少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GatherSoulComposeBehaviour : MonoBehaviour
    {
        [SerializeField] GatherSoulMatItem[] m_MatItems;
        [SerializeField] GatherSoulItemBehaviour[] m_RequireItems;
 
        GatherSoulComposeModel model
        {
            get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); }
        }
 
        GatheringSoulModel soulModel
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
 
        public void Display(int itemId)
        {
            GatherSoulComposeModel.Compose compose;
            if (!model.TryGetCompose(itemId, out compose))
            {
                return;
            }
            for (int i = 0; i < m_RequireItems.Length; i++)
            {
                if (compose.requireItems != null && i < compose.requireItems.Count)
                {
                    if (compose.requireItems[i] == model.jumpGatherSoulItem.itemId)
                    {
                        m_RequireItems[i].Display(model.jumpGatherSoulItem.itemId,
                            model.jumpGatherSoulItem.level);
                        m_RequireItems[i].DisplayCount(1, 1);
                    }
                    else
                    {
                        GatherSoulItem item;
                        bool exist = soulModel.TryGetHighestLevelItem(compose.requireItems[i], out item);
                        m_RequireItems[i].Display(compose.requireItems[i], exist ? item.level : 1);
                        m_RequireItems[i].DisplayCount(exist ? 1 : 0, 1);
                    }
                }
                else
                {
                    m_RequireItems[i].Display(0, 0);
                }
            }
 
            var index = 0;
            if (compose.requireSoulSplinters != 0)
            {
                if (index < m_MatItems.Length)
                {
                    m_MatItems[index].Display(GatheringSoulModel.SOULSPLINTERS_MONEYTYPE, compose.requireSoulSplinters);
                }
                index++;
            }
            if (compose.requireSoulCore != 0)
            {
                if (index < m_MatItems.Length)
                {
                    m_MatItems[index].Display(GatheringSoulModel.SOULCORE_MONEYTYPE, compose.requireSoulCore);
                }
                index++;
            }
            for (int i = index; i < m_MatItems.Length; i++)
            {
                m_MatItems[i].DisplayEmpty();
            }
        }
    }
}