少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 13, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GatherSoulResolveWin : Window
    {
        [SerializeField] int m_LineCount = 6;
 
        [SerializeField] ScrollerController m_ScrollerControl;
        [SerializeField] Toggle m_AutoResolveToggle;
        [SerializeField] Button m_OpenQualitySort;
        [SerializeField] Image m_Arrow;
        [SerializeField] ClickScreenOtherSpace m_ClickSpace;
        [SerializeField] SortTable m_QualitySort;
        [SerializeField] Text m_Quality;
        [SerializeField] Text m_SoulDust;
        [SerializeField] Button m_Resolve;
        [SerializeField] Button m_Close;
 
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
 
        VirtualPackModel virtualPack
        {
            get { return ModelCenter.Instance.GetModel<VirtualPackModel>(); }
        }
 
        int selectQuality = 2;
 
        bool qualitySortOpen = false;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
            m_Resolve.onClick.AddListener(Resolve);
            m_OpenQualitySort.onClick.AddListener(OpenQualitySort);
            m_ScrollerControl.OnRefreshCell += OnRefreshCell;
            m_ScrollerControl.lockType = EnhanceLockType.KeepVertical;
        }
 
        protected override void OnPreOpen()
        {
            m_AutoResolveToggle.isOn = model.autoResolve;
            model.resolveItems.Clear();
            m_QualitySort.gameObject.SetActive(false);
            qualitySortOpen = false;
            m_Arrow.transform.localEulerAngles = new Vector3(0, 0, 180);
            selectQuality = GetDefaultQuality();
            m_QualitySort.SetDefault();
            m_Quality.text = Language.Get(StringUtility.Contact("GatherSoulResolve_", selectQuality));
            Display();
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            model.gatherSoulPackRefresh += GatherSoulPackRefresh;
            m_QualitySort.onSelectSortEvent += OnSelectSort;
            model.oneKeyResolveRefresh += OneKeyResolveRefresh;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent;
            m_ScrollerControl.JumpIndex(0);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.autoResolve = m_AutoResolveToggle.isOn;
            model.resolveItems.Clear();
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            model.gatherSoulPackRefresh -= GatherSoulPackRefresh;
            m_QualitySort.onSelectSortEvent -= OnSelectSort;
            model.oneKeyResolveRefresh -= OneKeyResolveRefresh;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            if (qualitySortOpen != m_QualitySort.gameObject.activeSelf)
            {
                qualitySortOpen = m_QualitySort.gameObject.activeSelf;
                QualitySortRefresh();
            }
        }
        #endregion
 
        int GetDefaultQuality()
        {
            //for (int i = 4; i >= 2; i--)
            //{
            //    model.GetResolveSouls(i, model.resolveItems);
            //    if (model.resolveItems.Count > 0)
            //    {
            //        return i;
            //    }
            //}
            return GatheringSoulModel.RARA_GATHERSOUL_QUALITY - 1;
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType refreshType)
        {
            if (refreshType == PlayerDataType.CDBPlayerRefresh_SoulDust)
            {
                DisplayResolveSoulDust();
            }
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var resolveCell = cell as GatherSoulResolveCell;
            resolveCell.Display(cell.index);
        }
 
        private void MakeItemAnswerEvent(H0721_tagMakeItemAnswer package)
        {
            if (package.MakeType == (int)MakeType.GatherSoulDecompose)
            {
                EffectMgr.Instance.PlayUIEffect(3080, 3100, transform, false);
            }
        }
 
        private void OnSelectSort(SortType type, int sort)
        {
            if (type == SortType.EquipQuality)
            {
                selectQuality = sort;
                Display();
            }
        }
 
        private void QualitySortRefresh()
        {
            m_Arrow.transform.localEulerAngles = qualitySortOpen ? Vector3.zero : new Vector3(0, 0, 180);
        }
 
        private void OneKeyResolveRefresh()
        {
            m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            DisplayResolveSoulDust();
        }
 
        private void Display()
        {
            DisplayResolveItems();
            DisplayResolveSoulDust();
        }
 
