少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using Snxxz.UI;
using System;
using System.Collections.Generic;
 
using LitJson;
using UnityEngine;
using System.Collections;
using System.Linq;
 
[XLua.LuaCallCSharp]
    public class HeavenBattleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
{
    public const int HEAVEBATTLE_MAPID = 31010;
    public const int HEAVEBATTLE_TargetID = 38;
    public const int HeavenBattleDailyId = 14;
    DailyQuestConfig dailyConfig;
    public Dictionary<int,List<XMZZVictoryRewardInfo>> heavenAwardDict { get; private set; }
    public Dictionary<int, ItemCellModel> campVicRewardDict { get; private set; }
    public Dictionary<int, ItemCellModel> campFailRewardDict { get; private set; }
    public event Action<int> RefreshGameRecInfoAct;
 
    DungeonModel m_DungeonModel;
    DungeonModel dungeonModel
    {
        get
        {
            return m_DungeonModel ?? (m_DungeonModel = ModelCenter.Instance.GetModel<DungeonModel>());
        }
    }
 
    DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
    public float battlePrepareTime { get; private set; }
    public string[] heavenBattleTargets;
    public bool IsBattlePrepare { get;set;}
    private List<XMZZAchievementConfig> achieveConfiglist;
 
 
    AchievementModel _achieveModel;
    public AchievementModel AchieveModel
    {
        get
        {
            return _achieveModel ?? (_achieveModel = ModelCenter.Instance.GetModel<AchievementModel>());
        }
    }
 
    public override void Init()
    {
        FuncConfigConfig heavenAwardConfig = FuncConfigConfig.Get("XMZZAward");
        JsonData xmzzVicRewardData = JsonMapper.ToObject(heavenAwardConfig.Numerical1);
        heavenAwardDict = new Dictionary<int, List<XMZZVictoryRewardInfo>>();
        foreach(var key in xmzzVicRewardData.Keys)
        {
            List<XMZZVictoryRewardInfo> infolist = new List<XMZZVictoryRewardInfo>();
            heavenAwardDict.Add(int.Parse(key),infolist);
            if (xmzzVicRewardData[key].IsArray)
            {
                for(int i = 0; i < xmzzVicRewardData[key].Count; i++)
                {
                    JsonData rewardInfo = xmzzVicRewardData[key][i];
                    if(rewardInfo.IsArray)
                    {
                        for(int j = 0; j < rewardInfo.Count;j++)
                        {
                            XMZZVictoryRewardInfo info = new XMZZVictoryRewardInfo(int.Parse(rewardInfo[0].ToString()),
                                int.Parse(rewardInfo[1].ToString()),int.Parse(rewardInfo[2].ToString()));
                            infolist.Add(info);
 
                        }
                    }
                }
            }
        }
        JsonData campAwardData = JsonMapper.ToObject(heavenAwardConfig.Numerical3);
        campVicRewardDict = new Dictionary<int, ItemCellModel>();
        if(campAwardData.IsArray)
        {
            for (int i = 0;i < campAwardData.Count;i++)
            {
                if (campAwardData[i].IsArray)
                {
                    JsonData campData = campAwardData[i];
                    int itemId = int.Parse(campAwardData[i][0].ToString());
                    int itemCnt = int.Parse(campAwardData[i][1].ToString());
                    int isBind = int.Parse(campAwardData[i][2].ToString());
                    ItemCellModel cellModel = new ItemCellModel(itemId, true, (ulong)itemCnt);
                    campVicRewardDict.Add(itemId,cellModel);
                    
                }
            }
        }
 
 
        JsonData campfailAwardData = JsonMapper.ToObject(heavenAwardConfig.Numerical4);
        campFailRewardDict = new Dictionary<int, ItemCellModel>();
        if (campfailAwardData.IsArray)
        {
            for (int i = 0; i < campfailAwardData.Count; i++)
            {
                if (campfailAwardData[i].IsArray)
                {
                    JsonData campData = campfailAwardData[i];
                    int itemId = int.Parse(campfailAwardData[i][0].ToString());
                    int itemCnt = int.Parse(campfailAwardData[i][1].ToString());
                    int isBind = int.Parse(campfailAwardData[i][2].ToString());
                    ItemCellModel cellModel = new ItemCellModel(itemId, true, (ulong)itemCnt);
                    campFailRewardDict.Add(itemId, cellModel);
 
                }
            }
        }
 
        dailyConfig = DailyQuestConfig.Get("14");
 
