少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 08, 2017
//--------------------------------------------------------
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
 
//顶层面板框按钮
namespace Snxxz.UI
{
    public class HighSettingTip : MonoBehaviour
    {
        [SerializeField] Button _DaTreasureBtn;//打宝按钮
        [SerializeField] Button m_LootPrecious;//夺宝
        [SerializeField] Button _MarketBtn;//市场按钮
        [SerializeField] Button _ShoppingBtn;//商城按钮
        [SerializeField] Button _RechargeBtn;//充值按钮
        [SerializeField] Button _WelfareBtn;//福利按钮
        [SerializeField] Button m_OpenService;//开服活动按钮
        [SerializeField] Button _RuneTaBtn;//符印按钮
 
        [SerializeField] UIEffect m_OSCEffect;//开服活动特效
        [SerializeField] UIEffect m_StoreEffect;//商城特效
        [SerializeField] Button storeDesBtn;  //商城活动描述信息
 
        [SerializeField] Button m_HappyXBBtn;//寻宝入口
        [SerializeField] Button m_FindHostBtn;//仙宝寻主
 
        [SerializeField] RechargeBtnBehaviour m_RechargetBtnBehaviour;
 
        [SerializeField] Button m_ElfFestivalBtn;//仙界盛典
        [SerializeField] Button m_CrossServerBtn;//跨服1V1按钮
        [SerializeField] Button m_OpenServiceBtn;//周狂欢按钮
        [SerializeField] Button m_NewYearBtn;//新年盛典
        [SerializeField] Button m_HazyRegion;
 
        private bool isNeedTip = true;
 
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        WorldBossModel worldBossModel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
 
        private void Start()
        {
            isNeedTip = true;
            storeDesBtn.SetListener(() => { storeDesBtn.gameObject.SetActive(false); });
            m_LootPrecious.SetListener(LootPreciousButton);
            _MarketBtn.SetListener(MarketButton);
            _ShoppingBtn.SetListener(ShoppingButton);
            _WelfareBtn.SetListener(WelfareButton);
            _DaTreasureBtn.SetListener(DaTreasureButton);
            _RechargeBtn.SetListener(RechargeButton);
            m_HappyXBBtn.SetListener(OnClickHappyXBBtn);
            m_FindHostBtn.SetListener(OnClickFindHostBtn);
            m_OpenService.SetListener(OpenService);
            _RuneTaBtn.SetListener(RuneTaButton);
            m_ElfFestivalBtn.SetListener(OnClickElfFestivalBtn);
            m_CrossServerBtn.SetListener(OnClickCrossServerBtn);
            m_OpenServiceBtn.SetListener(OnClickOpenServiceBtn);
            m_NewYearBtn.SetListener(OnClickNewYearBtn);
            m_HazyRegion.SetListener(OpenHazyRegion);
        }
 
        public void Init()
        {
            OpenServerActivityStateChange();
            m_RechargetBtnBehaviour.Init();
 
            storeModel.StoreFuncOpenAct += OnStoreFuncOpen;
            OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange;
        }
 
        public void UnInit()
        {
            storeModel.StoreFuncOpenAct -= OnStoreFuncOpen;
            OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange;
            m_RechargetBtnBehaviour.UnInit();
        }
 
        public void AfterOpen()
        {
            RefreshOSCEffect();
            RefreshStoreEffect();
        }
 
        private void OnDisable()
        {
            StopCoroutine(DelayHideStoreDes());
        }
 
        private void OpenServerActivityStateChange()
        {
            int _order = 0;
            m_OpenService.gameObject.SetActive(OpenServerActivityCenter.Instance.IsAnyActivityOpen(out _order));
        }
 
        void MarketButton()//市场按钮
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<AuctionHouseWin>();
        }
 
        void OpenService()//开服活动
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<OpenServerActivityWin>();
        }
 
        void ShoppingButton()//商城按钮
        {
            if (FuncOpen.Instance.IsFuncOpen(79))
            {
                HighSettingFadeInFadeOut.SetAutoCloseTimer();
                WindowCenter.Instance.Open<StoreWin>();
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip("UnopenedFunction");
            }
        }
 
