少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using System.Linq;
 
namespace Snxxz.UI
{
    public class XMZZAchieveWin : Window
    {
        [SerializeField] ScrollerController achieveCtrl;
        [SerializeField] Button closeBtn;
 
        HeavenBattleModel battleModel { get { return ModelCenter.Instance.GetModel<HeavenBattleModel>(); } }
        List<XMZZAchievementConfig> achievelist;
        protected override void BindController()
        {
            achieveCtrl.OnRefreshCell += RefreshAchieveCell;
            achieveCtrl.lockType = EnhanceLockType.KeepVertical;
        }
 
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            battleModel.AchieveModel.achievementCompletedEvent += RefreshComplete;
            CreateCell();
        }
 
        protected override void OnAfterOpen()
        {
            this.transform.SetAsLastSibling();
            achieveCtrl.JumpIndex(0);
        }
 
        protected override void OnPreClose()
        {
            battleModel.AchieveModel.achievementCompletedEvent -= RefreshComplete;
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        private void RefreshComplete(int id)
        {
            if (achievelist != null)
            {
                for (int i = 0; i < achievelist.Count; i++)
                {
                    if (achievelist[i].AchieveID.Contains(id))
                    {
                        achievelist = battleModel.GetAchievelist();
                        CreateCell();
                    }
                }
            }
        }
 
        private void CreateCell()
        {
            achievelist = battleModel.GetAchievelist();
            achieveCtrl.Refresh();
            int i = 0;
            for (i = 0; i < achievelist.Count; i++)
            {
                Achievement achieve = null;
                battleModel.SetAchievement(achievelist[i].AchieveID, out achieve);
                if(achieve != null)
                {
                    if(!achieve.completed)
                    {
                        achieveCtrl.AddCell(ScrollerDataType.Header,achieve.id);
                    }
                    else
                    {
                        achieveCtrl.AddCell(ScrollerDataType.Normal,achieve.id);
                    }
                }
              
            }
            achieveCtrl.Restart();
        }
 
        private void RefreshAchieveCell(ScrollerDataType type, CellView cell)
        {
            switch (type)
            {
                case ScrollerDataType.Header:
                    XMZZAchieveCell achieveCell = cell.GetComponent<XMZZAchieveCell>();
                    achieveCell.Init(cell.index);
                    break;
            }
        }
 
    }
}