少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, February 19, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace Snxxz.UI
{
 
    public class MainButtonMisc : MonoBehaviour
    {
        [SerializeField] Button m_RedBag;//红包入口按钮
        [SerializeField] UIEffect m_RedpackGetSfx;
        [SerializeField] Button m_SendRedbagBtn;
        [SerializeField] MainCollectBehaviour m_CollectBehaviour;
        [SerializeField] Button m_WishingAwardImg;
        [SerializeField] Button m_MysticalPurchaseImg;
        [SerializeField] Button m_DungeonAssistImg;
        [SerializeField] Button m_FriendQuestBtn;
        [SerializeField] Button m_FairyRequestBtn;
        [SerializeField] Button m_ReikiResetRemind;
        [SerializeField] AlchemyDrugProgressBehaviour m_AlchemyNormal;
        [SerializeField] AlchemyDrugProgressBehaviour m_AlchemyFairy;
 
        FestivalRedpackModel festivalRedpackModel { get { return ModelCenter.Instance.GetModel<FestivalRedpackModel>(); } }
        OSRedEnvelopeModel OSEnvelopeModel { get { return ModelCenter.Instance.GetModel<OSRedEnvelopeModel>(); } }
        RedPacketModel redPacket { get { return ModelCenter.Instance.GetModel<RedPacketModel>(); } }
        WishingPoolModel wishModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
        MysticalPurchaseModel purchaseModel { get { return ModelCenter.Instance.GetModel<MysticalPurchaseModel>(); } }
        DungeonAssistModel assistModel { get { return ModelCenter.Instance.GetModel<DungeonAssistModel>(); } }
        FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } }
        FairyModel fairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
        ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        private void Start()
        {
            m_RedBag.SetListener(RedPacketButton);
            m_SendRedbagBtn.SetListener(SendRedpacketBtn);
            m_WishingAwardImg.SetListener(ClickWishAward);
            m_MysticalPurchaseImg.SetListener(ClickMysticalPurchase);
            m_DungeonAssistImg.SetListener(ClickDungeonAssist);
            m_FairyRequestBtn.SetListener(OnFairyRequestClick);
            m_ReikiResetRemind.SetListener(OnReikiRemind);
        }
 
        public void Init()
        {
            friendsModel.askAddFriendEvent = FriendQuestBtn;
            OnRedBagGet();//判断是否开启红包入口
            CheckSendRedpackBtn();
            IsCrossServerOneVsOne();
            DisplayReikiRemind();
 
            m_AlchemyNormal.Initialize();
            m_AlchemyFairy.Initialize();
 
            RedPacketModel.OnRedBagGetEvent += OnRedBagGet;
            OSEnvelopeModel.OSRedEnvelopeUpdateEvent += OnRedBagGet;
            OSEnvelopeModel.OSRedEnvelopeInfoEnvent += OnRedBagGet;
            RedpointCenter.Instance.redpointValueChangeEvent += RedpointValueChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;
            PrepareHandler.Instance.OnShowCollectIcon += OnArriveCollectNPC;
            PrepareHandler.Instance.OnHideCollectIcon += OnLeaveCollectNpc;
            ClientCollectUtility.OnShowCollectIcon += OnArriveCollectNPC;
            ClientCollectUtility.OnHideCollectIcon += OnLeaveCollectNpc;
            wishModel.UpdateWishAwardEvent += UpdateWishAwardImag;
            purchaseModel.UpdateNewMysticalEvent += UpdateMysticalPurchaseImag;
            assistModel.UpdateRedpointEvent += UpdateDungeonAssistImag;
            ChatTip.OnChatUpEvent += RefreshAdaptiveChat;
            fairyModel.UpdateFairyRequestEvent += UpdateFairyRequest;
        }
 
