//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, January 18, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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//又是一版的坐骑。。。。。。。
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namespace Snxxz.UI {
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public class SelectThemount:MonoBehaviour {
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[SerializeField] Button m_MountButton;//按钮点击
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public Button MountButton
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{
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get { return m_MountButton; }
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set { m_MountButton = value; }
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}
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[SerializeField] GameObject M_ChoosenImg;//未选中
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public GameObject ChoosenImg
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{
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get { return M_ChoosenImg; }
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set { M_ChoosenImg = value; }
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}
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[SerializeField] GameObject M_HidingTips_A;//未选骑
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public GameObject HidingTips_A
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{
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get { return M_HidingTips_A; }
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set { M_HidingTips_A = value; }
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}
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[SerializeField] Text M_HidingTipsText_A;//选中骑
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public Text HidingTipstext_A
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{
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get { return M_HidingTipsText_A; }
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set { M_HidingTipsText_A = value; }
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}
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[SerializeField] GameObject M_DarkImage;//选中
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public GameObject DarkImage
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{
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get { return M_DarkImage; }
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set { M_DarkImage = value; }
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}
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[SerializeField] GameObject M_HidingTips;//选中骑
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public GameObject HidingTips
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{
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get { return M_HidingTips; }
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set { M_HidingTips = value; }
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}
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[SerializeField] Text M_HidingTipsText;//选中骑
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public Text HidingTipstext
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{
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get { return M_HidingTipsText; }
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set { M_HidingTipsText = value; }
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}
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[SerializeField] Text M_MountNameTxt;//坐骑名
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public Text MountNameTxt
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{
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get { return M_MountNameTxt; }
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set { M_MountNameTxt = value; }
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}
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[SerializeField] Text M_MountLvText;//坐骑等级
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public Text MountLvText
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{
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get { return M_MountLvText; }
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set { M_MountLvText = value; }
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}
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[SerializeField] GameObject M_MountLvActivation;//坐骑未解锁
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public GameObject MountLvActivation
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{
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get { return M_MountLvActivation; }
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set { M_MountLvActivation = value; }
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}
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[SerializeField] RedpointBehaviour M_RedPoint;//坐骑红点
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public RedpointBehaviour RedPoint
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{
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get { return M_RedPoint; }
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set { M_RedPoint = value; }
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}
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[SerializeField] Button M_PlayedEquipBtn;//出战按钮
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public Button PlayedEquipBtn
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{
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get { return M_PlayedEquipBtn; }
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set { M_PlayedEquipBtn = value; }
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}
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[SerializeField] Text M_PlayedEquipText;
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public Text PlayedEquipText
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{
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get { return M_PlayedEquipText; }
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set { M_PlayedEquipText = value; }
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}
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[SerializeField] Text m_QualityTxt1;//灵宠品质
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public Text QualityTxt1
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{
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get { return m_QualityTxt1; }
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set { m_QualityTxt1 = value; }
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}
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}
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}
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