using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class GatherSoulComposeCategoryCell : CellView
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{
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[SerializeField] Image m_Bottom;
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[SerializeField] Text m_CategoryName;
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[SerializeField] Image m_Arrow;
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[SerializeField] RedpointBehaviour m_Redpoint;
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[SerializeField] Button m_Func;
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GatherSoulComposeModel model
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{
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get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); }
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}
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GatherSoulComposeModel.ComposeCategory category;
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private void Awake()
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{
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m_Func.AddListener(OnFunc);
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}
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private void OnFunc()
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{
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if (model.selectCategory.Equals(category))
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{
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model.selectCategory = default(GatherSoulComposeModel.ComposeCategory);
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}
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else
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{
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model.selectCategory = category;
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}
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}
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public void Display(GatherSoulComposeModel.ComposeCategory category)
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{
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this.category = category;
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bool isSelect = model.selectCategory.Equals(category);
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m_Arrow.transform.localEulerAngles = isSelect ? new Vector3(0, 0, -90) : Vector3.zero;
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m_Bottom.SetSprite(isSelect ? "ComposeFirstClassChoosebtn" : "ComposeFirstClassNormalbtn");
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var qualityNameKey = StringUtility.Contact("QualityName_", category.quality);
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var propertyCountNameKey = StringUtility.Contact("SoulPropertyCountName_", category.propertyCount);
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switch (category.category)
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{
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case 1:
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m_CategoryName.text = StringUtility.Contact(Language.Get(qualityNameKey),
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Language.Get(propertyCountNameKey), Language.Get("SoulCategoryProperty"));
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break;
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case 2:
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m_CategoryName.text = StringUtility.Contact(Language.Get(qualityNameKey), Language.Get(propertyCountNameKey),
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Language.Get("ComposeSoulCore"));
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break;
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case 3:
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m_CategoryName.text = StringUtility.Contact(Language.Get(qualityNameKey),
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Language.Get("ComposeSoulPromotion"));
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break;
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case 4:
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m_CategoryName.text = StringUtility.Contact(Language.Get(propertyCountNameKey),
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Language.Get("SoulCategoryProperty"), Language.Get("ComposeHolySoul"));
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break;
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}
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}
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}
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}
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