        void WelfareButton()//福利按钮
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WelfareCenter.Instance.OpenWelfare();
        }
 
        void DaTreasureButton()//打宝按钮
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
 
            if (worldBossModel.funcOpenClickSymbol)
            {
                worldBossModel.funcOpenClickSymbol = false;
                WindowCenter.Instance.Open<FindPreciousFrameWin>(false, 1);
            }
            else
            {
                WindowCenter.Instance.Open<FindPreciousFrameWin>();
            }
        }
 
        void LootPreciousButton()//夺宝
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<LootPreciousFrameWin>(false, 1);
        }
 
        void RechargeButton()//充值按钮
        {
            if (VersionConfig.Get().isBanShu)
            {
                SysNotifyMgr.Instance.ShowTip("FuncNoOpen_Nowaday");
                return;
            }
 
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            switch (m_RechargetBtnBehaviour.state)
            {
                case 1:
                    if (!NewBieCenter.Instance.inGuiding)
                    {
                        WindowCenter.Instance.Open<FirstRechargeWin>(true);
                    }
                    break;
                case 3:
                    WindowCenter.Instance.Open<VipRechargeWin>(false, 0);
                    break;
            }
        }
 
        void RuneTaButton()//符印塔
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<TowerWin>(false, 0);
        }
 
        void OnClickHappyXBBtn()//寻宝
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<HappyXBWin>();
        }
 
        void OnClickFindHostBtn()//仙宝寻主
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<TreasureFindHostWin>();
        }
 
        void OnClickElfFestivalBtn()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<FairylandCeremonyWin>();
        }
 
        void OnClickCrossServerBtn()//跨服PK
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            if (FuncOpen.Instance.IsFuncOpen(157) && TimeUtility.OpenDay >= crossServerModel.afterOpenDayOpenCross)
            {
                WindowCenter.Instance.Open<CrossServerWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CrossServerWin>();
            }
        }
 
        private void OpenHazyRegion()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<HazyRegionFrameWin>();
        }
 
        void OnClickOpenServiceBtn()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<AchievementActivityWin>();
        }
 
        void OnClickNewYearBtn()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            WindowCenter.Instance.Open<NewYearFairylandCeremonyWin>();
        }
 
        private void RefreshOSCEffect()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            var _open = ModelCenter.Instance.GetModel<ImpactRankModel>().OSCEffectOpen;
            if (_open && !m_OSCEffect.IsPlaying)
            {
                m_OSCEffect.Play();
            }
            else if (!_open && m_OSCEffect.IsPlaying)
            {
                m_OSCEffect.StopImediatly();
            }
        }
 
        private void OnStoreFuncOpen()
        {
            HighSettingFadeInFadeOut.SetAutoCloseTimer();
            RefreshStoreEffect();
        }
 
        private void RefreshStoreEffect()
        {
            storeDesBtn.gameObject.SetActive(false);
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)
                || PlayerDatas.Instance.baseData.LV < storeModel.storeTrailerLv
                || !storeModel.IsNewDay(storeModel.StoreEffectRecord_Key))
                return;
 
            var storeDatas = storeModel.TryGetStoreDatas(StoreFunc.MysteryStore);
            if (storeDatas != null
                && storeDatas.Count > 0
                && !m_StoreEffect.IsPlaying)
            {
                if (isNeedTip)
                {
                    storeDesBtn.gameObject.SetActive(true);
                    isNeedTip = false;
                    if (this.gameObject.activeInHierarchy)
                    {
                        StartCoroutine(DelayHideStoreDes());
                    }
 
                }
                m_StoreEffect.Play();
            }
            else
            {
                m_StoreEffect.StopImediatly();
            }
        }
 
        IEnumerator DelayHideStoreDes()
        {
            yield return new WaitForSeconds(5);
            storeDesBtn.gameObject.SetActive(false);
        }
 
    }
 
}