//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, December 22, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class DemonJarKillRecordWin : Window
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{
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[SerializeField] DemonJarKillRecordBehaviour[] m_KillRecords;
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[SerializeField] Button m_Close;
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DemonJarModel demonJarModel { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } }
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FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Close.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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if (demonJarModel.IsPersonalBoss(findPreciousModel.ViewKillRecordsBoss))
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{
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ShowFakeKillRecords();
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}
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else
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{
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ShowKillRecords();
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void ShowKillRecords()
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{
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var records = findPreciousModel.GetBossKillRecords(findPreciousModel.ViewKillRecordsBoss);
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if (records == null)
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{
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for (int i = 0; i < m_KillRecords.Length; i++)
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{
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var behaviour = m_KillRecords[i];
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behaviour.gameObject.SetActive(false);
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}
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}
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else
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{
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for (int i = 0; i < m_KillRecords.Length; i++)
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{
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var behaviour = m_KillRecords[i];
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if (i < records.Count)
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{
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behaviour.gameObject.SetActive(true);
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behaviour.Display(records[i]);
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}
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else
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{
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behaviour.gameObject.SetActive(false);
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}
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}
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}
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}
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private void ShowFakeKillRecords()
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{
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var records = demonJarModel.GetFakeBossKillRecords(findPreciousModel.ViewKillRecordsBoss);
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if (records == null)
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{
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for (int i = 0; i < m_KillRecords.Length; i++)
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{
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var behaviour = m_KillRecords[i];
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behaviour.gameObject.SetActive(false);
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}
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}
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else
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{
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for (int i = 0; i < m_KillRecords.Length; i++)
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{
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var behaviour = m_KillRecords[i];
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if (i < records.Count)
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{
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behaviour.gameObject.SetActive(true);
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behaviour.Display(records[i]);
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}
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else
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{
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behaviour.gameObject.SetActive(false);
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}
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}
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}
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}
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}
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}
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