        public void OnActived()
        {
            RefreshAdaptiveChat();
        }
 
        public void UnInit()
        {
            m_AlchemyNormal.UnInitialize();
            m_AlchemyFairy.UnInitialize();
            m_CollectBehaviour.Dispose();
            RedPacketModel.OnRedBagGetEvent -= OnRedBagGet;
            OSEnvelopeModel.OSRedEnvelopeUpdateEvent -= OnRedBagGet;
            OSEnvelopeModel.OSRedEnvelopeInfoEnvent -= OnRedBagGet;
            RedpointCenter.Instance.redpointValueChangeEvent -= RedpointValueChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;
            PrepareHandler.Instance.OnShowCollectIcon -= OnArriveCollectNPC;
            PrepareHandler.Instance.OnHideCollectIcon -= OnLeaveCollectNpc;
            ClientCollectUtility.OnShowCollectIcon -= OnArriveCollectNPC;
            ClientCollectUtility.OnHideCollectIcon -= OnLeaveCollectNpc;
            wishModel.UpdateWishAwardEvent -= UpdateWishAwardImag;
            purchaseModel.UpdateNewMysticalEvent -= UpdateMysticalPurchaseImag;
            assistModel.UpdateRedpointEvent -= UpdateDungeonAssistImag;
            ChatTip.OnChatUpEvent -= RefreshAdaptiveChat;
            fairyModel.UpdateFairyRequestEvent -= UpdateFairyRequest;
            m_CollectBehaviour.gameObject.SetActive(false);
        }
        void Updatefighting(PlayerDataType _tCDBPlayerRefresh)//数据的刷新
        {
            if (_tCDBPlayerRefresh == PlayerDataType.ExAttr5)//判断是否再跨服
            {
                IsCrossServerOneVsOne();
            }
        }
        public void IsCrossServerOneVsOne()
        {
            if (CrossServerUtility.IsCrossServerOneVsOne())//是否再跨服副本中
            {
                m_RedBag.gameObject.SetActive(false);
                m_WishingAwardImg.gameObject.SetActive(false);
                m_MysticalPurchaseImg.gameObject.SetActive(false);
                m_DungeonAssistImg.gameObject.SetActive(false);
                m_FriendQuestBtn.gameObject.SetActive(false);
                m_FairyRequestBtn.gameObject.SetActive(false);
                m_ReikiResetRemind.gameObject.SetActive(false);
            }
            else
            {
                OnRedBagGet();
                UpdateWishAwardImag();
                UpdateMysticalPurchaseImag();
                UpdateDungeonAssistImag();
                FriendQuestBtn();
                UpdateFairyRequest();
                DisplayReikiRemind();
            }
        }//再跨服状态的开关显隐控制
 
        private void RedpointValueChangeEvent(int _id)
        {
            if (_id == OSEnvelopeModel.m_RedAchieveRedpoint.id
                || _id == festivalRedpackModel.taskRedpoint.id)
            {
                CheckSendRedpackBtn();
            }
        }
        private void OnRedBagGet()//判断是否开启红包入口
        {
            if (m_RedpackGetSfx.IsPlaying)
            {
                m_RedpackGetSfx.StopImediatly();
            }
            var requireRedpack = (OSEnvelopeModel.CanGetEnvelope()
                || redPacket.IsRedBagGetBool || festivalRedpackModel.ExistRewardableRedpack())
                && !CrossServerUtility.IsCrossServer();
            if (requireRedpack)
            {
                m_RedBag.gameObject.SetActive(true);
                if (!m_RedpackGetSfx.IsPlaying)
                {
                    m_RedpackGetSfx.Play();
                }
            }
            else
            {
                m_RedBag.gameObject.SetActive(false);
            }
            CheckSendRedpackBtn();
        }
        private void CheckSendRedpackBtn()
        {
            m_SendRedbagBtn.gameObject.SetActive(!m_RedBag.gameObject.activeSelf && OSEnvelopeModel.m_RedAchieveRedpoint.state == RedPointState.Simple
                && festivalRedpackModel.taskRedpoint.state == RedPointState.Simple);
        }
        private void RedPacketButton()//关于红包的功能 入口
        {
            RedEnvelopeModel envelopeModel = ModelCenter.Instance.GetModel<RedEnvelopeModel>();
            RedEnvelopeModel.RedEnvelope _envelope;
            if (envelopeModel.TryGetLatestEnvelope(out _envelope))
            {
                if (festivalRedpackModel.systemRedpoint.state == RedPointState.GetReward)
                {
                    WindowCenter.Instance.Close<MainInterfaceWin>();
                    festivalRedpackModel.jumpType = 1;
                    festivalRedpackModel.autoOpen = true;
                    WindowCenter.Instance.Open<OpenServerActivityWin>(false, 19);
                }
                else if (festivalRedpackModel.receiveRedpoint.state == RedPointState.GetReward)
                {
                    WindowCenter.Instance.Close<MainInterfaceWin>();
                    festivalRedpackModel.jumpType = 3;
                    festivalRedpackModel.autoOpen = true;
                    WindowCenter.Instance.Open<OpenServerActivityWin>(false, 19);
                }
                else if (OSEnvelopeModel.m_OpenServerGetRedpin.state == RedPointState.GetReward)
                {
                    WindowCenter.Instance.Close<MainInterfaceWin>();
                    ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().JumpType = 2;
                    ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().autoOpen = true;
                    WindowCenter.Instance.Open<OpenServerActivityWin>(false, 2);
                }
                else
                {
                    WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.RedPacket);
                }
            }
        }
        private void SendRedpacketBtn()
        {
            if (festivalRedpackModel.taskRedpoint.state == RedPointState.Simple)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                festivalRedpackModel.jumpType = 2;
                WindowCenter.Instance.Open<OpenServerActivityWin>(false, 19);
            }
            else if (OSEnvelopeModel.m_RedAchieveRedpoint.state == RedPointState.Simple)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().JumpType = 1;
                WindowCenter.Instance.Open<OpenServerActivityWin>(false, 2);
            }
        }
 
