//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, December 17, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class GatherSoulDungeonGetItemWin : Window
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{
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[SerializeField] int m_LineCount = 5;
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[SerializeField] ScrollerController m_ScrollerControl;
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GatherSoulDungeonModel model
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{
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get { return ModelCenter.Instance.GetModel<GatherSoulDungeonModel>(); }
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}
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_ScrollerControl.OnRefreshCell += OnRefreshCell;
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m_ScrollerControl.OnGetDynamicSize += OnGetDynamicSize;
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m_ScrollerControl.lockType = EnhanceLockType.KeepVertical;
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}
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protected override void OnPreOpen()
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{
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model.missionHelpUpdate += MissionHelpUpdate;
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.missionHelpUpdate -= MissionHelpUpdate;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private bool OnGetDynamicSize(ScrollerDataType type, int index, out float height)
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{
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height = 0;
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if (type == ScrollerDataType.Normal)
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{
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var weel = index / 100;
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var line = index % 100;
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bool requireLine = false;
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if (weel < model.mission.wheel)
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{
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List<GatherSoulDungeonModel.ItemInfo> list;
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if (model.TryGetDungeonItems(weel, out list))
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{
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if (line == list.Count / m_LineCount)
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{
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requireLine = true;
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}
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}
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}
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height = requireLine ? 92 : 82;
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return true;
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}
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return false;
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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if (type == ScrollerDataType.Header)
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{
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var weelCell = cell as GatherSoulDungeonWeelCell;
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weelCell.Display(cell.index);
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}
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else if (type == ScrollerDataType.Normal)
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{
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var itemCell = cell as GatherSoulDungeonItemCell;
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var weel = cell.index / 100;
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var line = cell.index % 100;
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bool requireLine = false;
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if (weel < model.mission.wheel)
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{
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List<GatherSoulDungeonModel.ItemInfo> list;
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if (model.TryGetDungeonItems(weel, out list))
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{
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if (line == list.Count / m_LineCount)
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{
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requireLine = true;
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}
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}
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}
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itemCell.Display(weel, line, requireLine);
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}
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}
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private void MissionHelpUpdate()
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{
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Display();
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}
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void Display()
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{
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m_ScrollerControl.Refresh();
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var mission = model.mission;
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for (int i = 1; i <= mission.wheel; i++)
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{
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List<GatherSoulDungeonModel.ItemInfo> list;
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if (model.TryGetDungeonItems(i, out list))
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{
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m_ScrollerControl.AddCell(ScrollerDataType.Header, i);
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var line = Mathf.CeilToInt((float)list.Count / m_LineCount);
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for (int k = 0; k < line; k++)
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{
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m_ScrollerControl.AddCell(ScrollerDataType.Normal, i * 100 + k);
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}
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}
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}
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m_ScrollerControl.Restart();
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}
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}
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}
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