少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    public class ContactType : MonoBehaviour
    {
        [SerializeField] GameObject unSelectImg;
        [SerializeField] GameObject selectImg;
        [SerializeField] Text titleText;
        [SerializeField] Text numText;
        [SerializeField] Transform arrowIcon;
        [SerializeField] RedpointBehaviour behaviour;
 
        FriendsModel _friendsModel;
        FriendsModel friendsModel
        {
            get
            {
                return _friendsModel ?? (_friendsModel = ModelCenter.Instance.GetModel<FriendsModel>());
            }
        }
 
        GroupType localType = GroupType.None;
 
        public void Init(GroupType type,GroupType selectType = GroupType.None)
        {
            localType = type;
            behaviour.redpointId = friendsModel.GetGroupRedPointId(type);
            RefreshContactNum(type);
            switch (type)
            {
                case GroupType.RecentContact:
                    titleText.text = Language.Get("ChatPanel_RecentContactName_1");
                    break;
                case GroupType.Friend:
                    titleText.text = Language.Get("ChatPanel_FriendName_1");
                    break;
                case GroupType.Enemy:
                    titleText.text = Language.Get("ChatPanel_EnemyName_1");
                    break;
                case GroupType.Balcklist:
                    titleText.text = Language.Get("ChatPanel_BlacklistName_1");
                    break;
            }
 
            if (selectType != GroupType.None && selectType == localType)
            {
                unSelectImg.SetActive(false);
                selectImg.SetActive(true);
                RefreshArrowIconUIBySelect(true);
            }
            else
            {
                unSelectImg.SetActive(true);
                selectImg.SetActive(false);
                RefreshArrowIconUIBySelect(false);
            }
        }
 
        private void RefreshContactNum(GroupType type)
        {
            if (type != localType) return;
 
            Dictionary<uint, FriendPlayer> friendPlayerDict = friendsModel.GetFriendDictByType((byte)type);
            if(friendPlayerDict != null)
            {
                numText.text = StringUtility.Contact(friendPlayerDict.Count, "/", friendsModel.contactTypeNumDict[type]);
                RefreshArrowIconUIByNum(friendPlayerDict.Count);
            }
            else
            {
                numText.text = StringUtility.Contact(0, "/", friendsModel.contactTypeNumDict[type]);
                RefreshArrowIconUIByNum(0);
            }
        }
 
        private void RefreshArrowIconUIByNum(int num)
        {
            if(num > 0)
            {
                arrowIcon.gameObject.SetActive(true);
            }
            else
            {
                arrowIcon.gameObject.SetActive(false);
            }
        }
 
        private void RefreshArrowIconUIBySelect(bool isChoose)
        {
            if (isChoose)
            {
                arrowIcon.localRotation = Quaternion.Euler(0, 0, -90);
            }
            else
            {
                arrowIcon.localRotation = Quaternion.Euler(0, 0, 0);
            }
 
        }
    }
}