            m_OpenTransmit.gameObject.SetActive(mission.hasSit == 0 && !nearNpc);
        }
 
        private void DisplayGotoFeast()
        {
            var mission = model.mission;
            m_GotoFeast.gameObject.SetActive(mission.hasCollect == 0 && !nearNpc);
        }
 
        private void SecondEvent()
        {
            DisplayQuestionTime();
        }
 
        private void DisplayQuestionTime()
        {
            bool requireNoticeQuestionTime = false;
            HourMinute time;
            if (fairyFeastModel.TryGetQuestionTime(out time))
            {
                if (TimeUtility.Hour <= time.hourBegin)
                {
                    if (TimeUtility.Minute < time.minuteBegin)
                    {
                        requireNoticeQuestionTime = true;
                    }
                }
            }
            if (m_ContainerQuestion.gameObject.activeSelf != requireNoticeQuestionTime)
            {
                m_ContainerQuestion.gameObject.SetActive(requireNoticeQuestionTime);
            }
            if (requireNoticeQuestionTime)
            {
                var startTime = new DateTime(TimeUtility.Year, TimeUtility.Month, TimeUtility.Day,
                    time.hourBegin, time.minuteBegin, 0);
                var seconds = Mathf.CeilToInt((float)(startTime - TimeUtility.ServerNow).TotalSeconds);
                m_QuestionTime.text = Language.Get("FairyFeastQuestionTime", TimeUtility.SecondsToDHMSCHS(seconds));
            }
        }
 
        private void OpenTransmit()
        {
            WindowCenter.Instance.Open<FairyFeastTransmitListWin>();
        }
 
        private void OnGotoFeast()
        {
            SnxxzGame.Instance.StartCoroutine(Co_HeroMoveToActor(fairyModel.fairyFeastDeskNpc));
        }
 
        IEnumerator Co_HeroMoveToActor(int _npcId)
        {
            var _hero = PlayerDatas.Instance.hero;
            while (_hero.SkillMgr.CurCastSkill != null &&
                _hero.SkillMgr.CurCastSkill.SkillCompelete == false)
            {
                yield return null;
            }
            MapTransferUtility.Instance.MoveToNPC(_npcId);
        }
    }
}