using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class GatherSoulTipResolve : MonoBehaviour, IGatherSoulTipScrollPart
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{
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[SerializeField] Text m_Title;
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[SerializeField] RectTransform m_ContainerSoulDust;
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[SerializeField] Text m_SoulDust;
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[SerializeField] RectTransform m_ContainerSoulSplinters;
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[SerializeField] Text m_SoulSplinters;
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[SerializeField] RectTransform m_ContainerSoulCore;
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[SerializeField] Text m_SoulCore;
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GatheringSoulModel model
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{
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get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
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}
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GatherSoulComposeModel composeModel
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{
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get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); }
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}
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public void Display(int id, int level)
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{
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GatherSoulComposeModel.Compose compose;
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var requireSoulSplinters = 0;
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var requireSoulCore = 0;
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if (composeModel.TryGetCompose(id, out compose))
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{
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m_Title.text = Language.Get("GatherSoulTipResolve_1");
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requireSoulSplinters = compose.requireSoulSplinters;
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requireSoulCore = compose.requireSoulCore;
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}
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else
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{
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m_Title.text = Language.Get("GatherSoulTipResolve_2");
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}
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m_ContainerSoulDust.gameObject.SetActive(level > 1 || compose == null);
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m_SoulDust.text = StringUtility.Contact("+", model.GetResolveReturnCost(id, level, compose != null));
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m_ContainerSoulSplinters.gameObject.SetActive(requireSoulSplinters > 0);
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m_SoulSplinters.text = StringUtility.Contact("+", requireSoulSplinters);
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m_ContainerSoulCore.gameObject.SetActive(requireSoulCore > 0);
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m_SoulCore.text = StringUtility.Contact("+", requireSoulCore);
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}
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public float GetHeight()
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{
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return (this.transform as RectTransform).sizeDelta.y;
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}
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}
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}
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