少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 06, 2017
//--------------------------------------------------------
 
using Snxxz.UI;
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public enum KnapsackFuncTitle
    {
        bag,
        store,
        depot, //仓库
        devour, //吞噬
    }
 
    public class KnapSackWin : OneLevelWin
    {
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public static KnapsackFuncTitle titleType = KnapsackFuncTitle.bag;
 
        protected override void AddListeners()
        {
            base.AddListeners();
 
            SetFunctionListener(0, OnClickBagTitle);
            SetFunctionListener(1, OnClickStoreTitle);
            SetFunctionListener(2, OnClickDepotTitle);
            SetFunctionListener(3, OnClickDevourTitle);
        }
 
        protected override void OnActived()
        {
            this.transform.SetAsLastSibling();
            if (!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0
                && playerPack.lookLineIndex == -1)
            {
                if (playerPack.redpointEquipDecom.state == RedPointState.Simple)
                {
                    functionOrder = 3;
                }
            }
 
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            titleType = KnapsackFuncTitle.bag;
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            LocalSave.DeleteKey(PackModel.RecordKnapsackTitle);
 
            base.OnPreClose();
        }
 
        private void OnClickDepotTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.depot;
            WindowCenter.Instance.Open<DepotWin>();
            WindowCenter.Instance.Open<BagWin>();
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            functionOrder = 2;
        }
 
        private void OnClickStoreTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.store;
 
            WindowCenter.Instance.Open<BagStoreWin>();
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            functionOrder = 1;
        }
 
        private void OnClickBagTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.bag;
            WindowCenter.Instance.Open<RoleEquipWin>();
            WindowCenter.Instance.Open<BagWin>();
            functionOrder = 0;
        }
 
        private void OnClickDevourTitle()
        {
            if (!ItemLogicUtility.Instance.isPackResetOk) return;
 
            CloseSubWindows();
            titleType = KnapsackFuncTitle.devour;
 
            WindowCenter.Instance.Open<EquipDevourWin>();
            functionOrder = 3;
        }
 
        protected override void CloseSubWindows()
        {
            base.CloseSubWindows();
            WindowCenter.Instance.Close<BagWin>();
        }
 
    }
 
}