少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, April 20, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class SpiritWeaponTipWin : Window
    {
        [SerializeField] TipItemBaseInfoWidget m_BaseInfoWidget;
        [SerializeField] TipBasePropertyWidget m_BasePropertyWidget;
        [SerializeField] TipSpiritWeaponPropertyWidget m_SpiritWeaponPropertyWidget;
        [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
        [SerializeField] TipBuyItemWidget m_BuyItemWidget;
        [SerializeField] TipGetWayEntranceWidget m_GetWayEntranceWidget;
        [SerializeField] TipGetWaysWidget m_GetWaysWidget;
        [SerializeField] TipJobAndPlaceWidget m_JobAndPlaceWidget;
        [SerializeField] TipOperateButton[] m_OperateButtons;
        [SerializeField] Button m_Close;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.SetListener(() => { WindowCenter.Instance.Close<SpiritWeaponTipWin>(); });
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_BuyItemWidget.Dispose();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            DisplayBaseInfo();
            DisplayBaseProperty();
            DisplaySpiritWeaponProperty();
            DisplayItemDescription();
            DisplayBuyItem();
            DisplayJobAndPlace();
            DisplayGetWays();
            DisplayOperateButton();
        }
 
        #endregion
 
        private void DisplayBaseInfo()
        {
            var baseInfo = ItemTipUtility.mainTipData.baseInfo;
            m_BaseInfoWidget.Display(baseInfo);
        }
 
        private void DisplayBaseProperty()
        {
            var baseProperty = ItemTipUtility.mainTipData.baseProperty;
            m_BasePropertyWidget.Display(baseProperty);
        }
 
        private void DisplaySpiritWeaponProperty()
        {
            var property = ItemTipUtility.mainTipData.spiritWeaponProperty;
            m_SpiritWeaponPropertyWidget.Display(property);
        }
 
        private void DisplayItemDescription()
        {
            var itemId = ItemTipUtility.mainTipData.baseInfo.itemId;
            m_DescriptionWidget.Display(itemId);
        }
 
        private void DisplayBuyItem()
        {
            m_BuyItemWidget.gameObject.SetActive(ItemTipUtility.mainTipData.goodId > 0);
            if (ItemTipUtility.mainTipData.goodId > 0)
            {
                m_BuyItemWidget.Display(ItemTipUtility.mainTipData.goodId);
            }
        }
 
        private void DisplayGetWays()
        {
            var getWay = ItemTipUtility.mainTipData.getWay;
            var hasGetWay = !getWay.ways.IsNullOrEmpty();
            m_GetWayEntranceWidget.gameObject.SetActive(hasGetWay);
            m_GetWaysWidget.gameObject.SetActive(false);
            if (hasGetWay)
            {
                m_GetWayEntranceWidget.SetListener(() =>
                {
                    if (!m_GetWaysWidget.gameObject.activeSelf)
                    {
                        m_GetWaysWidget.Display(getWay);
                    }
                    else
                    {
                        m_GetWaysWidget.Hide();
                    }
                });
            }
        }
 
        private void DisplayJobAndPlace()
        {
            var itemId = ItemTipUtility.mainTipData.baseInfo.itemId;
            m_JobAndPlaceWidget.Display(itemId);
        }
 
        private void DisplayOperateButton()
        {
            var operates = ItemTipUtility.mainTipData.operates;
            var guid = ItemTipUtility.mainTipData.guid;
            if (operates.IsNullOrEmpty())
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    button.SetActive(false);
                }
            }
            else
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    if (i < operates.Count)
                    {
                        button.SetActive(true);
                        button.Bind(this.GetType().Name, operates[i], guid);
                    }
                    else
                    {
                        button.SetActive(false);
                    }
                }
            }
        }
 
    }
 
}