//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, November 25, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//关于任务的提升面板
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namespace Snxxz.UI
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{
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public class HoistingWin : Window
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{
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[SerializeField] Transform Content;
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[SerializeField] Button FairyLandButton;//仙界秘境;
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[SerializeField] Button WorldBossButton;//世界Boss按钮
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[SerializeField] Button PrayerButton;//祈愿
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[SerializeField] Button BountyTaskButton;//赏金
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[SerializeField] Button HangUpButton;//挂机
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[SerializeField] Button FairyTaskButton;//仙盟任务
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private int number = 0;
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DungeonModel m_DungeonModel;
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DungeonModel dungeonModel { get { return m_DungeonModel ?? (m_DungeonModel = ModelCenter.Instance.GetModel<DungeonModel>()); } }
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TreasureModel m_Model;
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TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
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TaskModel m_TaskModel;
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TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<TaskModel>()); } }
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WorldBossModel Worldmodel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
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DailyQuestModel dailyquestmodel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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FairyLandButton.AddListener(() =>
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{
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Close();
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dailyquestmodel.wannaLookDailyQuest = (int)DailyQuestType.FairyLand;
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.DailyQuestFunc1);
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});
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PrayerButton.AddListener(() =>
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{
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Close();
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.WelfareFunc2);
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});
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BountyTaskButton.AddListener(() =>
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{
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Close();
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dailyquestmodel.wannaLookDailyQuest = (int)DailyQuestType.BountyMission;
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.DailyQuestFunc1);
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});
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HangUpButton.AddListener(() =>
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{
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Close();
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var mapModel = ModelCenter.Instance.GetModel<MapModel>();
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var point = mapModel.GetRecommendHangPoint();
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var config = MapEventPointConfig.Get(point);
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MapTransferUtility.Instance.MoveToNPC(config.NPCID);
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});
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WorldBossButton.AddListener(() => {
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Close();
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WindowCenter.Instance.Open<FindPreciousFrameWin>();
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});
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FairyTaskButton.AddListener(()=>
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{
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Close();
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.UnionTask);
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});
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}
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protected override void OnPreOpen()
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{
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number = 0;
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Content.gameObject.SetActive(true);
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DungeonRecord dungeonRecord;
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dungeonModel.TryGetRecord(31080, out dungeonRecord);
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var times = dungeonRecord == null ? 0 : dungeonRecord.enterTimes;
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if (FuncOpen.Instance.IsFuncOpen(86) && dungeonModel.GetTotalTimes(31080) > times)//仙界秘境
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{
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FairyLandButton.gameObject.SetActive(true);
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}
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else
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{
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FairyLandButton.gameObject.SetActive(false);
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}
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if (FuncOpen.Instance.IsFuncOpen(21) && GeneralDefine.bossWearyValues[0] + Worldmodel.extraBossWearyValue > Worldmodel.wearyValue)
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{
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WorldBossButton.gameObject.SetActive(true);
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}
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else
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{
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WorldBossButton.gameObject.SetActive(false);
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}
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if (FuncOpen.Instance.IsFuncOpen(60) && ModelCenter.Instance.GetModel<PrayerModel>().expPrayerCnt < ModelCenter.Instance.GetModel<PrayerModel>().GetAllExpPrayCnt())//祈愿
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{
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PrayerButton.gameObject.SetActive(true);
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}
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else
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{
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PrayerButton.gameObject.SetActive(false);
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}
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if (FuncOpen.Instance.IsFuncOpen(34))//赏金
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{
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bool _bool = false;
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foreach (var value in taskmodel.SpecialTask.Values)
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{
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if (value.Type == 13 && value.MissionState != 0 && value.MissionState != 3)
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{
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_bool = true;
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}
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}
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foreach (var value in taskmodel.BountyDic.Values)
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{
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if (value.MissionState != 0 && value.MissionState != 3)
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{
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_bool = true;
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}
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}
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if (_bool)
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{
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BountyTaskButton.gameObject.SetActive(true);
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}
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else
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{
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BountyTaskButton.gameObject.SetActive(false);
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}
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}
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else
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{
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BountyTaskButton.gameObject.SetActive(false);
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}
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if (FuncOpen.Instance.IsFuncOpen(40))//挂机
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{
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HangUpButton.gameObject.SetActive(true);
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}
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else
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{
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HangUpButton.gameObject.SetActive(false);
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}
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if (FuncOpen.Instance.IsFuncOpen(16) && TaskAllocation.Instance.FairyAuAllNumber()<70)//仙盟任务
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{
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FairyTaskButton.gameObject.SetActive(true);
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}
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else
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{
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FairyTaskButton.gameObject.SetActive(false);
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}
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for (int i = 0; i < Content.childCount; i++)
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{
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if (Content.GetChild(i).gameObject.activeSelf)
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{
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number += 1;
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}
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}
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if (number <= 0)
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{
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Content.gameObject.SetActive(false);
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}
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}
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protected override void OnAfterOpen()
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{
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if (number <= 0)
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{
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Close();
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}
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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}
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}
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