少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, October 16, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
//关于日常和地图
namespace Snxxz.UI
{
 
    public class TopRightTip : MonoBehaviour
    {
        public Button m_Map;
        public Button m_Daily;
        public Button m_BackPack;
 
        public void Init()
        {
            m_Map.SetListener(OpenMapWin);
            m_Daily.SetListener(OpenDailyQuestWin);
            m_BackPack.SetListener(OpenBackpack);
        }
 
        public void UnInit()
        {
            m_Map.RemoveAllListeners();
            m_Daily.RemoveAllListeners();
            m_BackPack.RemoveAllListeners();
        }
 
        private void OpenMapWin()
        {
            var canOpen = ModelCenter.Instance.GetModel<MapModel>().CanOpenLocalMapWin(PlayerDatas.Instance.baseData.MapID);
            if (!canOpen)
            {
                SysNotifyMgr.Instance.ShowTip("MapInfo1");
            }
            else
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<LocalMapWin>();
            }
        }
 
        private void OpenDailyQuestWin()
        {
            if (NewBieCenter.Instance.inGuiding && NewBieCenter.Instance.currentGuide == 89)//仙界秘境购买引导
            {
                ModelCenter.Instance.GetModel<DailyQuestModel>().wannaLookDailyQuest = (int)DailyQuestType.FairyLand;
            }
            if (NewBieCenter.Instance.inGuiding && NewBieCenter.Instance.currentGuide == TrialDungeonModel.TRIALEXCHANGE_GUIDE)
            {
                ModelCenter.Instance.GetModel<DailyQuestModel>().wannaLookDailyQuest = (int)DailyQuestType.Trial;
            }
            if (NewBieCenter.Instance.inGuiding && NewBieCenter.Instance.currentGuide == 29)//仙界秘境功能开启引导
            {
                ModelCenter.Instance.GetModel<DailyQuestModel>().wannaLookDailyQuest = (int)DailyQuestType.FairyLand;
            }
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<DailyQuestWin>();
        }
 
        private void OpenBackpack()
        {
            WindowCenter.Instance.Open<KnapSackWin>();
            WindowCenter.Instance.Close<MainInterfaceWin>();
        }
 
    }
 
}