少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 31, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class RewardPreviewGroup : MonoBehaviour
    {
        [SerializeField] ItemBehaviour[] m_ItemBehaviours;
 
        public void Display(List<Item> _items)
        {
            for (int i = 0; i < m_ItemBehaviours.Length; i++)
            {
                var behaviour = m_ItemBehaviours[i];
                if (i < _items.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(_items[i]);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
 
        public void Display(int[] _itemIds)
        {
            if (_itemIds == null)
            {
                return;
            }
 
            var items = new List<Item>();
            for (int i = 0; i < _itemIds.Length; i++)
            {
                items.Add(new Item(_itemIds[i], 0));
            }
 
            Display(items);
        }
 
        public void Display(Int2[] rewards)
        {
            if (rewards == null)
            {
                return;
            }
 
            var items = new List<Item>();
            foreach (var reward in rewards)
            {
                items.Add(new Item(reward.x, reward.y));
            }
 
            Display(items);
        }
 
        public void LuaDisplay(int[] itemIds, int[] itemCounts)
        {
            if (itemIds == null || itemCounts == null)
            {
                return;
            }
 
            var items = new List<Item>();
            var min = Mathf.Min(itemIds.Length, itemCounts.Length);
            for (int i = 0; i < min; i++)
            {
                items.Add(new Item(itemIds[i], itemCounts[i]));
            }
 
            Display(items);
        }
 
        public void LuaDisplay(int[] itemIds)
        {
            if (itemIds == null)
            {
                return;
            }
 
            var items = new List<Item>();
            for (int i = 0; i < itemIds.Length; i++)
            {
                items.Add(new Item(itemIds[i], 0));
            }
 
            Display(items);
        }
 
        public void LuaDisplayInt2(Int2[] rewards)
        {
            if (rewards == null)
            {
                return;
            }
 
            var items = new List<Item>();
            foreach (var reward in rewards)
            {
                items.Add(new Item(reward.x, reward.y));
            }
 
            Display(items);
        }
 
    }
 
}