        DungeonHintConfig hintConfig = DungeonHintConfig.Get(HEAVEBATTLE_TargetID);
        heavenBattleTargets = hintConfig.targetDescription1;
 
        achieveConfiglist = XMZZAchievementConfig.GetValues();
        SetAchieveRedPoint();
 
        WindowCenter.Instance.windowAfterCloseEvent += ClosePrepareCool;
    }
 
    private void SetBetTime(string betTime,List<int> timelist)
    {
        string[] betTimeArray = betTime.Split(':');
        for(int i = 0; i < betTimeArray.Length; i++)
        {
            timelist.Add(int.Parse(betTimeArray[i]));
        }
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        PlayerPrefs.DeleteKey(DTCA127_tagMCStartChangeMap.RECORDPREMAPID_KEY);
        IsBattlePrepare = false;
        HeavenBattleInfo.Instance.ResetModel();
        GameRecInfoDict.Clear();
        AchieveModel.achievementAwardableEvent -= RefreshAchieveState;
        AchieveModel.achievementCompletedEvent -= RefreshAchieveState;
        StageLoad.Instance.onStageLoadFinish -= OnLoadMapFinish;
    }
 
    public void OnAfterPlayerDataInitialize()
    {
 
    }
 
 
    public void OnPlayerLoginOk()
    {
        AchieveModel.achievementProgressUpdateEvent += RefreshAchieveState;
        AchieveModel.achievementCompletedEvent += RefreshAchieveState;
        StageLoad.Instance.onStageLoadFinish += OnLoadMapFinish;
        AchieveRedPointCtrl();
    }
    public override void UnInit()
    {
        WindowCenter.Instance.windowAfterCloseEvent -= ClosePrepareCool;
    }
 
    private void OnLoadMapFinish()
    {
        bool isHasKey = PlayerPrefs.HasKey(DTCA127_tagMCStartChangeMap.RECORDPREMAPID_KEY);
        if (!isHasKey) return;
 
        if(LocalSave.GetInt(DTCA127_tagMCStartChangeMap.RECORDPREMAPID_KEY) == HEAVEBATTLE_MAPID)
        {
            if(dailyQuestModel.GetQuestState(dailyConfig.ID) != DailyQuestModel.DailyQuestState.OutTime)
            {
                if (!WindowCenter.Instance.IsOpen<HeavenBattleWin>() && GetActivityRemainTime() > 0)
                {
                    var config = DailyQuestConfig.Get(dailyConfig.ID);
                    dungeonModel.currentDungeon = new Dungeon(config.RelatedID, 0);
                    WindowCenter.Instance.Open<HeavenBattleWin>();
                }
            }
            PlayerPrefs.DeleteKey(DTCA127_tagMCStartChangeMap.RECORDPREMAPID_KEY);
        }
    }
 
    #region 处理服务端数据
 
    public event Action RefreshBattleInfoAct;
    public event Action RefreshPlayerBattleInfoAct;
 
    public void SetHeavenBattleModel(HAC02_tagGCXMZZInfo info)
    {
        HeavenBattleInfo.Instance.SetHeavenBattleInfo(info);
        if(RefreshBattleInfoAct != null)
        {
            RefreshBattleInfoAct();
        }
    }
 
    public void SetHeavenBattlePlayerModel(HAC03_tagGCXMZZSelfInfo info)
    {
        HeavenBattleInfo.Instance.SetHeavenBattlePlayerInfo(info);
        if (RefreshPlayerBattleInfoAct != null)
        {
            RefreshPlayerBattleInfoAct();
        }
    }
 
    public void SetBattleStart()
    {
        battlePrepareTime = 3;
        IsBattlePrepare = true;
    }
 
    public event Action<int> RefreshBattlePrepareTimeAct;
 
    private void ClosePrepareCool(Window win)
    {
        if (win.name != "BattlePrepareCoolDownWin") return;
 
        IsBattlePrepare = false;
    }
 
    /// <summary>
    /// 发送报名请求
    /// </summary>
    public void SendSignQuest()
    {
        CAC01_tagCGJoinXMZZ join = new CAC01_tagCGJoinXMZZ();
        GameNetSystem.Instance.SendInfo(join);
    }
 
