少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class HazyDemonKingPlayerBehaviour : ScrollItem
    {
        [SerializeField] Transform m_ContainerOwn;
        [SerializeField] ImageEx m_HeadIcon;
        [SerializeField] Text m_PlayerName;
        [SerializeField] SmoothSlider m_HpSlider;
 
        [SerializeField] Transform m_ContainerFightState;
        [SerializeField] Image m_FightSign;
        [SerializeField] Text m_AtkState;
        [SerializeField] UIEffect m_FightingEffect;
        [SerializeField] Button m_SelectAtk;
 
        bool dirty = false;
 
        bool bossBelongTo = false;
        int hpPer = 0;
        int atkState = 0;
 
        uint playerId = 0;
 
        HazyDemonKingModel model { get { return ModelCenter.Instance.GetModel<HazyDemonKingModel>(); } }
 
        public override void Display(object _data)
        {
            base.Display(_data);
 
            playerId = (uint)_data;
 
            dirty = false;
 
            Initialized();
 
            DisplayBase();
            m_HpSlider.delay = 0f;
            DisplayPlayerInfo();
 
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
 
            m_SelectAtk.SetListener(SelectAtk);
        }
 
        private void PerSecond()
        {
            if (dirty)
            {
                m_HpSlider.delay = 0.2f;
                DisplayPlayerInfo();
                dirty = false;
            }
        }
 
        private void Initialized()
        {
            RefreshBossBelongTo();
 
            hpPer = 0;
            GActor actor = GAMgr.Instance.GetBySID(playerId);
            if (actor != null)
            {
                var player = actor as GActorPlayerBase;
                hpPer = Mathf.CeilToInt((float)player.ActorInfo.RealHp / player.ActorInfo.RealMaxHp * 100f);
            }
            else
            {
                HazyDemonKingPlayerInfo playerInfo;
                if (model.TryGetPlayerInfo(playerId, out playerInfo))
                {
                    hpPer = Mathf.CeilToInt((float)playerInfo.hp / playerInfo.maxHp * 100f);
                }
            }
 
            RefreshAtkState();
        }
 
        void DisplayBase()
        {
            HazyDemonKingPlayerInfo playerInfo;
            if (model.TryGetPlayerInfo(playerId, out playerInfo))
            {
                m_HeadIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(playerInfo.job, 0));
                m_PlayerName.text = playerInfo.playerName;
                m_PlayerName.color = PlayerDatas.Instance.PlayerId == playerId ? UIHelper.s_DarkGreenColor : UIHelper.s_LightYellow;
            }
        }
 
        void DisplayPlayerInfo()
        {
            m_ContainerOwn.gameObject.SetActive(bossBelongTo);
            m_HeadIcon.gray = hpPer == 0;
            m_HpSlider.value = hpPer / 100f;
 
            m_ContainerFightState.gameObject.SetActive(playerId != PlayerDatas.Instance.PlayerId);
 
            if (playerId != PlayerDatas.Instance.PlayerId)
            {
                switch (atkState)
                {
                    case 0:
                        m_FightingEffect.Play();
                        m_FightSign.gameObject.SetActive(false);
                        m_AtkState.text = Language.Get("DemonKingFightState_0");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                        break;
                    case 1:
                        m_FightingEffect.StopImediatly();
                        m_FightSign.gameObject.SetActive(true);
                        m_AtkState.text = Language.Get("DemonKingFightState_1");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                        break;
                    case 2:
                        m_FightingEffect.StopImediatly();
                        m_FightSign.gameObject.SetActive(true);
                        m_AtkState.text = Language.Get("DemonKingFightState_2");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
                        break;
                }
            }
        }
 
        private void SelectAtk()
        {
            model.SendSelectAtkTarget(playerId);
        }
 
        void LateUpdate()
        {
            if (RefreshBossBelongTo())
            {
                dirty = true;
            }
 
            if (RefreshHpPer())
            {
                dirty = true;
            }
 
            if (RefreshAtkState())
            {
                dirty = true;
            }
        }
 
        bool RefreshBossBelongTo()
        {
            if (bossBelongTo != model.IsExistBelongTo(playerId))
            {
                bossBelongTo = model.IsExistBelongTo(playerId);
                return true;
            }
            return false;
        }
 
        bool RefreshHpPer()
        {
            GActor actor = GAMgr.Instance.GetBySID(playerId);
            if (actor != null)
            {
                var player = actor as GActorPlayerBase;
                var per = Mathf.CeilToInt((float)player.ActorInfo.RealHp / player.ActorInfo.RealMaxHp * 100f);
                if (hpPer != per)
                {
                    hpPer = per;
                    return true;
                }
            }
            return false;
        }
 
        bool RefreshAtkState()
        {
            var _state = 0;
            var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
            var atkTargetId = model.GetPlayerAtkTarget(playerId);
            var myAtkTargetId = model.GetPlayerAtkTarget(myPlayerId);
            if (myAtkTargetId == playerId)
            {
                _state = 0;
            }
            else if (atkTargetId == myPlayerId)
            {
                _state = 1;
            }
            else
            {
                _state = 2;
            }
 
            if (_state != atkState)
            {
                atkState = _state;
                return true;
            }
            return false;
        }
 
        public override void Dispose()
        {
            base.Dispose();
 
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
        }
    }
}