少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 13, 2017
//--------------------------------------------------------
using DG.Tweening;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
using Snxxz.UI;
 
//任务系统
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TaskListTip : MonoBehaviour
    {
        public float ParentPosition = 74;
        public float TaskScrollViewTaskScrollView = 230f;
        public float m_SizeHeight = 72f;//单条任务的宽度
 
        [SerializeField] TreasureCollectBriefInfoBehaviour m_HumanTreasure;//人族法宝
        [SerializeField] Transform Content;//任务条父节点
        [SerializeField] ScrollRect m_ScrollRect;
 
        public int TaskId = 0;//任务ID
        List<int> _list = new List<int>();//用来控制进行排序
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        TaskModel taskmodel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
        ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        List<int> ListSort = new List<int>();//用于排列顺序(未卡级)
        List<int> ListSort1 = new List<int>();//用于排序(卡级)
 
        public void Init()//初始化
        {
            var TaskSortType = FuncConfigConfig.Get("TaskSortType");
            var RenzhuTaskID = FuncConfigConfig.Get("RenzhuTaskID");
            if (ListSort.Count <= 0)
            {
                int[] TaskSortType1 = ConfigParse.GetMultipleStr<int>(TaskSortType.Numerical1);
                for (int i = 0; i < TaskSortType1.Length; i++)
                {
                    ListSort.Add(TaskSortType1[i]);
                }
            }
            if (ListSort1.Count <= 0)
            {
                int[] TaskSortType2 = ConfigParse.GetMultipleStr<int>(TaskSortType.Numerical2);
                for (int i = 0; i < TaskSortType2.Length; i++)
                {
                    ListSort1.Add(TaskSortType2[i]);
                }
            }
 
            TaskModel.Event_TaskToAdd += TaskToAdd;//任务的添加
            TaskModel.Event_TaskRefreshes += TaskRefreshes;//任务的刷新
            TaskModel.Event_TaskToDelete += OnTaskToDelete;//任务的删除
            TaskModel.Event_TaskInformation += TaskInformation;//任务字典信息
            TaskModel.CardLevelChange += CardLevelChangeEvent;//卡级任务状态改变
            model.collectingTreasureChangeEvent += OnCollectingTreasureChangeEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
            reikiRootModel.onReikiRootPointRefresh += RefreshTaskContent;
            TaskFeedbackFuncWin.onSelectTask += OnSelectTask;
            OnCollectingTreasureChangeEvent(TreasureCategory.Human);
            TaskScheduling();//任务排序  
            Selected();//任务选择
            TheTaskToGenerate();//任务生成
            TaskJump();
 
        }
 
        private void CloseTreasureNewGotWinEvent()
        {
            DisplayTreasure(model.collectingHuman);
        }
 
        private void OnCollectingTreasureChangeEvent(TreasureCategory _category)
        {
            DisplayTreasure(model.collectingHuman);
        }
 
        void DisplayTreasure(int _treasureIdHuman)
        {
            if (model.newGotTreasureId != TreasureModel.TREASURE_GUIDE_ID)
            {
                m_HumanTreasure.gameObject.SetActive(true);
                m_HumanTreasure.Display();
            }
            else
            {
                m_HumanTreasure.gameObject.SetActive(false);
                m_HumanTreasure.Dispose();
            }
        }
 
        private void OnFuncStateChangeEvent(int obj)
        {
            OnCollectingTreasureChangeEvent(TreasureCategory.Human);
        }
 
        public void UnInit()
        {
            m_HumanTreasure.Dispose();
            model.collectingTreasureChangeEvent -= OnCollectingTreasureChangeEvent;
            TaskModel.Event_TaskRefreshes -= TaskRefreshes;//任务的刷新
            TaskModel.Event_TaskToAdd -= TaskToAdd;//任务的添加
            TaskModel.Event_TaskToDelete -= OnTaskToDelete;//任务的删除
            TaskModel.Event_TaskInformation -= TaskInformation;//任务字典信息
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            TaskModel.CardLevelChange -= CardLevelChangeEvent;//卡级任务状态改变
            TreasureNewGotWin.CloseTreasureNewGotWinEvent -= CloseTreasureNewGotWinEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
            reikiRootModel.onReikiRootPointRefresh -= RefreshTaskContent;
            TaskFeedbackFuncWin.onSelectTask -= OnSelectTask;
            StopAllCoroutines();
        }
 
