using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
public class HeroAIRecorder
|
{
|
|
public static bool autoHandupRecord {
|
get; private set;
|
}
|
|
public static int moveToNPCRecord {
|
get; private set;
|
}
|
|
public static void Record()
|
{
|
autoHandupRecord = PlayerDatas.Instance.hero.aiHandler.IsAuto();
|
moveToNPCRecord = MapTransferUtility.Instance.NpcID;
|
}
|
|
public static void ClearRecord()
|
{
|
autoHandupRecord = false;
|
moveToNPCRecord = 0;
|
}
|
|
|
}
|