少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class BossHomeModel : Model, IMapInitOk
    {
        public const int BOSSHOME_MAPID = 31020;
        public const int BOSSHOME_REDPOINT = 76002;
 
        int m_SelectedFloor = 0;
        public int selectedFloor {
            get {
                return this.m_SelectedFloor;
            }
            set {
                if (this.m_SelectedFloor != value)
                {
                    this.m_SelectedFloor = value;
                    if (bossHomeFloorSelectedEvent != null)
                    {
                        bossHomeFloorSelectedEvent(this.m_SelectedFloor);
                    }
                }
            }
        }
 
        int m_SelectedBoss = 0;
        public int selectedBoss {
            get {
                return this.m_SelectedBoss;
            }
            set {
                if (this.m_SelectedBoss != value)
                {
                    this.m_SelectedBoss = value;
                    if (bossSelectedEvent != null)
                    {
                        bossSelectedEvent(value);
                    }
                }
            }
        }
 
        int m_WearyValue = 0;
        public int wearyValue {
            get { return m_WearyValue; }
            set {
                m_WearyValue = value;
                UpdateRedpoint();
                if (bossWearyValueChangeEvent != null)
                {
                    bossWearyValueChangeEvent();
                }
            }
        }
 
        public event Action<int> bossHomeFloorSelectedEvent;
        public event Action<int> bossSelectedEvent;
        public event Action bossWearyValueChangeEvent;
 
        public Redpoint bossHomeRedpoint = new Redpoint(FindPreciousModel.FINDPRECIOUS_REDPOINTID, BOSSHOME_REDPOINT);
        Dictionary<int, BossHomeData> bossHomes = new Dictionary<int, BossHomeData>();
        Dictionary<int, int> vipLackFloorCost = new Dictionary<int, int>();
        List<int> sortedBosses = new List<int>();
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataChange;
        }
 
        public override void UnInit()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataChange;
        }
 
        public bool TryGetBossHomeData(int _layer, out BossHomeData _data)
        {
            return bossHomes.TryGetValue(_layer, out _data);
        }
 
        public int GetRecommendFloor()
        {
            var vipLevel = PlayerDatas.Instance.baseData.VIPLv;
            var vipNeedFloor1 = GetFloorVipRequirement(1);
            var myLevel = PlayerDatas.Instance.baseData.LV;
 
            var maxFloor = 1;
            for (int i = 0; i < sortedBosses.Count; i++)
            {
                var bossId = sortedBosses[i];
                var config = NPCConfig.Get(bossId);
                var bossHomeConfig = BossHomeConfig.Get(bossId);
                if (vipLevel < vipNeedFloor1)
                {
                    if (config.NPCLV > myLevel)
                    {
                        return bossHomeConfig.FloorNum;
                    }
                }
                else
                {
                    if (vipLevel >= GetFloorVipRequirement(bossHomeConfig.FloorNum) && myLevel < config.NPCLV)
                    {
                        return bossHomeConfig.FloorNum;
                    }
                }
 
                if (bossHomeConfig.FloorNum > maxFloor)
                {
                    maxFloor = bossHomeConfig.FloorNum;
                }
            }
 
            return maxFloor;
        }
 
        public int GetFloorVipRequirement(int _floor)
        {
            var vipFloors = VipPrivilegeConfig.GetVipPrivilegeDic(VipPrivilegeType.BossHome);
            foreach (var key in vipFloors.Keys)
            {
                if (vipFloors[key] == _floor)
                {
                    return key;
                }
            }
 
            return 16;
        }
 
        public int GetVipLackCost(int _floor)
        {
            if (vipLackFloorCost.ContainsKey(_floor))
            {
                return vipLackFloorCost[_floor];
            }
            else
            {
                return 0;
            }
        }
 
        private void OnPlayerDataChange(PlayerDataType _type)
        {
            if (_type == PlayerDataType.VIPLv)
            {
                UpdateRedpoint();
            }
        }
 
        private void UpdateRedpoint()
        {
            var count = vipModel.GetVipPrivilegeCnt(VipPrivilegeType.BossHomeAwardLimit) - m_WearyValue;
            bossHomeRedpoint.count = count;
            bossHomeRedpoint.state = count > 0 ? RedPointState.Quantity : RedPointState.None;
        }
 