        private void OnSelectTask(int _taskId)
        {
            TaskJump(_taskId);
        }
 
        private void RefreshTaskContent()
        {
            foreach (var key in taskmodel.allMissionDict.Keys)
            {
                int leng = Content.childCount;
                for (int i = 0; i < leng; i++)
                {
                    var childObj = Content.GetChild(i).gameObject;
                    var childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                    if (childObj.activeSelf && childObjTaskType.TaskID == key)
                    {
                        childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(key);
                    }
                }
            }
        }
 
        private void Updatefighting(PlayerDataType obj)//等级刷新
        {
            if (obj == PlayerDataType.FightPower)
            {
                RefreshTaskContent();
            }
        }
 
        private void CardLevelChangeEvent(int taskID)//卡级状态改变
        {
            if (taskmodel.allMissionDict.ContainsKey(taskID) && taskmodel.allMissionDict[taskID].Type == 3)
            {
                TaskScheduling();
                ChangeSort();
                TaskJump(taskID);
            }
        }
 
        private void SetLength()
        {
            if (_list.Count >= 12)
            {
                (Content as RectTransform).sizeDelta = (Content as RectTransform).sizeDelta.SetY(m_SizeHeight * 12);
            }
            else
            {
                (Content as RectTransform).sizeDelta = (Content as RectTransform).sizeDelta.SetY(m_SizeHeight * _list.Count);
            }
        }
 
        void TheTaskToGenerate()//任务生成
        {
            int leng = Content.childCount;
            for (int i = 0; i < leng; i++)
            {
                var childObj = Content.GetChild(i).gameObject;
                var childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                childObjTaskType.ClearTaskName();
                if (childObj.activeSelf)
                {
                    childObj.SetActive(!childObj.activeSelf);
                }
            }
            SetLength();
            for (int i = 0; i < _list.Count; i++)
            {
                if (i >= Content.childCount)
                {
                    continue;
                }
                TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                childObjTaskType.TaskID = _list[i];
                childObjTaskType.IsGameObjectName(_list[i]);
                childObjTaskType.IsMysteriousTask();
                GameObject childObj = Content.GetChild(i).gameObject;
                childObj.SetActive(true);
                childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(_list[i]);
            }
        }
 
        void TaskToAdd(int MissionID, int MissionState, int DiscriptionIndex)//添加任务
        {
            if (MissionID == 2000 || MissionID == 3000 || MissionState == 3 || MissionState == 0)
            {
                return;
            }
 
            if (gameObject.activeInHierarchy)
            {
                StartCoroutine(WaitAddTask(MissionID, MissionState));
            }
        }
 
        IEnumerator WaitAddTask(int MissionID, int MissionState)
        {
            yield return WaitingForSecondConst.WaitMS300;//缓冲0.3秒再进行
            var inDungeon = IsDungeon();
            TaskScheduling();
            if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && !inDungeon)
            {
                if (MissionState != 0 && MissionID != 1 && _list.Contains(MissionID))
                {
                    Selected();//选中逻辑
                    TaskAddAndDelete(MissionID);
                    if (NewBieCenter.Instance.inGuiding || ModelCenter.Instance.GetModel<TreasureModel>().newGotShowing)
                    {
                        yield break;
                    }
                    TaskJump(taskmodel.GetNowTaskID);
                    yield break;
                }
            }
        }
 
        private void TaskAddAndDelete(int TaskID)
        {
            for (int i = 0; i < Content.childCount; i++)
            {
                var childObj = Content.GetChild(i).gameObject;
                var childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                if (i < _list.Count)
                {
                    if (!childObj.activeSelf)
                    {
                        childObj.SetActive(true);
                    }
                    childObjTaskType.TaskID = _list[i];
                    childObjTaskType.IsGameObjectName(_list[i]);
                    childObjTaskType.IsMysteriousTask();
                    childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(_list[i]);
                }
                else
                {
                    childObjTaskType.ClearTaskName();
                    if (childObj.activeSelf)
                    {
                        childObj.SetActive(false);
                    }
                }
 
