少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 22, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
using System.Collections.Generic;
using DG.Tweening;
//主界面功能预告
namespace Snxxz.UI
{
 
    public class FunctionForecastTip : MonoBehaviour
    {
        public static int OpenTag = 0;
        [SerializeField] Transform _FunctionForecastPanel;//切换面板 
        [SerializeField] Image _FunctionIcon;//图标Icon
        [SerializeField] Button _FunctionIconBtn;//面板开关按钮
        [SerializeField] Text _NameText;//标题名
        [SerializeField] Text _Information;//信息内容
        [SerializeField] Text m_Information_reward;//有奖励可领取
        public static Action<int> FunctionOpenTagEvent;
        FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
        public void Init()//初始化
        {
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayersUpLV;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            DataAssignment();
        }
 
 
 
        public void Unit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayersUpLV;
        }
 
 
        private void Start()
        {
            _FunctionIconBtn.AddListener(FunctionIconBtn);
        }
 
        private void OnFuncStateChangeEvent(int obj)
        {
            var config = FunctionForecastConfig.Get(obj);
            if (config != null)
            {
                DataAssignment();
            }
        }
 
        private void OnPlayersUpLV(PlayerDataType _type)
        {
            if (_type == PlayerDataType.LV)
            {
                DataAssignment();
            }
        }
        List<FunctionForecastConfig> configs = new List<FunctionForecastConfig>();
        void DataAssignment()
        {
            if (FuncOpen.Instance.IsFuncOpen(OpenTag))
            {
                _FunctionForecastPanel.gameObject.SetActive(false);
            }
            if (configs.Count <= 0)
            {
                configs= FunctionForecastConfig.GetValues();
            }
          //  var configs = FunctionForecastConfig.GetValues();
            foreach (var config in configs)
            {
                if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
                    && PlayerDatas.Instance.baseData.LV >= config.OpenLevel && config.Display == 1)
                {
                    OpenTag = config.FuncId;
                    if (FunctionOpenTagEvent != null)
                    {
                        FunctionOpenTagEvent(OpenTag);
                    }
                    OpenPanel(OpenTag);
                    return;
                }
            }
            bool IsOpen = false;
            foreach (var _key in featureNoticeModel.DicOpenFuncState.Keys)
            {
                if (featureNoticeModel.DicRedPoint.ContainsKey(_key) && featureNoticeModel.DicOpenFuncState[_key].State == 1
                && featureNoticeModel.DicOpenFuncState[_key].AwardState == 0 && featureNoticeModel.DicAwardItem.ContainsKey(_key))
                {
                    IsOpen = true;
                }
            }
            if (IsOpen)//预告完毕还有奖励能领取
            {
                _FunctionForecastPanel.gameObject.SetActive(true);
                _FunctionIcon.SetSprite("PersonBossIcon");
                m_Information_reward.gameObject.SetActive(true);
                _NameText.gameObject.SetActive(false);
                _Information.gameObject.SetActive(false);
            }
            else
            {
                _FunctionForecastPanel.gameObject.SetActive(false);
            }
           
            return;
        }
 
        void OpenPanel(int ID)
        {
            _FunctionForecastPanel.gameObject.SetActive(true);
            m_Information_reward.gameObject.SetActive(false);
            _NameText.gameObject.SetActive(true);
            _Information.gameObject.SetActive(true);
            _FunctionIcon.SetSprite(FunctionForecastConfig.Get(ID).FuncIconKey);
            _NameText.text = FunctionForecastConfig.Get(ID).Describe;
            _Information.text= FunctionForecastConfig.Get(ID).OpenDescribe;
 
        }
 
 
        void FunctionIconBtn()//面板开启
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<FeatureNotice2Win>();
           // WindowCenter.Instance.Open<ZXWTestWin>();
        }
    }
 
}