少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 07, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
//底层按钮面板控制
namespace Snxxz.UI
{
 
    public class LowSettingTip : MonoBehaviour
    {
        [SerializeField] Button _Role1Btn;//角色按钮
        [SerializeField] Button _SkillBtn;//技能按钮
        [SerializeField] Button _Pet1Btn;//宠物按钮
        [SerializeField] Button _Synthesis1Btn;//合成按钮
 
        [SerializeField] Button _Rune1Btn;//符印按钮
        [SerializeField] Button _SetUp1Btn;//设置按钮
 
        [SerializeField] Button _RankingListBtn;//排行榜按钮
        [SerializeField] Button _Strengthen1Btn;//强化按钮
        [SerializeField] Button _Asuram1Btn;//仙盟按钮
        [SerializeField] Button m_BagualuBtn;//八卦炉
 
        [SerializeField] Button m_TreasureSoulBtn;//觉醒按钮
        [SerializeField] Button m_GodBeastBtn;//神兽按钮
        [SerializeField] Button m_JadeDynastyBtn;//诛仙装备按钮
 
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        public void Init()
        {
            _Role1Btn.onClick.AddListener(Role1Button);
            _SkillBtn.onClick.AddListener(SkillButton);
            _Strengthen1Btn.onClick.AddListener(Strengthen1Button);
            _Asuram1Btn.onClick.AddListener(Asuram1Button);
            _Synthesis1Btn.onClick.AddListener(Synthesis1Button);
            _Rune1Btn.onClick.AddListener(Rune1Button);
            _Pet1Btn.onClick.AddListener(Pet1Button);
            _SetUp1Btn.onClick.AddListener(SetUp1Btn);
            _RankingListBtn.onClick.AddListener(RankingListButton);
            m_BagualuBtn.AddListener(OnClickBagualuBtn);
            m_TreasureSoulBtn.AddListener(OpenTreasure);
            m_GodBeastBtn.AddListener(GodBeastBtn);
            m_JadeDynastyBtn.AddListener(OpenEquip);
        }
 
        public void UnInit()
        {
            _Role1Btn.onClick.RemoveAllListeners();
            _SkillBtn.onClick.RemoveAllListeners();
            _Strengthen1Btn.onClick.RemoveAllListeners();
            _Asuram1Btn.onClick.RemoveAllListeners();
            _Synthesis1Btn.onClick.RemoveAllListeners();
            _Rune1Btn.onClick.RemoveAllListeners();
            _Pet1Btn.onClick.RemoveAllListeners();
            _SetUp1Btn.onClick.RemoveAllListeners();
            _RankingListBtn.onClick.RemoveAllListeners();
            m_BagualuBtn.RemoveAllListeners();
            m_GodBeastBtn.RemoveAllListeners();
            m_JadeDynastyBtn.RemoveAllListeners();
        }
 
        void Role1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            ModelCenter.Instance.GetModel<RoleModel>().OpenRolePanel();
        }
 
        void OnClickBagualuBtn()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<AlchemyBaseWin>();
        }
 
        void SkillButton()
        {
            MainPositionTween.SetRecoverToSkillTimer();
 
            var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
            var treasureSkillModel = ModelCenter.Instance.GetModel<TreasureSkillModel>();
            var talentModel = ModelCenter.Instance.GetModel<TalentModel>();
 
            if (treasureSkillModel.redpoint.state == RedPointState.Simple)
            {
                WindowCenter.Instance.Open<SkillWin>();
            }
            else if (skillModel.passSkillRedpoint.state == RedPointState.Simple)
            {
                WindowCenter.Instance.Open<SkillWin>(false, 2);
            }
            else if (talentModel.talentRedpoint.state == RedPointState.Simple)
            {
                WindowCenter.Instance.Open<SkillWin>(false, 3);
            }
            else
            {
                var funcInfos = WindowConfig.GetWindowFunctionInfos("SkillWin");
                for (int i = 0; i < funcInfos.Count; i++)
                {
                    if (funcInfos[i].functionId == 0
                        || FuncOpen.Instance.IsFuncOpen(funcInfos[i].functionId))
                    {
                        WindowCenter.Instance.Open<SkillWin>(false, funcInfos[i].order);
                        return;
                    }
                }
            }
 
        }
 
        void OpenTreasure()
        {
            MainPositionTween.SetRecoverToSkillTimer();
 
            if (!treasureModel.SatisfyEntranceOpen())
            {
                treasureModel.DisplayEntranceLimitHint();
                return;
            }
 
            if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Human) != 0)
            {
                treasureModel.currentCategory = TreasureCategory.Human;
            }
            else if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Demon) != 0)
            {
                treasureModel.currentCategory = TreasureCategory.Demon;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
                == RedPointState.Simple)
            {
                treasureModel.currentCategory = TreasureCategory.Human;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1])
                == RedPointState.Simple)
            {
                treasureModel.currentCategory = TreasureCategory.Demon;
            }
 
            WindowCenter.Instance.Open<TreasureSelectWin>();
        }
 
        private void GodBeastBtn()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<DogzWin>();
        }
 
        void Strengthen1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<EquipFrameWin>(false, EquipFrameWin.GetRedpointFunction());
        }
 
        void OpenEquip()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<RealmEquipWin>();
        }
 
        void Asuram1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            ModelCenter.Instance.GetModel<FairyModel>().GotoFairyWin();
        }
 
        void Synthesis1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<ComposeWin>();
        }
 
        void Rune1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<RunePanel>();
        }
 
        void Pet1Button()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<PetWin>();
        }
 
        void SetUp1Btn()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<SettingUpWin>();
        }
 
        void RankingListButton()//排行榜
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<RankFrameWin>();
        }
 
 
    }
 
}