//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, January 30, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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using System.Collections.Generic;
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namespace Snxxz.UI
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{
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[XLua.LuaCallCSharp]
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public class FindPreciousTimer : SingletonMonobehaviour<FindPreciousTimer>
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{
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FindPreciousModel model { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
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Dictionary<int, BossRebornClock> clocks = new Dictionary<int, BossRebornClock>();
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List<int> bossIds = new List<int>();
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float timer = 1f;
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public event Action<int> bossRebornNotifyEvent;
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public void AddClock(int _npcId, DateTime _rebornTime)
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{
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if (IsValidClockSetting(_rebornTime))
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{
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clocks[_npcId] = new BossRebornClock(_npcId, _rebornTime);
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if (!bossIds.Contains(_npcId))
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{
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bossIds.Add(_npcId);
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}
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}
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}
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public void Clear()
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{
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clocks.Clear();
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bossIds.Clear();
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}
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private void LateUpdate()
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{
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timer -= Time.deltaTime;
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if (timer < 0f)
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{
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timer = 1f;
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if (clocks.Count > 0)
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{
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for (int i = bossIds.Count - 1; i >= 0; i--)
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{
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var clock = clocks[bossIds[i]];
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if ((clock.rebornTime - TimeUtility.ServerNow).TotalSeconds < FindPreciousModel.PREPOSE_SECONDS)
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{
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clocks.Remove(bossIds[i]);
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bossIds.RemoveAt(i);
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if (bossRebornNotifyEvent != null)
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{
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bossRebornNotifyEvent(clock.npcId);
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}
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}
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}
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}
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}
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}
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private bool IsValidClockSetting(DateTime _rebornTime)
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{
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return (_rebornTime - TimeUtility.ServerNow).TotalSeconds >= FindPreciousModel.PREPOSE_SECONDS;
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}
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public class BossRebornClock
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{
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public int npcId;
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public DateTime rebornTime;
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public BossRebornClock(int _npcId, DateTime _rebornTime)
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{
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this.npcId = _npcId;
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this.rebornTime = _rebornTime;
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}
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}
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}
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}
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