        void OnArriveCollectNPC(uint sid, int npcID)
        {
            m_CollectBehaviour.gameObject.SetActive(true);
            m_CollectBehaviour.Display(npcID, sid);
        }
 
        void OnLeaveCollectNpc(uint sid, int npcID)
        {
            m_CollectBehaviour.Dispose();
            m_CollectBehaviour.gameObject.SetActive(false);
        }
 
        private void ClickWishAward()
        {
            WindowCenter.Instance.Open<WishingGetItemWin>();
        }
 
        private void UpdateWishAwardImag()
        {
            m_WishingAwardImg.gameObject.SetActive(wishModel.wishingAwardDict.Count > 0 ? true : false);
        }
 
        private void ClickMysticalPurchase()
        {
            WindowCenter.Instance.Open<OpenServerActivityWin>(false, (int)OpenServerActivityCenter.OSActivityType.MysticalPurchase);
        }
 
        private void UpdateMysticalPurchaseImag()
        {
            m_MysticalPurchaseImg.gameObject.SetActive(purchaseModel.priorityOpen);
        }
 
        private void ClickDungeonAssist()
        {
            WindowCenter.Instance.Open<DungeonAssistWin>();
        }
 
        private void UpdateDungeonAssistImag()
        {
            m_DungeonAssistImg.gameObject.SetActive(assistModel.IsNewAssistInfo);
        }
 
        private void RefreshAdaptiveChat()
        {
            if (ChatTip.Inst == null)
            {
                return;
            }
        }
 
        public void FriendQuestBtn()
        {
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
            {
                m_FriendQuestBtn.onClick.RemoveAllListeners();
                if (friendsModel.GetFriendQuestDict().Count > 0)
                {
                    m_FriendQuestBtn.gameObject.SetActive(true);
                    m_FriendQuestBtn.onClick.AddListener(OnClickFriendQuest);
                }
                else
                {
                    m_FriendQuestBtn.gameObject.SetActive(false);
                }
            }
            else
            {
                m_FriendQuestBtn.gameObject.SetActive(false);
            }
        }
 
        void DisplayReikiRemind()
        {
            m_ReikiResetRemind.gameObject.SetActive(reikiRootModel.resetReikiRemind);
        }
 
        private void OnClickFriendQuest()
        {
            WindowCenter.Instance.Open<FriendQuestWin>();
        }
        private void OnFairyRequestClick()
        {
            WindowCenter.Instance.Open<FairyInviteWin>();
        }
 
        private void OnReikiRemind()
        {
            WindowCenter.Instance.Open<ReikiRootRemindWin>();
        }
 
        private void UpdateFairyRequest()
        {
            m_FairyRequestBtn.gameObject.SetActive(fairyModel.FairyRequestRedPoint.count > 0);
        }
    }
 
}