少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, April 16, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class DungeonCollectItemSuccWin : Window
    {
        [SerializeField] Transform m_Container;
        [SerializeField] Text m_GainRemind;
 
        bool displaying = false;
 
        Clock clock = null;
 
        Queue<Item> displayItems = new Queue<Item>();
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            displaying = false;
            m_Container.gameObject.SetActive(false);
            displayItems.Clear();
 
            DTCA718_tagMCCollectAwardItemInfo.onCollectSucc += OnCollectSucc;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            DTCA718_tagMCCollectAwardItemInfo.onCollectSucc -= OnCollectSucc;
            if (clock != null)
            {
                Clock.Stop(clock);
                clock = null;
            }
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void OnCollectSucc(HA718_tagMCCollectAwardItemInfo package)
        {
            for (int i = 0; i < package.Count; i++)
            {
                var item = new Item()
                {
                    id = (int)package.AwardItemList[i].ItemID,
                    count = package.AwardItemList[i].Count,
                };
                displayItems.Enqueue(item);
            }
 
            if (!displaying)
            {
                DisplayCollectSucc();
            }
        }
 
        void DisplayCollectSucc()
        {
            if (displayItems.Count > 0)
            {
                m_Container.gameObject.SetActive(true);
                var item = displayItems.Dequeue();
                var config = ItemConfig.Get(item.id);
                if (config != null)
                {
                    m_GainRemind.text = Language.Get("DungeonCollectSucc", item.count, config.ItemName);
                }
 
                if (clock != null)
                {
                    Clock.Stop(clock);
                    clock = null;
                }
 
                clock = Clock.AlarmAfter(2, DisplayCollectSucc);
            }
            else
            {
                m_Container.gameObject.SetActive(false);
                displaying = false;
            }
        }
    }
 
}