    /// <summary>
    /// 发送押注请求
    /// </summary>
    public void SendBettingQuest(int betIndex,int camp)
    {
        CAB03_tagCMXMZZBet bet = new CAB03_tagCMXMZZBet();
        bet.BetIndex = (byte)betIndex;
        bet.BetResult = (byte)camp;
        GameNetSystem.Instance.SendInfo(bet);
    }
 
    public void SendGetAwardQuest(int victoryCnt)
    {
        CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();   
        getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_XMZZWinCnt;
        getReward.DataEx = (uint)victoryCnt;
        getReward.DataExStrLen = 0;
        getReward.DataExStr = string.Empty;
        GameNetSystem.Instance.SendInfo(getReward);
    }
 
    /// <summary>
    /// 获取仙魔之争阵营积分
    /// </summary>
    public void SendCampSoreQuest()
    {
        CAC03_tagCGXMZZInfoQuery infoQuery = new CAC03_tagCGXMZZInfoQuery();
        GameNetSystem.Instance.SendInfo(infoQuery);
    }
 
    public void SendBattleInfoQuest()
    {
        CA001_tagViewUniversalGameRec gameRec = new CA001_tagViewUniversalGameRec();
        gameRec.ViewType = 0;
        GameNetSystem.Instance.SendInfo(gameRec);
    }
 
    public void RefreshBattleInfo(HA003_tagUniversalGameRecInfo info)
    {
        SetBatterInfoList(info);
        if(RefreshGameRecInfoAct != null)
        {
            RefreshGameRecInfoAct(info.Type);
        }
    }
 
    private Dictionary<int, List<GameRecInfo>> GameRecInfoDict = new Dictionary<int, List<GameRecInfo>>();
 
    private void SetBatterInfoList(HA003_tagUniversalGameRecInfo info)
    {
        GameRecInfoDict.Clear();
        if (!GameRecInfoDict.ContainsKey(info.Type))
        {
            List<GameRecInfo> list = new List<GameRecInfo>();
            GameRecInfoDict.Add(info.Type, list);
        }
 
        for (int i = 0; i < info.Count; i++)
        {
            GameRecInfo recInfo = new GameRecInfo((int)info.UniversalGameRec[i].Time, info.UniversalGameRec[i].StrValue1,
                info.UniversalGameRec[i].StrValue2, info.UniversalGameRec[i].StrValue3, (int)info.UniversalGameRec[i].Value1,
                (int)info.UniversalGameRec[i].Value2, (int)info.UniversalGameRec[i].Value3, (int)info.UniversalGameRec[i].Value4,
                (int)info.UniversalGameRec[i].Value5);
 
            GameRecInfoDict[info.Type].Add(recInfo);
        }
 
    }
 
    public List<GameRecInfo> GetBatterInfoListByType(int type)
    {
        List<GameRecInfo> recInfo = null;
        GameRecInfoDict.TryGetValue(type,out recInfo);
        return recInfo;
    }
 
    #endregion
 
    public int GetActivityRemainTime()
    {
        DailyQuestOpenTime openTime = null;
        bool isActivity = dailyQuestModel.TryGetOpenTime(HeavenBattleDailyId,out openTime);
        if(isActivity)
        {
            List<HourMinute> hourMinutes = openTime.GetHourMinuteByWeek((int)TimeUtility.ServerNow.DayOfWeek);
            if(hourMinutes != null && hourMinutes.Count > 0)
            {
                HourMinute hourMinute = hourMinutes[0];
                DateTime endTime = new DateTime(TimeUtility.ServerNow.Year,TimeUtility.ServerNow.Month, TimeUtility.ServerNow.Day,
                    hourMinute.hourEnd,hourMinute.minuteEnd,0);
                DateTime startTime = new DateTime(TimeUtility.ServerNow.Year, TimeUtility.ServerNow.Month, TimeUtility.ServerNow.Day,
                 hourMinute.hourBegin, hourMinute.minuteBegin, 0);
                int advanceSec = Mathf.CeilToInt((float)(startTime - TimeUtility.ServerNow).TotalSeconds);
                int endSec = Mathf.CeilToInt((float)(endTime - TimeUtility.ServerNow).TotalSeconds);
                if(advanceSec > 0)
                {
                    return 0;
                }
                else if(endSec <= 0)
                {
                    return 0;
                }
                else
                {
                    return endSec;
                }
 