        private void GatherSoulPackRefresh()
        {
            bool change = false;
            for (int i = 0; i < model.resolveItems.Count; i++)
            {
                if (model.resolveItems[i] == null)
                {
                    continue;
                }
                if (!model.CheckExist(model.resolveItems[i]))
                {
                    change = true;
                    model.resolveItems[i] = null;
                }
            }
            if (change)
            {
                m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        void DisplayResolveItems()
        {
            model.GetResolveSouls(selectQuality, model.resolveItems);
            model.resolveItems.Sort(model.CommonSort2);
            if (m_ScrollerControl.GetNumberOfCells(m_ScrollerControl.m_Scorller) == 0)
            {
                var count = virtualPack.GetPackCapacity(PackType.GatherSoul);
                var line = Mathf.CeilToInt((float)count / m_LineCount);
                m_ScrollerControl.Refresh();
                for (int i = 0; i < line; i++)
                {
                    m_ScrollerControl.AddCell(ScrollerDataType.Header, i);
                }
                m_ScrollerControl.Restart();
            }
            else
            {
                m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        void DisplayResolveSoulDust()
        {
            var result = 0;
            for (int i = 0; i < model.resolveItems.Count; i++)
            {
                if (model.resolveItems[i] == null)
                {
                    continue;
                }
                result += model.GetResolveReturnCost(model.resolveItems[i].id, model.resolveItems[i].level);
            }
            var soulDust = UIHelper.ReplaceLargeNum(UIHelper.GetMoneyCnt(28));
            m_SoulDust.text = StringUtility.Contact(soulDust, "+",
                UIHelper.AppendColor(TextColType.DarkGreen, UIHelper.ReplaceLargeNum(result)));
        }
 
        private void OpenQualitySort()
        {
            if (!m_QualitySort.gameObject.activeSelf)
            {
                m_QualitySort.gameObject.SetActive(true);
            }
        }
 
        private void Resolve()
        {
            if (model.resolveItems.Count == 0)
            {
                return;
            }
 
            bool existUnEquipBetterProperty = false;
            bool existRareGatherSoul = false;
 
            for (int i = 0; i < model.resolveItems.Count; i++)
            {
                var item = model.resolveItems[i];
                if (item != null && model.CheckExist(item))
                {
                    if (item.itemType == GatheringSoulModel.GATHERSOUL_ESSENCE_TYPE)
                    {
                        continue;
                    }
                    if (item.itemColor >= GatheringSoulModel.RARA_GATHERSOUL_QUALITY)
                    {
                        existRareGatherSoul = true;
                        break;
                    }
                }
            }
            if (!existRareGatherSoul)
            {
                for (int i = 0; i < model.resolveItems.Count; i++)
                {
                    var item = model.resolveItems[i];
                    if (item != null && model.CheckExist(item))
                    {
                        if (item.itemType == GatheringSoulModel.GATHERSOUL_ESSENCE_TYPE)
                        {
                            continue;
                        }
                        if (model.IsSamePropertyCompareHoles(-1, item) == -1)
                        {
                            existUnEquipBetterProperty = true;
                            break;
                        }
                    }
                }
            }
 
            if (existRareGatherSoul)
            {
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("RareGatherSoulResolveConfirm"), (bool isOk) =>
                {
                    if (isOk)
                    {
                        TryResolve();
                    }
                });
            }
            else if (existUnEquipBetterProperty)
            {
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("GatherSoulResolveConfirm"), (bool isOk) =>
                  {
                      if (isOk)
                      {
                          TryResolve();
                      }
                  });
            }
            else
            {
                TryResolve();
            }
        }
 
        void TryResolve()
        {
            if (model.resolveItems.Count == 0)
            {
                return;
            }
 
            List<ushort> list = new List<ushort>();
            for (int i = 0; i < model.resolveItems.Count; i++)
            {
                if (model.resolveItems[i] != null &&
                    model.CheckExist(model.resolveItems[i]))
                {
                    list.Add((ushort)model.resolveItems[i].index);
                }
            }
 
            var page = Mathf.CeilToInt((float)list.Count / 50);
            for (int i = 0; i < page; i++)
            {
                ushort[] resolves = list.Skip(i * 50).Take((i < page - 1) ? 50 : (list.Count - i * 50)).ToArray();
                model.SendResolvePack(resolves, false);
            }
        }
    }
 
}