            }
            ChangeSort();//关于任务变更排序
            SetLength();
        }
 
        void TaskRefreshes(int MissionID)//任务的刷新 2
        {
            if (MissionID == 2000 || MissionID == 3000)
            {
                return;
            }
            TaskScheduling();
            bool _isBool = false;
            for (int i = 0; i < _list.Count; i++)
            {
                if (taskmodel.SideQuestState(_list[i]) == 2)
                {
                    _isBool = true;
                }
            }
            if (_isBool)
            {
                TheTaskToGenerate();
                return;
            }
            for (int i = 0; i < _list.Count; i++)
            {
                if (i <= Content.childCount - 1)
                {
                    var childObj = Content.GetChild(i).gameObject;
                    var childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                    if (childObj.activeSelf && childObjTaskType.TaskID == MissionID)
                    {
                        if (childObjTaskType.m_TypeBool)
                        {
                            childObj.GetComponent<StoryMissions>().FlyingShoes_Task(MissionID);
                        }
                        else
                        {
                            childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(MissionID);
                        }
                    }
                }
 
            }
            SetLength();
            if (NewBieCenter.Instance.inGuiding || ModelCenter.Instance.GetModel<TreasureModel>().newGotShowing)
            {
                return;
            }
            TaskJump();
        }
 
        void OnTaskToDelete(int _IdTask)//任务的删除
        {
            var inDungeon = IsDungeon();
            TaskScheduling();
            if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && !inDungeon)
            {
                DeleteSort(_IdTask);
            }
            TaskJump();
        }
 
        private void DeleteSort(int taskID)//关于任务删除
        {
            for (int i = 0; i < Content.childCount; i++)
            {
                var obj = Content.GetChild(i).gameObject;
                var taskType = obj.GetComponent<TaskType>();
                if (obj.activeSelf && taskType.TaskID == taskID)
                {
                    taskType.TaskID = 0;
                    taskType.ClearTaskName();
                    obj.SetActive(false);
                    obj.transform.SetAsLastSibling();
                    return;
                }
            }
        }
 
        private void ChangeSort()//关于任务变更排序
        {
            for (int i = 0; i < _list.Count; i++)
            {
                for (int j = 0; j < Content.childCount; j++)
                {
                    var obj = Content.GetChild(j).gameObject;
                    var taskType = obj.GetComponent<TaskType>();
                    if (taskType.TaskID != 0 && taskType.TaskID == _list[i])
                    {
                        int Inedx = _list.IndexOf(taskType.TaskID);
                        obj.transform.SetSiblingIndex(Inedx);
                    }
                }
            }
        }
 
 
        void TaskInformation(int _Taskid, Dictionary<int, Dictionary<string, string>> _Dic)//任务字典信息
        {
            int leng = Content.childCount;
            for (int i = 0; i < leng; i++)
            {
                var childObj = Content.GetChild(i).gameObject;
                var childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
                if (childObj.activeSelf && childObjTaskType.TaskID == _Taskid)
                {
                    childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(_Taskid);
                }
            }
        }
        void TaskScheduling()//任务排序
        {
            _list.Clear();
            foreach (var key in taskmodel.allMissionDict.Keys)
            {
                //过滤未接任务和可完成任务
                if (taskmodel.allMissionDict[key].MissionState != 0 && taskmodel.allMissionDict[key].MissionState != 3
                    && taskmodel.allMissionDict[key].Type != 13 && taskmodel.allMissionDict[key].Type != 14
                    && taskmodel.allMissionDict[key].Type != 16)
                {
                    _list.Add(key);
                }
            }
            bool IsDefault = true;
 
            foreach (var key in taskmodel.SideQuestsDic.Keys)
            {
                var State = taskmodel.GetTaskStatus(key);
                if (State == TaskModel.TaskStatus.CardLevel)
                {
                    IsDefault = false;
                }
            }
            if (IsDefault)
            {
                _list.Sort(Compare);//默认的排序    
            }
            else
            {
                _list.Sort(Compare1);//卡级排序   
            }
        }
 
        int Compare(int x, int y)//默认排序(无卡级)
        {
            var xPack = taskmodel.allMissionDict[x];
            var yPack = taskmodel.allMissionDict[y];
            var IsMainTaskx = xPack.Type == 0;
            var IsMainTasky = yPack.Type == 0;
            if (IsMainTaskx.CompareTo(IsMainTasky) != 0)//优先主线
            {
                return -IsMainTaskx.CompareTo(IsMainTasky);
            }
            var IsStateTaskx = xPack.MissionState == 2;
            var IsStateTasky = yPack.MissionState == 2;
            if (IsStateTaskx.CompareTo(IsStateTasky) != 0)//优先可领取
            {
                return -IsStateTaskx.CompareTo(IsStateTasky);
            }
 