            }
 
        }
        return 0;
    }
 
    #region 仙魔之争成就
 
    private List<XMZZAchievementConfig> orderlist = new List<XMZZAchievementConfig>();
    public List<XMZZAchievementConfig> GetAchievelist()
    {
        orderlist.Clear();
        orderlist.AddRange(achieveConfiglist);
        orderlist.Sort(CompareTaskState);
        return orderlist;
    }
 
    private int CompareTaskState(XMZZAchievementConfig start, XMZZAchievementConfig next)
    {
        Achievement startAchieve = null;
        SetAchievement(start.AchieveID, out startAchieve);
        Achievement nextAchieve = null;
        SetAchievement(next.AchieveID, out nextAchieve);
 
        bool x = IsReachAchieve(startAchieve);
        bool y = IsReachAchieve(nextAchieve);
        if (x.CompareTo(y) != 0) return -x.CompareTo(y);
 
        x = startAchieve.completed ? true:false;
        y = nextAchieve.completed ? true: false;
        if (x.CompareTo(y) != 0) return x.CompareTo(y);
 
        int orderx = achieveConfiglist.IndexOf(start);
        int ordery = achieveConfiglist.IndexOf(next);
        if (orderx.CompareTo(ordery) != 0) return orderx.CompareTo(ordery);
 
        return 0;
    }
 
    public int SetAchievement(int[] idlist, out Achievement achieve)
    {
        achieve = null;
        int k = 0;
        for (k = 0; k < idlist.Length; k++)
        {
            if (AchieveModel.TryGetAchievement(idlist[k], out achieve))
            {
                if (!achieve.completed)
                {
                    return k;
                }
                else
                {
                    if (idlist[idlist.Length - 1] == achieve.id)
                    {
                        return idlist.Length;
                    }
                }
            }
        }
        return -1;
 
    }
 
    public bool IsReachAchieve(Achievement achieve)
    {
        if (achieve == null) return false;
        bool isReach = false;
 
        if (!achieve.completed)
        {
            if (Achievement.IsReach(achieve.id, achieve.progress))
            {
                isReach = true;
            }
        }
        return isReach;
    }
 
    #region 红点逻辑
    public const int RedPoint_XMZZAchieve_Key = 500001;
    public  Redpoint XMZZAchieveRed = new Redpoint(RedPoint_XMZZAchieve_Key);
 
    private Dictionary<int, Redpoint> achieveRedPointDict = new Dictionary<int, Redpoint>(); //id 流水号
    private void SetAchieveRedPoint()
    {
        achieveRedPointDict.Clear();
        if (achieveConfiglist == null) return;
 
        for (int i = 0; i < achieveConfiglist.Count; i++)
        {
            int id = RedPoint_XMZZAchieve_Key * 1000 + i;
            Redpoint redpoint = new Redpoint(RedPoint_XMZZAchieve_Key, id);
            achieveRedPointDict.Add(achieveConfiglist[i].ID, redpoint);
        }
    }
 
    private void SetAchieveRedParent()
    {
        if (dailyQuestModel.GetQuestState(dailyConfig.ID) != DailyQuestModel.DailyQuestState.Normal) return;
    }
 
    public void AchieveRedPointCtrl()
    {
        if (achieveConfiglist == null || !FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.TouchSky)) return;
 
        if (dailyQuestModel.GetQuestState(dailyConfig.ID) != DailyQuestModel.DailyQuestState.Normal) return;
 
        for (int i = 0; i < achieveConfiglist.Count; i++)
        {
            Achievement achieve = null;
            SetAchievement(achieveConfiglist[i].AchieveID, out achieve);
 
            if (IsReachAchieve(achieve))
            {
                achieveRedPointDict[achieveConfiglist[i].ID].state = RedPointState.Simple;
            }
            else
            {
                achieveRedPointDict[achieveConfiglist[i].ID].state = RedPointState.None;
            }
        }
        SetHeavenBattleDailyRed();
    }
 
    public void RefreshAchieveState(int id)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.TouchSky)) return;
 
        if (dailyQuestModel.GetQuestState(dailyConfig.ID) != DailyQuestModel.DailyQuestState.Normal) return;
 
        if (achieveConfiglist != null)
        {
            for (int i = 0; i < achieveConfiglist.Count; i++)
            {
                if (achieveConfiglist[i].AchieveID.Contains(id))
                {
                    Achievement achieve = null;
                    SetAchievement(achieveConfiglist[i].AchieveID, out achieve);
 
                    if (IsReachAchieve(achieve))
                    {
                        achieveRedPointDict[achieveConfiglist[i].ID].state = RedPointState.Simple;
                    }
                    else
                    {
                        achieveRedPointDict[achieveConfiglist[i].ID].state = RedPointState.None;
                    }
                    SetHeavenBattleDailyRed();
                }
            }
        }
    }
 
    public void SetHeavenBattleDailyRed()
    {
        DailyQuestData questData = null;
        dailyQuestModel.TryGetDailyQuest(dailyConfig.ID, out questData);
        var completedTimes = dailyQuestModel.GetDailyQuestCompletedTimes(questData.id);
        var totalTimes = dailyQuestModel.GetDailyQuestTotalTimes(questData.id);
        if (completedTimes >= totalTimes)
        {
            questData.redpoint.state = XMZZAchieveRed.state;
        }
    }
    #endregion
 
