using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class GatherSoulResultItemCell : CellView
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{
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[SerializeField] GatherSoulItemBehaviour m_Item;
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[SerializeField] UIEffect m_QualityEffect;
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public void Display(int id, int count)
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{
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var itemConfig = ItemConfig.Get(id);
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m_Item.Display(id, 1);
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m_Item.DisplayCount(count);
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m_QualityEffect.StopImediatly();
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var effectId = itemConfig.ItemColor == 3 ? 1136 :
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itemConfig.ItemColor == 4 ? 1137 :
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itemConfig.ItemColor == 5 ? 1138 : 0;
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if (effectId > 0)
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{
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m_QualityEffect.effect = effectId;
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m_QualityEffect.Play();
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}
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}
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}
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}
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