少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 12, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GatherSoulLevelUpWin : Window
    {
        [SerializeField] Text m_ItemName;
        [SerializeField] Text m_Level;
        [SerializeField] Image m_Icon;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Image[] m_Arrows;
        [SerializeField] Text m_LevelUpCost;
        [SerializeField] Button m_LevelUp;
        [SerializeField] Button m_Close;
        [SerializeField] RectTransform m_ContainerHighest;
        [SerializeField] RectTransform m_ContainerLevelUp;
 
        public static int selectHole = 0;
 
        int level = 0;
 
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
            m_LevelUp.onClick.AddListener(LevelUp);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            model.gatherSoulHoleRefresh += GatherSoulHoleRefresh;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            model.gatherSoulHoleRefresh -= GatherSoulHoleRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            DisplayBase();
            DisplayCost();
            DisplayProperty();
        }
 
        void DisplayBase()
        {
            GatherSoulItem item;
            if (model.TryGetItem(selectHole, out item))
            {
                var itemConfig = ItemConfig.Get(item.id);
                m_ItemName.text = itemConfig.ItemName;
                m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor);
                m_Level.text = Language.Get("Z1024", item.level);
                m_Icon.SetSprite(itemConfig.IconKey);
                level = item.level;
            }
        }
 
        void DisplayProperty()
        {
            GatherSoulItem item;
            if (model.TryGetItem(selectHole, out item) && model.gatherSoulPropertys.ContainsKey(item.id))
            {
                bool isMaxLevle = model.IsGatherSoulMaxLevel(item.id, item.level);
                var list = model.gatherSoulPropertys[item.id];
                for (int i = 0; i < m_Propertys.Length; i++)
                {
                    m_Propertys[i].gameObject.SetActive(i < list.Count);
                    if (i < list.Count)
                    {
                        var valueNow = model.GetPropertyValue(item.id, list[i], item.level);
                        var valueNext = isMaxLevle ? 0 : model.GetPropertyValue(item.id, list[i], item.level + 1);
                        m_Propertys[i].DisplayUp(list[i], valueNow, valueNext);
                    }
                }
                for (int i = 0; i < m_Arrows.Length; i++)
                {
                    m_Arrows[i].gameObject.SetActive(!isMaxLevle);
                }
            }
        }
 
        void DisplayCost()
        {
            GatherSoulItem item;
            if (model.TryGetItem(selectHole, out item))
            {
                var levelUpCost = model.RequireLevelUpCost(item);
                var soulDust = UIHelper.GetMoneyCnt(28);
                var satisfy = soulDust >= (ulong)levelUpCost;
                m_LevelUpCost.text = StringUtility.Contact(
                    UIHelper.AppendColor(satisfy ? TextColType.NavyBrown : TextColType.Red, soulDust.ToString())
                    , "/", levelUpCost);
                bool isMaxLevle = model.IsGatherSoulMaxLevel(item.id, item.level);
                m_ContainerLevelUp.gameObject.SetActive(!isMaxLevle);
                m_ContainerHighest.gameObject.SetActive(isMaxLevle);
            }
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType refreshType)
        {
            if (refreshType == PlayerDataType.CDBPlayerRefresh_SoulDust)
            {
                DisplayCost();
            }
        }
 
        private void GatherSoulHoleRefresh(int hole)
        {
            if (hole == selectHole)
            {
                GatherSoulItem item;
                if (!model.TryGetItem(hole, out item))
                {
                    CloseImmediately();
                    return;
                }
                var record = level;
                Display();
                if (level > record && model.serverInited)
                {
                    EffectMgr.Instance.PlayUIEffect(3078, 3100, m_Icon.transform, false);
                }
            }
        }
 
        private void LevelUp()
        {
            GatherSoulItem item;
            if (model.TryGetItem(selectHole, out item))
            {
                var error = 0;
                if (!model.SatisfyLevelUp(item, out error))
                {
                    model.DisplayLevelUpError(error);
                }
                else
                {
                    CA518_tagCMGatherSoulUp pak = new CA518_tagCMGatherSoulUp();
                    pak.PlaceType = (byte)item.placeType;
                    pak.PlaceIndex = (ushort)item.index;
                    GameNetSystem.Instance.SendInfo(pak);
                }
            }
        }
    }
 
}