    #endregion
}
 
public struct WeekTime
{
    public int dayOfWeek { get; private set; }
    public int startHour { get; private set; }
    public int startMinute { get; private set; }
    public int startSeconds { get; private set; }
    public int endHour { get; private set; }
    public int endMinute { get; private set; }
 
    public WeekTime(int _weekDay, int _startHour, int _startMinute, int _endHour, int _endMinute, int _startSeconds = 0)
    {
        dayOfWeek = _weekDay;
        startHour = _startHour;
        startMinute = _startMinute;
        startSeconds = _startSeconds;
        endHour = _endHour;
        endMinute = _endMinute;
    }
    public static TimeSpan operator -(WeekTime y, WeekTime x)
    {
        var _totalSeconds = 0;
        int i = x.dayOfWeek;
        for (i = x.dayOfWeek; i != y.dayOfWeek; i = i == 7 ? 1 : i + 1)
        {
            if (i == x.dayOfWeek)
            {
                _totalSeconds += (23 - x.startHour) * 3600 + (59 - x.startMinute) * 60 + 60 - x.startSeconds;
            }
            else
            {
                _totalSeconds += 24 * 3600;
            }
        }
        if (i == y.dayOfWeek)
        {
            if (x.dayOfWeek == i)
            {
                var _timeSpany = new TimeSpan(y.startHour, y.startMinute, y.startSeconds);
                var _timeSpanx = new TimeSpan(x.startHour, x.startMinute, x.startSeconds);
                _totalSeconds += (int)(_timeSpany.TotalSeconds - _timeSpanx.TotalSeconds);
            }
            else
            {
                _totalSeconds += y.startHour * 3600;
            }
        }
        return new TimeSpan(_totalSeconds * TimeSpan.TicksPerSecond);
    }
 
    private static WeekTime s_Now = new WeekTime();
    public static WeekTime Now
    {
        get
        {
            var _dayOfWeek = TimeUtility.ServerNow.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)TimeUtility.ServerNow.DayOfWeek;
            s_Now.dayOfWeek = _dayOfWeek;
            s_Now.startHour = TimeUtility.Hour;
            s_Now.startMinute = TimeUtility.Minute;
            s_Now.startSeconds = TimeUtility.Second;
            return s_Now;
        }
    }
}
 
public enum HeavenBattleState
{
    None,
    BettingStart,  //前往投注
    BattleStart,  //活动开始
    BattleEnd, //活动结束
}
 
public class GameRecInfo
{
    public int Time { get; private set; }        //时间
    public string StrValue1 { get; private set; }
    public string StrValue2 { get; private set; }
    public string StrValue3 { get; private set; }
    public int Value1 { get; private set; }        //数值1
    public int Value2 { get; private set; }        //数值1
    public int Value3 { get; private set; }        //数值1
    public int Value4 { get; private set; }        //数值1
    public int Value5 { get; private set; }        //数值1
    public ArrayList value3list;
 
    public GameRecInfo(int time,string str1,string str2,string str3,int value1,int value2,int value3,int value4,int value5)
    {
        this.Time = time;
        this.StrValue1 = str1;
        this.StrValue2 = str2;
        this.StrValue3 = str3;
        this.Value1 = value1;
        this.Value2 = value2;
        this.Value3 = value3;
        this.Value4 = value4;
        this.Value5 = value5;
        value3list = SetArrayList(str3);
    }
 
    private ArrayList SetArrayList(string s)
    {
        string[] array = ConfigParse.GetMultipleStr(s);
        ArrayList arrayList = new ArrayList();
        if(array != null)
        {
            for (int i = 0; i < array.Length; i++)
            {
                arrayList.Add(array[i]);
            }
        }
      
        return arrayList;
    }
}
 
public struct XMZZVictoryRewardInfo
{
    public int itemId { get; private set;}
    public int itemCnt { get; private set; }
    public int isBind { get; private set; }
 
    public XMZZVictoryRewardInfo(int id,int count,int isBind)
    {
        this.itemId = id;
        this.itemCnt = count;
        this.isBind = isBind;
    }
}