少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class WorldBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public const int WORLDBOSS_REDPOINT = 76001;
 
        int m_SelectedBoss = 0;
        public int selectedBoss {
            get {
                return this.m_SelectedBoss;
            }
            set {
                if (this.m_SelectedBoss != value)
                {
                    this.m_SelectedBoss = value;
                    if (bossSelectedEvent != null)
                    {
                        bossSelectedEvent(value);
                    }
                }
            }
        }
 
        public event Action<int> bossSelectedEvent;
        public event Action bossWearyValueChangeEvent;
 
        int m_WearyValue = 0;
        public int wearyValue {
            get { return m_WearyValue; }
            set {
                m_WearyValue = value;
                UpdateRedpoint();
                if (bossWearyValueChangeEvent != null)
                {
                    bossWearyValueChangeEvent();
                }
            }
        }
 
        int m_ExtraBossWearyValue = 0;
        public int extraBossWearyValue {
            get { return m_ExtraBossWearyValue; }
            set {
                m_ExtraBossWearyValue = value;
                if (bossWearyValueChangeEvent != null)
                {
                    bossWearyValueChangeEvent();
                }
            }
        }
 
        public bool funcOpenClickSymbol
        {
            get { return LocalSave.GetBool("WorldBossClickSymbol_" + PlayerDatas.Instance.PlayerId); }
            set
            {
                LocalSave.SetBool("WorldBossClickSymbol_" + PlayerDatas.Instance.PlayerId, value);
            }
        }
 
        bool isServerPrepare = false;
 
        List<int> sortedBossIds = new List<int>();
        Dictionary<int, WorldBossData> worldBosses = new Dictionary<int, WorldBossData>();
 
        public Redpoint worldBossRedPoint = new Redpoint(FindPreciousModel.FINDPRECIOUS_REDPOINTID, WORLDBOSS_REDPOINT);
        FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
        RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionChange;
        }
 
        public override void UnInit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionChange;
        }
 
 
        public void OnBeforePlayerDataInitialize()
        {
            isServerPrepare = false;
        }
 
        public void OnPlayerLoginOk()
        {
            isServerPrepare = true;
        }
 
        public bool TryGetBossData(int _bossId, out WorldBossData _data)
        {
            return worldBosses.TryGetValue(_bossId, out _data);
        }
 
        public List<int> GetWorldBosses()
        {
            var activedBossIds = new List<int>();
            var lockedCount = 0;
            for (int i = 0; i < sortedBossIds.Count; i++)
            {
                var bossId = sortedBossIds[i];
                if (findPreciousModel.IsBossUnlock(bossId))
                {
                    activedBossIds.Add(bossId);
                }
                else
                {
                    if (lockedCount < 2)
                    {
                        activedBossIds.Add(bossId);
                        lockedCount++;
                    }
                }
            }
 
            return activedBossIds;
        }
 
        public List<int> GetWorldBosses(int _mapId)
        {
            var bosses = new List<int>();
            for (int i = 0; i < sortedBossIds.Count; i++)
            {
                var bossId = sortedBossIds[i];
                var config = WorldBossConfig.Get(bossId);
                var mapId = config.MapID;
                if (mapId == _mapId)
                {
                    bosses.Add(bossId);
                }
            }
 
            return bosses;
        }
 
        public int GetRecommendBoss()
        {
            var preferBoss = 0;
            for (int i = sortedBossIds.Count - 1; i >= 0; i--)
            {
                var bossId = sortedBossIds[i];
                if (findPreciousModel.IsBossUnlock(bossId))
                {
                    if (preferBoss == 0)
                    {
                        preferBoss = bossId;
                    }
 
                    if (findPreciousModel.IsBossAlive(bossId) && findPreciousModel.IsSameBigRealmStageBoss(bossId))
                    {
                        return bossId;
                    }
                }
            }
 
            if (preferBoss == 0)
            {
                preferBoss = sortedBossIds[0];
            }
 
            return preferBoss;
        }
 
        private void OnFunctionChange(int id)
        {
            if (id == 21)
            {
                UpdateRedpoint();
 
                if (isServerPrepare && FuncOpen.Instance.IsFuncOpen(21))
                {
                    funcOpenClickSymbol = true;
                }
            }
        }
 
        private void UpdateRedpoint()
        {
            if (FuncOpen.Instance.IsFuncOpen(21))
            {
                var count = GeneralDefine.bossWearyValues[0] + extraBossWearyValue - m_WearyValue;
                worldBossRedPoint.count = count;
                worldBossRedPoint.state = count > 0 ? RedPointState.Quantity : RedPointState.None;
            }
            else
            {
                worldBossRedPoint.state = RedPointState.None;
            }
        }
 
        private void ParseConfig()
        {
            var worldBossConfigs = WorldBossConfig.GetValues();
            foreach (var config in worldBossConfigs)
            {
                var bossData = worldBosses[config.NPCID] = new WorldBossData(config.NPCID);
            }
 
            sortedBossIds.AddRange(worldBosses.Keys);
            sortedBossIds.Sort(WorldBossData.LevelCompare);
        }
    }
 
    public class WorldBossData
    {
        public int id { get; private set; }
        public WorldBossData(int _id)
        {
            this.id = _id;
        }
 
        public static int LevelCompare(int a, int b)
        {
            var configA = NPCConfig.Get(a);
            var configB = NPCConfig.Get(b);
 
            return configA.NPCLV < configB.NPCLV ? -1 : 1;
        }
 
    }
 
}