少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, April 04, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class HazyRegionWin : Window
    {
        [SerializeField] HazyRegionEntrancePanel m_EntrancePanel;
        [SerializeField] HazyRegionIncidentPanel m_IncidentPanel;
 
        [SerializeField] ScaleTween m_BottomScaleTween;
        [SerializeField] UIAlphaTween m_AlphaTween;
 
        HazyRegionStage m_Stage = HazyRegionStage.Entrance;
        HazyRegionStage stage
        {
            get { return m_Stage; }
            set
            {
                if (m_Stage != value)
                {
                    switch (m_Stage)
                    {
                        case HazyRegionStage.Entrance:
                            //CloseHazyRegionEntrance();
                            break;
                        case HazyRegionStage.Playing:
                            CloseHazyRegionIncident();
                            break;
                    }
 
                    m_Stage = value;
 
                    switch (m_Stage)
                    {
                        case HazyRegionStage.Entrance:
                            OpenHazyRegionEntrance();
                            break;
                        case HazyRegionStage.Playing:
                            StartEntranceAnimation();
                            break;
                    }
                }
            }
        }
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            Display();
 
            model.onHazyRegionStateRefresh += OnHazyRegionStateRefresh;
        }
 
        protected override void OnAfterOpen()
        {
            if (stage == HazyRegionStage.Playing)
            {
                StartCoroutine(Co_VerifyCompleteAllIncidents());
            }
        }
 
        protected override void OnPreClose()
        {
            m_EntrancePanel.Dispose();
            m_IncidentPanel.Dispose();
 
            StopAllCoroutines();
 
            m_BottomScaleTween.Stop();
            m_BottomScaleTween.SetStartState();
            m_AlphaTween.SetStartState();
 
            model.onHazyRegionStateRefresh -= OnHazyRegionStateRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            m_EntrancePanel.gameObject.SetActive(false);
            m_IncidentPanel.gameObject.SetActive(false);
 
            m_Stage = model.playing ? HazyRegionStage.Playing : HazyRegionStage.Entrance;
 
            switch (stage)
            {
                case HazyRegionStage.Entrance:
                    OpenHazyRegionEntrance();
                    break;
                case HazyRegionStage.Playing:
                    OpenHazyRegionIncident();
                    break;
            }
        }
 
        void OpenHazyRegionEntrance()
        {
            m_EntrancePanel.gameObject.SetActive(true);
            m_BottomScaleTween.Stop();
            m_BottomScaleTween.SetStartState();
            m_AlphaTween.SetStartState();
            m_EntrancePanel.Dispose();
            m_EntrancePanel.Display();
        }
 
        void OpenHazyRegionIncident()
        {
            m_IncidentPanel.gameObject.SetActive(true);
            m_IncidentPanel.Dispose();
            m_IncidentPanel.Display();
        }
 
        void CloseHazyRegionIncident()
        {
            m_IncidentPanel.Dispose();
            m_IncidentPanel.gameObject.SetActive(false);
        }
 
        void CloseHazyRegionEntrance()
        {
            m_EntrancePanel.Dispose();
            m_EntrancePanel.gameObject.SetActive(false);
        }
 
        void StartEntranceAnimation()
        {
            m_BottomScaleTween.Play();
            m_AlphaTween.Play();
            StartCoroutine(Co_EntranceAnimation());
        }
 
        IEnumerator Co_EntranceAnimation()
        {
            yield return WaitingForSecondConst.GetWaitForSeconds(m_AlphaTween.duration * 0.5f);
            CloseHazyRegionEntrance();
            yield return WaitingForSecondConst.GetWaitForSeconds(m_AlphaTween.duration * 0.2f);
            model.requireIncidentAnimation = true;
            OpenHazyRegionIncident();
        }
 
        private void OnHazyRegionStateRefresh(int state)
        {
            if (state == 2)
            {
                if ((model.playing && stage != HazyRegionStage.Playing)
                    || (!model.playing && stage != HazyRegionStage.Entrance))
                {
                    Display();
                }
            }
            else
            {
                stage = state == 0 ? HazyRegionStage.Entrance : HazyRegionStage.Playing;
            }
        }
 
        IEnumerator Co_VerifyCompleteAllIncidents()
        {
            yield return WaitingForSecondConst.WaitMS500;
 
            var allComplete = true;
            var incidents = model.GetAllIncidents();
            if (incidents != null)
            {
                foreach (var id in incidents)
                {
                    HazyRegionModel.Incident incident;
                    if (model.TryGetIncident(id, out incident))
                    {
                        if (incident.state != HazyRegionModel.IncidentState.Complete)
                        {
                            allComplete = false;
                        }
                    }
                }
            }
 
            if (allComplete)
            {
                WindowCenter.Instance.Open<HazyRegionCompleteWin>();
            }
        }
 
        enum HazyRegionStage
        {
            Entrance,
            Playing,
        }
    }
 
}