少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, August 11, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class BattleHintWin : Window
    {
        [SerializeField] RectTransform m_ContainerBattleHint;
        [SerializeField] RectTransform m_ContainerKing;
        [SerializeField] RectTransform m_ContainerEnemy;
        [SerializeField] RectTransform m_ContainerAncientRemind;
        [SerializeField] ScaleTween m_BattleHintTween;
        [SerializeField, Header("保留时间")] float m_KeepTime = 2f;
 
        [SerializeField] RectTransform m_ContainerEvenKill;
        [SerializeField] Image m_EvenKillSign;
        [SerializeField] Image m_KillSign;
        [SerializeField] ScaleTween m_EvenKillTween;
        [SerializeField] Text m_EvenKill;
        [SerializeField, Header("保留时间")] float m_EvenKillTime = 2f;
 
        bool isBattleHint = false;
        bool isEvenKill = false;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerBattleHint.gameObject.SetActive(false);
            m_ContainerEvenKill.gameObject.SetActive(false);
            isBattleHint = false;
            isEvenKill = false;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            DisplayBattleHint();
            DisplayEvenKill();
            BattleHint.Instance.battleHintUpdate += BattleHintUpdate;
            BattleHint.Instance.evenKillUpdate += EvenKillUpdate;
            WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            StopAllCoroutines();
            BattleHint.Instance.Clear();
            BattleHint.Instance.battleHintUpdate -= BattleHintUpdate;
            BattleHint.Instance.evenKillUpdate -= EvenKillUpdate;
            WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void WindowBeforeOpenEvent(Window window)
        {
            if (window is TreasureBaseWin || window is TreasureSelectWin)
            {
                CloseImmediately();
            }
        }
 
        private void BattleHintUpdate()
        {
            if (!isBattleHint)
            {
                DisplayBattleHint();
            }
        }
 
        void DisplayBattleHint()
        {
            var ancientType = 0;
            if (BattleHint.Instance.TryGetBattleHint(out ancientType))
            {
                isBattleHint = true;
                m_ContainerKing.gameObject.SetActive(false);
                m_ContainerEnemy.gameObject.SetActive(false);
                m_ContainerAncientRemind.gameObject.SetActive(false);
                m_ContainerBattleHint.gameObject.SetActive(true);
                switch (ancientType)
                {
                    case 1:
                        m_ContainerKing.gameObject.SetActive(true);
                        m_BattleHintTween.SetEndState();
                        OnBattleHintTweenComplete();
                        break;
                    case 2:
                        m_ContainerEnemy.gameObject.SetActive(true);
                        m_BattleHintTween.SetEndState();
                        OnBattleHintTweenComplete();
                        break;
                    case 3:
                        m_ContainerAncientRemind.gameObject.SetActive(true);
                        m_BattleHintTween.SetStartState();
                        m_BattleHintTween.Play(OnBattleHintTweenComplete);
                        break;
                }
            }
        }
 
        void OnBattleHintTweenComplete()
        {
            StartCoroutine(Co_Complete());
        }
 
        private void EvenKillUpdate()
        {
            if (!isEvenKill)
            {
                DisplayEvenKill();
            }
        }
 
        void DisplayEvenKill()
        {
            string evenKill = string.Empty;
            if (BattleHint.Instance.TryGetEvenKill(out evenKill))
            {
                isEvenKill = true;
                m_EvenKill.text = evenKill;
                bool firstKill = evenKill.Equals("1");
                m_KillSign.gameObject.SetActive(firstKill);
                m_EvenKillSign.gameObject.SetActive(!firstKill);
                m_ContainerEvenKill.gameObject.SetActive(true);
                m_EvenKillTween.SetStartState();
                m_EvenKillTween.Play(OnEvenKillComplete);
            }
        }
 
        private void OnEvenKillComplete()
        {
            StartCoroutine(Co_EvenKill());
        }
 
        IEnumerator Co_Complete()
        {
            yield return WaitingForSecondConst.GetWaitForSeconds(m_KeepTime);
            isBattleHint = false;
            m_ContainerBattleHint.gameObject.SetActive(false);
            DisplayBattleHint();
        }
 
        IEnumerator Co_EvenKill()
        {
            yield return WaitingForSecondConst.GetWaitForSeconds(m_EvenKillTime);
            isEvenKill = false;
            m_ContainerEvenKill.gameObject.SetActive(false);
            DisplayEvenKill();
        }
    }
}