        private void ParseConfig()
        {
            var bossHomeConfigs = BossHomeConfig.GetValues();
            foreach (var config in bossHomeConfigs)
            {
                BossHomeData bossHomeData;
                if (bossHomes.ContainsKey(config.FloorNum))
                {
                    bossHomeData = bossHomes[config.FloorNum];
                }
                else
                {
                    bossHomeData = bossHomes[config.FloorNum] = new BossHomeData(config.FloorNum);
                }
 
                bossHomeData.bossIds.Add(config.NPCID);
                if (config.MonsterType == 2)
                {
                    sortedBosses.Add(config.NPCID);
                }
            }
 
            sortedBosses.Sort((int a, int b) =>
            {
                var npcConfigA = NPCConfig.Get(a);
                var npcConfigB = NPCConfig.Get(b);
                if (npcConfigA.NPCLV == npcConfigB.NPCLV)
                {
                    var bossHomeConfigA = BossHomeConfig.Get(a);
                    var bossHomeConfigB = BossHomeConfig.Get(b);
 
                    return bossHomeConfigA.FloorNum > bossHomeConfigB.FloorNum ? -1 : 1;
                }
                else
                {
                    return npcConfigA.NPCLV < npcConfigB.NPCLV ? -1 : 1;
                }
            });
 
            foreach (var bossHomeData in bossHomes.Values)
            {
                bossHomeData.bossIds.Sort(
                    (int a, int b) =>
                    {
                        var bossHomeConfigA = BossHomeConfig.Get(a);
                        var bossHomeConfigB = BossHomeConfig.Get(b);
                        if (bossHomeConfigA.MonsterType != bossHomeConfigB.MonsterType)
                        {
                            return bossHomeConfigA.MonsterType < bossHomeConfigB.MonsterType ? -1 : 1;
                        }
 
                        var npcConfigA = NPCConfig.Get(a);
                        var npcConfigB = NPCConfig.Get(b);
                        return npcConfigA.NPCLV < npcConfigB.NPCLV ? -1 : 1;
                    });
            }
 
            var configString = FuncConfigConfig.Get("BossHomeCost").Numerical1;
            var keyValues = configString.Split('|');
            for (int i = 0; i < keyValues.Length; i++)
            {
                var stringArray = keyValues[i].Split('_');
                var floor = int.Parse(stringArray[0]);
                var cost = int.Parse(stringArray[1]);
                vipLackFloorCost[floor] = cost;
            }
 
        }
 
        public void OnMapInitOk()
        {
            var dataMapId = MapUtility.GetDataMapId(PlayerDatas.Instance.baseData.MapID);
            if (dataMapId == BOSSHOME_MAPID)
            {
                MapTransferUtility.Instance.MoveToNPC(selectedBoss);
            }
        }
    }
 
    public class BossHomeData
    {
        public int id { get; private set; }
        public List<int> bossIds = new List<int>();
 
        FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
 
        public BossHomeData(int _id)
        {
            this.id = _id;
        }
 
        public List<int> GetShowBosses()
        {
            var bosses = new List<int>();
            var lockedCount = 0;
            for (var i = 0; i < bossIds.Count; i++)
            {
                var bossId = bossIds[i];
                var bossHomeConfig = BossHomeConfig.Get(bossId);
                if (bossHomeConfig.MonsterType == 1)
                {
                    bosses.Add(bossId);
                }
                else
                {
                    if (findPreciousModel.IsBossUnlock(bossId))
                    {
                        bosses.Add(bossId);
                    }
                    else
                    {
                        if (lockedCount < 2)
                        {
                            bosses.Add(bossId);
                            lockedCount++;
                        }
                    }
                }
            }
 
            if (bosses.Count == 0)
            {
                bosses.Add(bossIds[0]);
            }
 
            return bosses;
        }
 
        public int GetRecommendNpc()
        {
            for (var i = bossIds.Count - 1; i >= 0; i--)
            {
                var bossId = bossIds[i];
                var bossHomeConfig = BossHomeConfig.Get(bossId);
                if (bossHomeConfig.MonsterType == 2 && findPreciousModel.IsBossUnlock(bossId))
                {
                    return bossIds[i];
                }
            }
 
            return bossIds[0];
        }
    }
 
}