少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, November 23, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class DungeonStageTimeWin : Window
    {
        [SerializeField] Transform m_ContainerStageTime;
        [SerializeField] Text surplursTimeTxt;
 
        private float m_Time = 0;
        private DateTime endTime = DateTime.Now;
 
        DungeonModel m_Model;
        DungeonModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            endTime = model.GetCoolDownEndTime(DungeonCoolDownType.NextRound);
            m_ContainerStageTime.gameObject.SetActive(false);
            model.dungeonCoolDownEvent += OnDungeonTimeChange;
        }
 
        private void OnDungeonTimeChange(DungeonCoolDownType type)
        {
            if (type != DungeonCoolDownType.NextRound) return;
            endTime = model.GetCoolDownEndTime(type);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            model.dungeonCoolDownEvent -= OnDungeonTimeChange;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (endTime>TimeUtility.ServerNow) {
                var surplusTime = Mathf.Clamp((int)(endTime - TimeUtility.ServerNow).TotalSeconds, 0, int.MaxValue);            
                surplursTimeTxt.text = string.Format(Language.Get("NextAttackTime_Z"), surplusTime);
                if (!m_ContainerStageTime.gameObject.activeInHierarchy) {
                    m_ContainerStageTime.gameObject.SetActive(true);
                }
            }
            else {
                if (m_ContainerStageTime.gameObject.activeInHierarchy) {
                    m_ContainerStageTime.gameObject.SetActive(false);
                }
            }
        }
        #endregion
 
    }
 
}