少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, April 27, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class MainWinYinJiBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_Content;
        [SerializeField] Image m_Circle;
        [SerializeField] Text m_Number;
 
        float circleTotalTime { get { return PlayerDatas.Instance.baseData.yinjiTime * 0.001f; } }
 
        YinJiModel model { get { return ModelCenter.Instance.GetModel<YinJiModel>(); } }
 
        private void OnEnable()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh;
            DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent += DisplayYinJiCount;
            DisplayYinJiCount();
        }
 
        private void OnDisable()
        {
            DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= DisplayYinJiCount;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh;
        }
 
        private void LateUpdate()
        {
            if (model.yinjiEndTime > Time.time)
            {
                var fillAmount = 0f;
                if (circleTotalTime != 0f)
                {
                    fillAmount = (model.yinjiEndTime - Time.time) / circleTotalTime;
                }
 
                m_Circle.fillAmount = fillAmount;
            }
            else
            {
                if (m_Circle.fillAmount != 0f)
                {
                    m_Circle.fillAmount = 0f;
                }
            }
 
            if (PlayerDatas.Instance.baseData.yinjiCount > 0)
            {
                if (!this.gameObject.activeSelf)
                {
                    m_Content.gameObject.SetActive(true);
                }
            }
            else
            {
                if (this.gameObject.activeSelf)
                {
                    m_Content.gameObject.SetActive(false);
                }
            }
        }
 
        private void OnPlayerDataRefresh(PlayerDataType type)
        {
            switch (type)
            {
                case PlayerDataType.CDBPlayerRefresh_YinjiCount:
                    DisplayYinJiCount();
                    break;
            }
        }
 
        private void DisplayYinJiCount()
        {
            if (PlayerDatas.Instance.baseData.yinjiCount > 0)
            {
                m_Content.gameObject.SetActive(true);
                var count = PlayerDatas.Instance.baseData.yinjiCount;
                m_Number.text = count > 0 ? count.ToString() : "";
            }
            else
            {
                m_Content.gameObject.SetActive(false);
            }
        }
 
    }
 
}