//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, August 11, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class BattleHintWin : Window
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{
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[SerializeField] RectTransform m_ContainerBattleHint;
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[SerializeField] RectTransform m_ContainerKing;
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[SerializeField] RectTransform m_ContainerEnemy;
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[SerializeField] RectTransform m_ContainerAncientRemind;
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[SerializeField] ScaleTween m_BattleHintTween;
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[SerializeField, Header("保留时间")] float m_KeepTime = 2f;
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[SerializeField] RectTransform m_ContainerEvenKill;
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[SerializeField] Image m_EvenKillSign;
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[SerializeField] Image m_KillSign;
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[SerializeField] ScaleTween m_EvenKillTween;
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[SerializeField] Text m_EvenKill;
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[SerializeField, Header("保留时间")] float m_EvenKillTime = 2f;
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bool isBattleHint = false;
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bool isEvenKill = false;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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m_ContainerBattleHint.gameObject.SetActive(false);
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m_ContainerEvenKill.gameObject.SetActive(false);
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isBattleHint = false;
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isEvenKill = false;
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}
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protected override void OnActived()
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{
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base.OnActived();
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DisplayBattleHint();
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DisplayEvenKill();
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BattleHint.Instance.battleHintUpdate += BattleHintUpdate;
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BattleHint.Instance.evenKillUpdate += EvenKillUpdate;
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WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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StopAllCoroutines();
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BattleHint.Instance.Clear();
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BattleHint.Instance.battleHintUpdate -= BattleHintUpdate;
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BattleHint.Instance.evenKillUpdate -= EvenKillUpdate;
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WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void WindowBeforeOpenEvent(Window window)
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{
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if (window is TreasureBaseWin || window is TreasureSelectWin)
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{
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CloseImmediately();
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}
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}
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private void BattleHintUpdate()
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{
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if (!isBattleHint)
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{
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DisplayBattleHint();
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}
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}
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void DisplayBattleHint()
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{
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var ancientType = 0;
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if (BattleHint.Instance.TryGetBattleHint(out ancientType))
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{
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isBattleHint = true;
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m_ContainerKing.gameObject.SetActive(false);
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m_ContainerEnemy.gameObject.SetActive(false);
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m_ContainerAncientRemind.gameObject.SetActive(false);
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m_ContainerBattleHint.gameObject.SetActive(true);
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switch (ancientType)
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{
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case 1:
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m_ContainerKing.gameObject.SetActive(true);
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m_BattleHintTween.SetEndState();
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OnBattleHintTweenComplete();
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break;
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case 2:
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m_ContainerEnemy.gameObject.SetActive(true);
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m_BattleHintTween.SetEndState();
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OnBattleHintTweenComplete();
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break;
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case 3:
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m_ContainerAncientRemind.gameObject.SetActive(true);
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m_BattleHintTween.SetStartState();
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m_BattleHintTween.Play(OnBattleHintTweenComplete);
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break;
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}
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}
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}
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void OnBattleHintTweenComplete()
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{
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StartCoroutine(Co_Complete());
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}
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private void EvenKillUpdate()
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{
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if (!isEvenKill)
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{
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DisplayEvenKill();
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}
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}
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void DisplayEvenKill()
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{
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string evenKill = string.Empty;
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if (BattleHint.Instance.TryGetEvenKill(out evenKill))
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{
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isEvenKill = true;
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m_EvenKill.text = evenKill;
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bool firstKill = evenKill.Equals("1");
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m_KillSign.gameObject.SetActive(firstKill);
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m_EvenKillSign.gameObject.SetActive(!firstKill);
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m_ContainerEvenKill.gameObject.SetActive(true);
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m_EvenKillTween.SetStartState();
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m_EvenKillTween.Play(OnEvenKillComplete);
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}
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}
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private void OnEvenKillComplete()
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{
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StartCoroutine(Co_EvenKill());
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}
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IEnumerator Co_Complete()
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{
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yield return WaitingForSecondConst.GetWaitForSeconds(m_KeepTime);
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isBattleHint = false;
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m_ContainerBattleHint.gameObject.SetActive(false);
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DisplayBattleHint();
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}
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IEnumerator Co_EvenKill()
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{
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yield return WaitingForSecondConst.GetWaitForSeconds(m_EvenKillTime);
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isEvenKill = false;
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m_ContainerEvenKill.gameObject.SetActive(false);
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DisplayEvenKill();
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}
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}
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}
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