            var _index0 = ListSort.IndexOf(xPack.Type);
            var _index1 = ListSort.IndexOf(yPack.Type);
            if (_index0.CompareTo(_index1) != 0)
            {
                return _index0.CompareTo(_index1);
            }
            if (xPack.LV.CompareTo(yPack.LV) != 0)
            {
                return -xPack.LV.CompareTo(yPack.LV);
            }
            if (xPack.ColorLV != yPack.ColorLV)
            {
                return xPack.ColorLV.CompareTo(yPack.ColorLV);
            }
            return 1;
        }
 
        int Compare1(int x, int y)//排序有卡级
        {
            var xPack = taskmodel.allMissionDict[x];
            var yPack = taskmodel.allMissionDict[y];
            var IsMainTaskx = xPack.Type == 0;
            var IsMainTasky = yPack.Type == 0;
            if (IsMainTaskx.CompareTo(IsMainTasky) != 0)//优先主线
            {
                return -IsMainTaskx.CompareTo(IsMainTasky);
            }
            var IsStateTaskx = xPack.MissionState == 2;
            var IsStateTasky = yPack.MissionState == 2;
            if (IsStateTaskx.CompareTo(IsStateTasky) != 0)//优先可领取
            {
                return -IsStateTaskx.CompareTo(IsStateTasky);
            }
            var _index0 = ListSort1.IndexOf(xPack.Type);
            var _index1 = ListSort1.IndexOf(yPack.Type);
            if (_index0.CompareTo(_index1) != 0)
            {
                return _index0.CompareTo(_index1);
            }
            if (xPack.LV.CompareTo(yPack.LV) != 0)
            {
                return -xPack.LV.CompareTo(yPack.LV);
            }
            if (xPack.ColorLV != yPack.ColorLV)
            {
                return xPack.ColorLV.CompareTo(yPack.ColorLV);
            }
            return 1;
        }
 
        private bool IsDungeon()//判断是否在副本中
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapConfig = MapConfig.Get(mapId);
            return mapConfig != null && mapConfig.MapFBType != 0;
        }
 
        private void TaskJump(int jumpTask = 0)
        {
            int type = 0;
            if (jumpTask == 0)//跳到默认选中
            {
                if (taskmodel.GetNowTaskID != taskmodel.TaskupToDate)//默认的和最新选中的不一致时
                {
                    if (_list.Contains(taskmodel.TaskupToDate))
                    {
                        type = _list.IndexOf(taskmodel.TaskupToDate);
                    }
                    taskmodel.TaskupToDate = taskmodel.GetNowTaskID;
                }
                else
                {
                    if (_list.Contains(taskmodel.GetNowTaskID))
                    {
                        type = _list.IndexOf(taskmodel.GetNowTaskID);
                    }
                }
            }
            else
            {
                if (_list.Contains(jumpTask))//跳到最新添加
                {
                    type = _list.IndexOf(jumpTask);
                }
 
            }
            if (_list.Count <= 2 || type <= 0)
            {
                m_ScrollRect.verticalNormalizedPosition = 1;
            }
            else
            {
                float _position = 0f;
                if (_list.Count >= 12)
                {
                    _position = (12 - type) * m_SizeHeight + (12 - type - 1) * 2;
                }
                else
                {
                    _position = (_list.Count - type) * m_SizeHeight + (_list.Count - type - 1) * 2;
                }
                _position -= 196;
                m_ScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_position / ((Content as RectTransform).sizeDelta.y - 196));
            }
        }
 
        private void Selected()//选中逻辑修改
        {
            if (taskmodel.GetTaskStatus(taskmodel.GetNowTaskID) == TaskModel.TaskStatus.CardLevel)
            {
                bool _IsBool = false;
                var taskList = TaskListConfig.Get(taskmodel.GetNowTaskID);
                if (taskList != null)
                {
                    _IsBool = true;
                }
                for (int i = 0; i < _list.Count; i++)
                {
                    if (taskmodel.GetTaskStatus(_list[i]) != TaskModel.TaskStatus.CardLevel)
                    {
                        if (_IsBool)//主线卡级
                        {
                            var task_List = TaskListConfig.Get(_list[i]);
                            if (task_List == null)
                            {
                                taskmodel.GetNowTaskID = _list[i];
                                return;
                            }
                        }
                        else//非主线卡级
                        {
                            taskmodel.GetNowTaskID = _list[i];
                            return;
                        }
                    }
                }
            }
        }
 
    }
}